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October 25, 2020
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Updates » Business/Marketing
Huuuge Games has purchased interactive ad company Playable Platform  
by Chris Kerr [07.15.20]
Mobile studio Huuuge Games has purchased Dutch advertising company Playable Platform for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Tilting Point acquires Plamee Studios and FTX Games assets  
by Chris Kerr [07.15.20]
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
Smartphone/Tablet, Business/Marketing

Report: Sony increasing PlayStation 5 production by 50 percent  
by Chris Kerr [07.15.20]
Sony will increase PlayStation 5 production by up to 50 percent to capitalize on demand created by the coronavirus pandemic.
Console/PC, Production, Business/Marketing

PUBG has sold over 70 million copies worldwide  
by Chris Kerr [07.14.20]
Popular battle royale title PlayerUnknown's Battlegrounds has sold over 70 million copies to date. 
Production, Business/Marketing

Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Smartphone/Tablet, Production, Business/Marketing

Blog: Money or passion? How to become an indie entrepreneur 4
by Gamasutra Community [07.14.20]
If you want to be making games for decades, there's no point in choosing between creating things you love or making enough money to sustain your studio. You need a system to do both successfully.
Production, Business/Marketing

The surprising way that paid DLC works 3
by Simon Carless [07.14.20]
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why!
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: Inside Steam Diving Bell, a tool for 'wikipedia binging' Steam games 8
by Lars Doucet [07.13.20]
Designing a tool for browsing Steam games "Wikipedia binge" style.
Console/PC, Indie, Programming, Design, Business/Marketing

Blog: Can you be a full time solo indie developer? 8
by Gamasutra Community [07.13.20]
Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?'
Indie, Business/Marketing

What did (and didn't) work for the first year of Valve's Steam Labs experiments  
by Alissa McAloon [07.13.20]
Valve has shared a bit of a rapid fire micro-postmortem of Steam Labs' first-year experiments, offering devs a look at how certain creations evolved through feedback and which features were left on the cutting room floor.
Console/PC, Social/Online, Business/Marketing

Video: The secrets to creating an indie game franchise 1
by Staff [07.13.20]
In this GDC 2018 session Christy Dena details what players find appealing about narrative game franchises, and explores the value of building your game world outside of your game.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Former Ubisoft developers open new Canadian studio Beans  
by Chris Kerr [07.13.20]
Former Ubisoft developers Gabriela Salvatore and Dean Evans have quietly established a new studio called Beans.
Console/PC, Business/Marketing

Animoca Brands buys social gaming platform Gamee for $6.53 million  
by Chris Kerr [07.13.20]
Mobile studio Animoca Brands has acquired social casual gaming platform Gamee for $6.53 million in shares.
Console/PC, Business/Marketing

Ubisoft executives resign amid sexual misconduct allegations 2
by Bryant Francis [07.11.20]
Three Ubisoft execs are departing the company after weeks of allegations about sexual, physical, and emotional abuse have emerged around company leadership.
Console/PC, Business/Marketing

Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

BAFTA Games Awards applicants will be challenged over diversity and inclusion  
by Chris Kerr [07.10.20]
BAFTA has opened entries for the British Academy Games Awards 2021, and has announced it will be piloting the BFI Diversity Standards across the British Games category. 
Business/Marketing

Blog: Balancing Tips - How we managed math on Idle Idol  
by Gamasutra Community [07.10.20]
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. Here's what we learned from that process.
Production, Business/Marketing

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore 1
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-Game Informer EIC Andy McNamara joins EA 1
by Alissa McAloon [07.09.20]
Longtime Game Informer editor-in-chief Andy McNamara has joined up with Electronic Arts as the company's new director of comms strategy.
Business/Marketing

Sony invests $250 million in Epic Games 6
by Alissa McAloon [07.09.20]
Sony has made a multimillion dollar investment into Fortnite and Unreal Engine maker Epic Games, grabbing itself a minority stake in the company for the price of $250 million.
Console/PC, Social/Online, Business/Marketing