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Updates » Audio
Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Recruitment

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring an Audio Designer  
by Staff [02.13.20]
Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects.
Audio, Design, Recruitment

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Blog: Video game composers and the importance of research 1
by Gamasutra Community [02.12.20]
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game.
Audio

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Bungie crafted the music of Destiny 2's open world  
by Staff [01.29.20]
In this 2018 GDC session, composer C. Paul Johnson and Bungie's Skye Lewin and Michael Sechrist walk through the process of designing the score and musical approach for open-world shooter Destiny 2.
Console/PC, Social/Online, Audio, Video, Vault

Crunch and 'extended hours' both down in latest IGDA dev satisfaction survey  
by Alissa McAloon [01.29.20]
The IGDA reports inspiring shifts in several common areas of concern, noting positive changes in crunch and diversity from 2017 to 2019.
Programming, Art, Audio, Design, Production, Business/Marketing

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Bungie improved the audio workflow for Destiny: Rise of Iron  
by Staff [01.17.20]
In this 2017 GDC session, Bungie's Kareem Shuman explains how Bungie's audio QA team improved the tools and workflow to assist the content creators from day one of working on Destiny: Rise of Iron.
Console/PC, Social/Online, Audio, Production, Video, Vault

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Resources for video game music composers - The big list 2020  
by Gamasutra Community [01.16.20]
Game composer Winifred Phillips presents a collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, and software resources.
Audio, Design

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC