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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Mafia III developer Hangar 13 expands with new Brighton studio  
by Chris Kerr [05.15.18]
The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's rich game dev talent pool. 
Production, Business/Marketing

Bigben Interactive acquires Styx developer Cyanide for $24M  
by Chris Kerr [05.15.18]
"This acquisition is a capital milestone in Bigben's strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment."
Console/PC, Production, Business/Marketing

Video: A lawyer's guide to practical IP law for indies  
by Staff [05.14.18]
Games lawyer Chris Reid returns to the stage at GDC 2018 to try and break down everything indies should know about intellectual property law (esp. copyrights and trademarks) in the game industry.
Indie, Business/Marketing, Video, Vault

Q&A: Making microtransactions work for players in Guild Wars 2  
by John Harris [05.14.18]
ArenaNet's Crystin Cox shares some insight into how Guild Wars 2 makes microtransactions that resonate with players instead of punishing them.
Console/PC, Social/Online, Business/Marketing

Sponsored: How one Korean studio brought its hit mobile game to VR  
by Nanali Studios [05.14.18]
Nanali Studios from Seoul, South Korea explains the process of bringing its mobile game with over 500K downloads to VR.
VR, Console/PC, Indie, Design, Business/Marketing, Video, Sponsored Article

Blog: How we increased our review score from mid 60's to 80
by Gamasutra Community [05.14.18]
Cut your losses and move on! We have all heard it. So you did not make a perfect game. Make a new one! Get over it! Here's what happened when we didn't.
Production, Business/Marketing

Researchers teach AI the art of 'interesting' level design  
by Chris Kerr [05.14.18]
"Our research is meant to be a step toward intelligent tools to help level designers in generating better levels with less effort, not to substitute them."
Console/PC, Business/Marketing, Video

Nordisk Film continues investment spree with $18M Star Stable deal  
by Chris Kerr [05.14.18]
Nordic media outfit Nordisk Film has invested €15 million ($17.9 million) into Swedish studio Star Stable Entertainment in exchange for a "substantial" minority stake. 
Business/Marketing

Runescape creator Jagex raises $300K for mental health charities  
by Chris Kerr [05.14.18]
The studio had been working with all three organisations on a local, national, and international level to try and affect change for young people struggling with mental health. 
Console/PC, Business/Marketing

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Japanese devs reflect on the recent renaissance of Japanese games  
by Alex Wawro [05.11.18]
Notable Japanese game devs speak to the state of the Japanese game industry, and the factors behind its recent renaissance of flashy, well-received games, in a fascinating new Archipel documentary.
Console/PC, Indie, Design, Business/Marketing, Video

Twitch files counter-complaint against banned CS:GO streamer  
by Emma Kidwell [05.11.18]
Twitch has filed a counter-complaint against the lawsuit filed by former Counter-Strike: Global Offensive streamer James 'Phantoml0rd' Varga.
Social/Online, Business/Marketing

Retirement shouldn't be a myth for game developers 5
by Alissa McAloon [05.11.18]
"A friend posted a question on Facebook: are there any game devs who have actually, really retired? And my response: Who can afford to retire? I was only half-joking," shares Laralyn McWilliams.
Business/Marketing

Don't Miss: Pay-To-Flay: Examining microtransactions in Mortal Kombat X 38
by Staff [05.11.18]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

GameStop CEO Michael Mauler resigns after 3 months  
by Alissa McAloon [05.11.18]
Mauler stepped into the role in February and has now resigned from the position, citing personal reasons for his departure.
Business/Marketing

Packaged software driving profits in Sega's games division  
by Chris Kerr [05.11.18]
Sega seemed pleased with the performance of its packaged software roster, name-dropping a number of titles including Sonic Mania, Sonic Forces, and Persona 5.
Console/PC, Business/Marketing

Kongregate looking to court indie devs with new Canada office  
by Chris Kerr [05.11.18]
The company, which recently launched a $10 million publishing fund and a new digital games platform called Kartridge, hopes to embed itself in the region's "vibrant" indie development scene. 
Production, Business/Marketing

Valve debuts public bug bounty board in an effort to improve security  
by Alex Wawro [05.10.18]
Valve is joining Nintendo, Oculus, and a litany of other tech companies in establishing a public bug bounty program to encourage folks to report security vulnerabilities in its services.
Social/Online, Business/Marketing

Konami breaks profit records thanks to domestic mobile market  
by Emma Kidwell [05.10.18]
Konami published its latest financial results earlier today, showing a record-breaking increase in profit thanks to strong sales from its digital entertainment business.
Console/PC, Smartphone/Tablet, Business/Marketing

Nexon doubles revenue in US following Pixelberry acquisition 1
by Emma Kidwell [05.10.18]
Nexon cites Choices: Stories You Play as the major factor driving increased revenue for North America.
Smartphone/Tablet, Business/Marketing