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October 25, 2020
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Updates » Business/Marketing
Video: Lessons learned creating merchandise for Alto's Adventure  
by Staff [07.20.20]
In this 2018 GDC talk, Snowman's Eli Cymet discusses the creation of merchandise for mobile hit Alto's Adventure, including integration of physical goods right into the game itself. 
Indie, Business/Marketing, Video, Vault

Take advantage of all the cool sponsored talks available at GDC Summer  
by Staff [07.20.20]
GDC Summer sponsors like Google, Unity, and more will present sponsored sessions that often offer attendees direct access to company experts who can answer questions and help you achieve your goals!
Console/PC, Business/Marketing, GDC

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Summer's online platform is live; log in now to get started planning your GDC  
by Staff [07.20.20]
Today's the day: Game Developers Conference organizers are pleased to confirm the GDC Summer online platform is now live and ready for attendees and speakers to log in and start planning their event!
Console/PC, Business/Marketing

Microsoft halts sale of 12 month Xbox Live Gold subscriptions 1
by Chris Kerr [07.20.20]
Microsoft has halted the sale of 12 month Xbox Live Gold subscriptions, meaning it'll now only be possible to purchase the yearly subscription from third party retailers.
Console/PC, Business/Marketing

No Man's Sky has added 1 million new players since Xbox Game Pass launch  
by Chris Kerr [07.20.20]
No Man's Sky has added over 1 million new players since launching on Xbox Game Pass in June.
Console/PC, Business/Marketing

Get a job: Velan Studios is hiring a Community Manager  
by Staff [07.17.20]
The Community Manager will work closely with the project’s key leaders to define and execute the relationship management strategy with our player community. 
Social/Online, Business/Marketing, Recruitment

GDC Summer's Sponsor Showcase offers access to industry heavyweights like Unity  
by Staff [07.17.20]
Don't overlook the opportunities you'll have to learn from the industry leaders sponsoring GDC Summer, as they'll be offering services and tutorials to help you take your career to the next level.
Console/PC, Business/Marketing, GDC

'We believe in generations:' PlayStation argues cross-gen games risk stifling innovation 8
by Alissa McAloon [07.17.20]
"In many cases, we can't take everybody with us from previous consoles into [a next-generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."
Console/PC, Design, Business/Marketing

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Paradox acquires Surviving the Aftermath developer Iceflake Studios  
by Chris Kerr [07.17.20]
Iceflake is currently developing Surviving the Aftermath with Paradox, which had already agreed to publish the post-apocalyptic survival title.
Console/PC, Business/Marketing

Crossfire dev Smilegate opens Barcelona studio to develop triple-A projects  
by Chris Kerr [07.17.20]
South Korean developer Smilegate has opened a new studio in Barcelona that will focus on triple-A game development.
Console/PC, Production, Business/Marketing

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Microsoft is adding xCloud to Xbox Game Pass Ultimate in September  
by Chris Kerr [07.16.20]
As rumored earlier this year, Microsoft is bringing Xbox Game Pass and Project xCloud together under the Xbox Game Pass Ultimate membership.
Console/PC, Business/Marketing

A new skull has been added to Halo 3 after 13 years  
by Chris Kerr [07.16.20]
The revamped PC version of Halo 3 features some notable technical improvements, but what's really got fans talking is the inclusion of a new skull. 
Console/PC, Design, Business/Marketing

Blog: 13 free tools to develop and manage your game remotely 1
by Gamasutra Community [07.16.20]
Having a good set of tools to help your remote team work and communicate is imperative. My team has worked together remotely for over two years now - these are the free tools we've found success with.
Design, Production, Business/Marketing

Don't Miss: Building an audience early with visuals-first development in Ooblets 1
by Staff [07.15.20]
Early in development, Ooblets already had a large following and many Patreon backers. The makers of the game explain why publicly sharing their game's development from day one helped them.
Console/PC, Indie, Art, Business/Marketing