Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Former Ubisoft developers open new Canadian studio Beans  
by Chris Kerr [07.13.20]
Former Ubisoft developers Gabriela Salvatore and Dean Evans have quietly established a new studio called Beans.
Console/PC, Business/Marketing

Animoca Brands buys social gaming platform Gamee for $6.53 million  
by Chris Kerr [07.13.20]
Mobile studio Animoca Brands has acquired social casual gaming platform Gamee for $6.53 million in shares.
Console/PC, Business/Marketing

Ubisoft executives resign amid sexual misconduct allegations 2
by Bryant Francis [07.11.20]
Three Ubisoft execs are departing the company after weeks of allegations about sexual, physical, and emotional abuse have emerged around company leadership.
Console/PC, Business/Marketing

Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

BAFTA Games Awards applicants will be challenged over diversity and inclusion  
by Chris Kerr [07.10.20]
BAFTA has opened entries for the British Academy Games Awards 2021, and has announced it will be piloting the BFI Diversity Standards across the British Games category. 
Business/Marketing

Blog: Balancing Tips - How we managed math on Idle Idol  
by Gamasutra Community [07.10.20]
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. Here's what we learned from that process.
Production, Business/Marketing

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-Game Informer EIC Andy McNamara joins EA 1
by Alissa McAloon [07.09.20]
Longtime Game Informer editor-in-chief Andy McNamara has joined up with Electronic Arts as the company's new director of comms strategy.
Business/Marketing

Sony invests $250 million in Epic Games 6
by Alissa McAloon [07.09.20]
Sony has made a multimillion dollar investment into Fortnite and Unreal Engine maker Epic Games, grabbing itself a minority stake in the company for the price of $250 million.
Console/PC, Social/Online, Business/Marketing

Analyst: Mobile games generated 1 billion downloads each week in Q2 2020  
by Chris Kerr [07.09.20]
According to the latest figures from market intelligence company App Annie, during the first week of Q2 2020 mobile games were downloaded a record 1.2 billion times worldwide. 
Smartphone/Tablet, Business/Marketing

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion
Smartphone/Tablet, Production, Business/Marketing

VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Video: A microtransaction design primer for game devs  
by Staff [07.08.20]
In this GDC 2018 talk ArenaNet's Crystin Cox shares her experience leading microtransaction design efforts for games like Guild Wars 2 and MapleStory to help you design high-quality microtransactions.
Console/PC, Social/Online, Business/Marketing, Video, Vault

Attend GDC Summer to learn how a newbie solo dev landed a game on Xbox Game Pass  
by Staff [07.08.20]
It's not easy to get your game noticed, but at GDC Summer next month you'll have a front-row seat to the story of how a solo, newbie dev managed to land their game on Xbox's popular Game Pass service!
Console/PC, Business/Marketing

Infinity Ward has removed the controversial 'OK' gesture from Modern Warfare 11
by Chris Kerr [07.08.20]
Infinity Ward has pulled the controversial 'OK' gesture from Call of Duty: Modern Warfare.
Console/PC, Business/Marketing

Mobile game discovery - Why it's tricky for indies 5
by Gamasutra Community [07.08.20]
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Console/PC, Production, Business/Marketing

Video: How to prioritize your dev efforts in an era of rising costs  
by Staff [07.07.20]
In this GDC 2018 talk devs Pany Haritatos, David Edery, Adrian Crook and Mario Wynands explore design, marketing, and production tactics to help control costs without diminishing your odds of success.
Console/PC, Indie, Business/Marketing, Video, Vault

Blog: A Torchlight 3 early access launch weekend postmortem 2
by Gamasutra Community [07.07.20]
This Torchlight 3 postmortem takes a look back at its early access launch weekend and what it took to "kill all the zombies."
Design, Business/Marketing

GDC Summer welcomes a cutting-edge lineup of game industry sponsors  
by Staff [07.07.20]
Organizers are pleased to announce the industry-leading companies sponsoring GDC Summer next month, all of whom will be accessible for event attendees looking to take their career to the next level.
Console/PC, Business/Marketing, GDC

Get tips and inspiration to build the next generation of mobile games at GDC Summer  
by Staff [07.07.20]
At GDC Summer next month attendees will get expert analysis of the mobile game market (including how the pandemic has shaped it) and tips on how to take advantage of it from N3twork chief Neil Young.
Smartphone/Tablet, Design, Business/Marketing, GDC