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January 23, 2020
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Updates » Business/Marketing
Take-Two leads $20 million funding round into Spellbreak developer Proletariat  
by Chris Kerr [11.20.19]
Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
Console/PC, Production, Business/Marketing

Report: Pokemon Sword and Shield have sold over 1.36 million retail copies in Japan  
by Chris Kerr [11.20.19]
Pokemon Sword and Pokemon Shield have amassed over 1.36 million physical sales in Japan during their first three days on shelves.
Console/PC, Business/Marketing

Blockchain-based game studio Mythical Games nets $19 million in funding  
by Chris Kerr [11.20.19]
Mythical Games, the LA-based studio established last year by a group of former Activision devs, has raised $19 million in venture funding.
Production, Business/Marketing

Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others  
by Chris Kerr [11.20.19]
A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch.
Smartphone/Tablet, Business/Marketing

Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem 2
by Gamasutra Community [11.20.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing

Viveport president Rikard Steiber is leaving HTC  
by Chris Kerr [11.19.19]
Viveport president and SVP of virtual reality, Rikard Steiber, is leaving HTC at the end of the year.
VR, Business/Marketing

Mixed reality game streaming platform LIV secures $2.6 million in funding  
by Chris Kerr [11.19.19]
Mixed reality game streaming platform LIV has secured $2.6 million in Series A funding to expand its development team and integrate more third party studios.
VR, Business/Marketing

German government to continue $55 million game development fund  
by Chris Kerr [11.19.19]
The German government has approved plans to set aside €50 million ($55.4 million) in the federal budget for 2020 to promote game development in the country.
Production, Business/Marketing

Blog: A guide to scrappy social media management 3
by Gamasutra Community [11.19.19]
Reduce, reuse, recycle! Oh, and also do the same to your social media content.
Business/Marketing

How players shop during a Steam sale: An in-depth analysis 11
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 4
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Console/PC, Social/Online, Business/Marketing

Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp  
by Chris Kerr [11.18.19]
Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
Smartphone/Tablet, Business/Marketing

Google expands Stadia launch lineup to 22 titles right before launch 1
by Chris Kerr [11.18.19]
Google has expanded its Stadia launch lineup to 22 games, mere hours before the cloud-gaming platform officially rolls out on November 19.
Console/PC, Business/Marketing

Genre viability on Steam and other trends - An analysis using review count 20
by Danny Weinbaum [11.18.19]
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Console/PC, Indie, Business/Marketing

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Double Fine VP of business development Greg Rice departs studio 2
by Alissa McAloon [11.15.19]
Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
Business/Marketing

Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3  
by Chris Kerr [11.15.19]
Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
Console/PC, Business/Marketing

Tencent grabs 10 percent stake in UK game company Sumo Group  
by Chris Kerr [11.15.19]
Chinese company Tencent has purchased a 10 percent stake in Sumo Group, the owner of Crackdown 3  and LittleBigPlanet 3 developer Sumo Digital.  
Production, Business/Marketing

Net game sales up 117% at THQ Nordic parent Embracer Group  
by Alissa McAloon [11.14.19]
Embracer Group, the entity previously known as THQ Nordic AB and parent of the publisher THQ Nordic, saw net sales for its game group jump 117 percent for the quarter ending September 30.
Console/PC, Business/Marketing

Rune II publisher Ragnarok 'shocked' by closure of dev Human Head Studios  
by Chris Kerr [11.14.19]
Rune II publisher Ragnarok Game has expressed surprise at the closure of developer Human Head Studios, which came just a day after the title launched.
Console/PC, Business/Marketing