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Updates » Business/Marketing
Playrix acquires Armenian casual mobile game developer Plexonic  
by Chris Kerr [03.05.20]
Mobile publisher Playrix has acquired Armenian casual game developer Plexonic for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

The ESA is 'actively assessing' new COVID-19 info, but says E3 is still on  
by Alissa McAloon [03.04.20]
The Entertainment Software Association has posted an updated statement on June’s E3 plans as concerns about the ongoing COVID-19 coronavirus outbreak continue to rise.
Console/PC, Business/Marketing

Google picks California as the home for its second Stadia studio  
by Alex Wawro [03.04.20]
Google's Stadia Games & Entertainment branch today unveiled a new studio in California which aims to develop "exclusive games" for the company's nascent streaming game platform.
Console/PC, Social/Online, Business/Marketing

Phoenix Games acquires Romanian live-ops company Studio Firefly  
by Chris Kerr [03.04.20]
Phoenix Games has purchased Romanian live-ops company Studio Firefly for an undisclosed fee.
Production, Business/Marketing

Epic cancels Unreal Fest Europe 2020 due to coronavirus concerns  
by Chris Kerr [03.04.20]
Epic Games has canceled Unreal Fest Europe 2020 due to uncertainty caused by the spread of the coronavirus.
Programming, Design, Business/Marketing

Google calls off I/O 2020 dev conference over coronavirus concerns  
by Alissa McAloon [03.03.20]
Google is the latest to call off a planned gathering, but notes that it’ll be looking at ways the conference can 'evolve' to still reach devs following the cancelation.

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Smaller devs say they won't back Stadia due to a lack of incentives 3
by Chris Kerr [03.02.20]
Google is struggling to attract smaller developers to its platform due to a lack of incentives, according to a report from Business Insider.
Console/PC, Production, Business/Marketing

Hinterland Studio pulls The Long Dark from Nvidia GeForce Now  
by Chris Kerr [03.02.20]
Hinterland Studio has pulled its survival title The Long Dark from Nvidia's cloud streaming service GeForce Now.
Console/PC, Business/Marketing

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Important GDC 2020 Update 1
by Staff [02.28.20]
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
Console/PC, Business/Marketing, GDC

CCP calls off EVE Fanfest event over coronavirus concerns  
by Alissa McAloon [02.28.20]
EVE Online developer CCP no longer plans to hold its annual fan gathering in Reykjavik this year, citing global concerns over coronavirus spread as the reason for the cancellation.

Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

Facebook cancels F8 dev event over coronavirus worries  
by Alissa McAloon [02.27.20]
Facebook has called off the on-location portion of its annual F8 developer conference, citing growing concerns over the COVID-19 coronavirus as the reason for the decision.

Mobile studio FunCraft nets $1.8 million to push into casual market  
by Chris Kerr [02.27.20]
FunCraft, a mobile studio formed last year by a group of former Zynga, Juicebox Games, and EA staffers, has secured $1.8 million in funding to create "casual forever" games. 
Smartphone/Tablet, Production, Business/Marketing

Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award  
by Chris Kerr [02.27.20]
Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
Console/PC, Design, Business/Marketing

GOG will now refund games within 30 days, even if they've been played 4
by Chris Kerr [02.27.20]
Digital game storefront GOG has updated its refund policy to let users fully refund a game within 30 days of purchase, even if it has been downloaded, launched, and played.
Console/PC, Business/Marketing

Plague Inc. pulled from Chinese App Store over 'illegal' content 4
by Chris Kerr [02.27.20]
The Cyberspace Administration of China has removed Plague Inc. from the country's App Store over the inclusion of "illegal" content.
Production, Business/Marketing

What does $1M in Steam sales look like? Academia: School Simulator case study 11
by Gamasutra Community [02.27.20]
Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see?
Indie, Business/Marketing