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March 24, 2018
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Updates » Business/Marketing
Creative Director on Far Cry 3: Blood Dragon Dean Evans leaves Ubisoft  
by Emma Kidwell [03.23.18]
Dean Evans, best known asthe creative director onFar Cry 3: Blood Dragon,has departedUbisoft after 12 years at the company.
Console/PC, Business/Marketing

Crytek partners with PlayFusion to bring mixed reality tools to CryEngine  
by Chris Kerr [03.23.18]
PlayFusion has developed a variety of artificial intelligence and robotics technologies thatcan be used to createmixed reality experiences.
VR, Business/Marketing

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutraeditor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

SteamSpy creator says 2017 was Valve's most profitable year yet  
by Simon Parkin [03.22.18]
2017 was Steams most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
Console/PC, Indie, Business/Marketing, GDC

Gran Turismo Sport ad misrepresented offline content, rules UK ad authority  
by Alissa McAloon [03.22.18]
The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport misled players about in-game content that was inaccessible offline.
Console/PC, Social/Online, Business/Marketing

Ubisoft opens two new studios in India and Ukraine  
by Alex Wawro [03.22.18]
The company adds another two beads to its global chain of offices: new studio ins Mumbai and Odesa. Each will be hiring game devs and working alongside Ubisoft's extant studios in the regions.
Console/PC, Business/Marketing, GDC

Tencent pleased with 'strong growth' of mobile and PC games  
by Chris Kerr [03.22.18]
Revenues and profits are up at Tencent, thanks in part to the performance of the company's PC and smartphone game portfolio.
Console/PC, Smartphone/Tablet, Business/Marketing

Dead by Daylight developer to acquire publishing rights from Starbreeze  
by Chris Kerr [03.22.18]
Behaviour Interactive will shell out $16 million to acquire the publishing rights to the popular survival horror title, which has sold over 3 million copies since launching in 2016.
Console/PC, Business/Marketing

The making of Dark Castle: An excerpt from The Secret History of Mac Gaming 3
by Richard Moss [03.22.18]
Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle was made (including how the devs basically invented voice acting) in this chapter from his new book.
Console/PC, Business/Marketing, History, Video

Fortnite's unconventional launch 1
by Simon Parkin [03.21.18]
Head of publishing at Epic Games Ed Zobrist discusses Fortnite's unconventional beginnings.
Console/PC, Production, Business/Marketing, GDC

Fight for Star Control ownership escalates after settlement offer leaks  
by Emma Kidwell [03.21.18]
Creators ofStar ControlFred Ford and Paul Reiche III are being sued by game and software development company Stardockfor trademark infringement.
Serious, Business/Marketing

Fortnite tops $1.5M in revenue during first week on mobile 1
by Alissa McAloon [03.21.18]
Of that estimated $1.5 million, roughly $1 million was earned within the first 72 hours of in-app-purchases being available.
Smartphone/Tablet, Business/Marketing

Game Workers Unite to Jen MacLean: 'We want to work with you' 5
by Katherine Cross [03.21.18]
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
Serious, Business/Marketing, GDC

As Fortnite rises, Epic champions community & cross-platform tech  
by Alex Wawro [03.21.18]
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

HTC to launch standalone Vive Focus headset outside of China  
by Chris Kerr [03.21.18]
The headset had previously only been made available in China, but HTC now wants to put it in the hands of developers and consumers around the world.
VR, Business/Marketing, GDC

Nintendo working to improve discoverability of Switch titles on eShop  
by Chris Kerr [03.21.18]
Nintendo is aware of the discoverability and visibility issues facing Switch games on the eShop, and is actively working on solutions.
Console/PC, Business/Marketing, GDC

Arma III developer raises over $170K for International Committee of the Red Cross  
by Chris Kerr [03.21.18]
The studio gave the humanitarian organization half of the revenue from its Arma III Laws of War add-on, which explores a different side of war by focusing on non-combat scenarios.
Console/PC, Business/Marketing

Crytek will now take a 5% cut from games made using CryEngine 5.5  
by Emma Kidwell [03.20.18]
Crytek announced a new royatly-based business model where the company will take a 5 percent share of profits from games built with CryEngine 5.5.
Console/PC, Design, Business/Marketing

Growth, toxicity, crunch: Devs talk about what went wrong at Telltale  
by Alex Wawro [03.20.18]
A new feature on The Verge tries to get at the heart of what happened to Telltale Games by speaking to a number of current and former employees, and their comments point to a toxic company culture.
Console/PC, Indie, Production, Business/Marketing

Darkest Dungeon devs share golden rules for good creative partnerships  
by Alex Wawro [03.20.18]
Having two bosses...its not streamlined, said Red Hook's TylerSigman at GDC today. But we truly believe the game would not have been successful without that messy, imperfect structure.
Indie, Production, Business/Marketing, GDC