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May 5, 2021
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Updates » Audio
Get a job: Join PlayStation as a Sound Designer  
by Staff [05.04.21]
PlayStation is looking for a Senior Sound Designer to join its award-winning team to craft high-quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

Obituary: Sly Cooper, Tomba 2 composer Ashif Hakik  
by Alissa McAloon [04.30.21]
Ashif Hakik, the composer behind a number of PlayStation classics like Sly Cooper and the Thievius Raccoonus and Crash Nitro Cart, has passed away.
Audio

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Console/PC, Programming, Audio, Design, GDC

Don't Miss: Crafting the unsettling sounds of Resident Evil 7: Biohazard  
by Staff [04.23.21]
Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7.
Console/PC, Audio

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Dive into the dialogue of Hades at GDC 2021  
by Staff [04.13.21]
Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021!
Console/PC, Audio, Design

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Staff [03.22.21]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's why you should check out day two of GDC Showcase  
by Staff [03.16.21]
Day two of GDC Showcase is about to start! Here are a few sessions you should check out.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The big list 2021 - Resources for game music composers 1
by Gamasutra Community [03.16.21]
Game music composer Winifred Phillips shares an extensive list of online resources, including upcoming industry conferences, online communities, bulletin boards, and a round-up of audio software.
Audio, Design

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing