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October 19, 2019
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Updates » Business/Marketing
Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Learn how AR is transforming businesses and increasing ROI at XRDC!  
by Staff [08.08.19]
Make time to attend XRDC in October so you can get (among other things) expert case study examples of early Fortune 500 enterprise adopters of AR and the return on investment (ROI) they're seeing!
VR, Business/Marketing, XRDC

Report: Parent company of publisher Annapurna Interactive is exploring bankruptcy  
by Chris Kerr [08.08.19]
Annapurna Pictures, the movie production house and parent company of Florence, Gorogora, and Donut County publisher Annapurna Interactive, is considering bankruptcy. 
Production, Business/Marketing

Virtual reality streaming company Vreal has closed its doors  
by Chris Kerr [08.08.19]
Seattle-based virtual reality startup Vreal has shut down as a result of the VR market's sluggish expansion.
VR, Business/Marketing

Square Enix shutting down Star Ocean: Anamnesis in the West after little over a year  
by Chris Kerr [08.08.19]
Square Enix is shutting down the western version of Star Ocean: Anamnesis just over a year after the mobile launched globally.
Smartphone/Tablet, Business/Marketing

Animoca Brands acquires digital collectibles marketplace Quidd for $5 million  
by Chris Kerr [08.08.19]
Mobile game developer Animoca Brands has fully acquired digital collectibles marketplace Quidd in a share-only deal worth $5 million.
Smartphone/Tablet, Business/Marketing

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

DayZ has been refused classification by the Australian ratings board  
by Chris Kerr [08.07.19]
DayZ has been refused classification in Australia despite having been previously approved for sale in the region.
Console/PC, Business/Marketing

DuckTales: Remastered is being pulled from digital stores on August 8  
by Chris Kerr [08.07.19]
Capcom broke the news yesterday, but neglected to explain why the revamped version of the classic NES platformer is being yanked from digital shelves. 
Console/PC, Business/Marketing

Chinese publisher NetEase is building a $725 million esports park in Shanghai  
by Chris Kerr [08.07.19]
Chinese developer-publisher NetEase has unveiled plans to built a $725 million esports park in Shanghai.
Business/Marketing

Blog: 7 questions to answer before marketing on Twitch 2
by Gamasutra Community [08.07.19]
If you are a game developer, getting traction for your game on Twitch is now one of the cornerstones to successfully launching a new title. The aim of this blog is to try and help you do precisely that.
Business/Marketing

Fig to pay lump sum to Wasteland 3 investors as Microsoft buys publishing rights  
by Alissa McAloon [08.06.19]
Microsoft has purchased Fig's publishing rights for the game for nearly $2.3 million, prompting Fig to offer a payout to those that invested through the game's crowdfunding campaign.
Console/PC, Business/Marketing

Psyonix is removing paid, randomized loot boxes from Rocket League this year  
by Alissa McAloon [08.06.19]
Exactly what form that change will take is up in the air, but Psyonix explains that the system will somewhat resemble one implemented by Epic Games in Fortnite Save the World earlier this year.
Console/PC, Social/Online, Business/Marketing

Video: How Slay the Spire achieved success through marketability 1
by Staff [08.06.19]
In this 2019 GDC talk, Mega Crit Games' Casey Yano shares how specific decisions helped make the studio's hit game Slay the Spire one of the top-selling indie releases of 2018.
Indie, Design, Business/Marketing, Video, Vault

Fig plans payouts for Psychonauts 2 investors after Double Fine joins Microsoft 1
by Alissa McAloon [08.06.19]
The Psychonauts 2 campaign won’t be distributing payments to investors based on how the game sells, but will instead send out a fixed payment that amounts to a 139 percent return on each $500 share.
Console/PC, Business/Marketing

Learn firsthand what's working in AR advertising at XRDC this fall!  
by Staff [08.06.19]
Come out to XRDC at the beautiful Fort Mason Festival Pavilion in San Francisco this October to hear, firsthand, how augmented reality is reshaping the advertising industry!
VR, Business/Marketing, XRDC

Genetics-themed survival game Niche is heading to schools for free  
by Chris Kerr [08.06.19]
Stray Fawn Studio is making its genetics-themed survival game Niche free for schools who want to use it for educational purposes.
Console/PC, Business/Marketing

Final Fantasy and Romancing SaGa boost sales at Square Enix despite profit downturn  
by Chris Kerr [08.06.19]
Net sales are up but profits are down at Square Enix, which just posted its financials for the three months ended June 30, 2019.
Console/PC, Smartphone/Tablet, Business/Marketing

Understanding the JRPG startup cost - Part 2 6
by Gamasutra Community [08.06.19]
Radek Koncewicz takes look at PlayStation 1 era JRPGs such as Final Fantasy VII, Breath of Fire III and more, to analyze the amount of time it took players to reach certain key points of these games.
Console/PC, Business/Marketing

Don't Miss: The Chinese Room's Amnesia: A Machine for Pigs postmortem 22
by Staff [08.05.19]
This classic feature reveals how Amnesia: A Machine for Pigs was born of an ethos shared by Swedish indie (and Amnesia franchise creator) Frictional Games and British indie developer The Chinese Room.
Console/PC, Social/Online, Design, Production, Business/Marketing