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March 22, 2019
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Updates » Business/Marketing
E3 has lost its impact in a changing industry, says Sony's Shawn Layden 2
by Alissa McAloon [02.11.19]
Shawn Layden, SIE Worldwide Studios chairman and former SIE president and CEO, touches on Sony’s decision to skip E3 this year.
Console/PC, Business/Marketing

Attend GDC and check out a thought experiment using auto-generated games  
by Staff [02.11.19]
Indie devs Alex Schwartz & Ziba Scott will take the stage at GDC 2019 to tell you what happened after they flooded the market with over 1,500 auto-generated slot machine games. Turns out, a lot!
Smartphone/Tablet, Business/Marketing, GDC

Report: Activision Blizzard to make significant layoffs this week 8
by Chris Kerr [02.11.19]
Those "familiar with the matter" claim Activision Blizzard plans to cut hundreds of jobs in a bid to centralize functions and boost profits.
Production, Business/Marketing

Sumo Digital opens mobile studio in Leamington Spa  
by Chris Kerr [02.11.19]
The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Federal court orders Grand Theft Auto V cheat creator to pay $150,000  
by Emma Kidwell [02.08.19]
Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the Grand Theft Auto V cheat "Elusive".
Console/PC, Business/Marketing

PUBG takes home Steam Awards 2018 Game of the Year  
by Emma Kidwell [02.08.19]
Valve's third annual Steam Awards was live-streamed earlier today, with PlayerUnknown's Battlegrounds taking home the award for 2018 Game of the Year. 
Console/PC, Business/Marketing

Former Wargaming execs establish new studio GanyMede Games  
by Chris Kerr [02.08.19]
The new opening is based in New Mexico, and will use the state's Refundable Film Production Tax Credit to reclaim around 25 percent of its production expenses. 
Design, Production, Business/Marketing

Switch missed hardware target because Nintendo didn't 'convey appeal' of the system 9
by Chris Kerr [02.08.19]
Nintendo believes its inability to sell consumers on the appeal of Switch hardware and software prevented the console from meeting sales expectations.
Console/PC, Business/Marketing

Apex Legends crossed 1 million concurrent players in under 72 hours  
by Chris Kerr [02.08.19]
EA chief exec Vince Zampella broke the news in a short blog post, and revealed the title has also amassed over 10 million players. 
Console/PC, Production, Business/Marketing

Zynga's mobile games generated a record $228 million revenue last quarter  
by Alissa McAloon [02.07.19]
Both revenue and bookings are on the rise at Zynga, so much so that the company says mobile set new quarterly records in each.
Smartphone/Tablet, Business/Marketing

Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

EA CEO claims poor marketing, delays, and battle royale woes hurt Battlefield V 1
by Chris Kerr [02.07.19]
"If I think about Battlefield V more holistically, I think we did not do a great job of building momentum early in the project."
Console/PC, Production, Business/Marketing

New releases can't stop sales and profits falling at Square Enix  
by Chris Kerr [02.07.19]
That downturn is partly due to the restructuring of Luminous Productions, which saw Square book an extraordinary loss of to 3.7 billion yen ($33.7 million).
Console/PC, Smartphone/Tablet, Business/Marketing

AI are learning common sense through Pictionary  
by Emma Kidwell [02.06.19]
Researchers over at Allen Institute for Artificial Intelligence have developed an AI program that can play both sides of Pictionary.
Social/Online, Design, Business/Marketing

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Social/Online, Serious, Business/Marketing, GDC

The sloth behind the scenes of 2019's biggest Twitch stream 1
by Katherine Cross [02.06.19]
The gaming streamer and cyber sloth Casey Explosion discusses how she helped make one of the best stories in gaming news come to life.
Console/PC, Business/Marketing

Warface dev team leaves Crytek to form Blackwood Games  
by Chris Kerr [02.06.19]
The new opening will be led by Crytek Kiev's (now former) creative director Michael Khaimzon, and will take over all further development of the Warface franchise.
Console/PC, Production, Business/Marketing

Blog: Finding the hook for a game trailer 1
by Gamasutra Community [02.06.19]
The best game trailers cut to the heart of what makes a game unique, yet so many trailers still treat games like a product which is merely the sum of its parts.
Design, Business/Marketing

Take-Two raises fiscal outlook as recurrent spending experiences record growth  
by Chris Kerr [02.06.19]
Recurrent consumer spending from virtual currency, add-on content, and in-game purchases now accounts for 24 percent of Take-Two's total net revenue.
Console/PC, Business/Marketing