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April 1, 2020
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Updates » Audio
Video: How sound tells the story of Night in the Woods  
by Staff [03.23.20]
In this 2018 GDC talk Em Halberstadt explores the atmospheric audio of Night in the Woods, including the ways in which it changes over time, and brings life to that which cannot be seen.
Indie, Audio, Design, Video, Vault

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

5 highlights from PlayStation's big PS5 system architecture deep dive 2
by Alissa McAloon [03.18.20]
PlayStation 5 lead architect ​Mark Cerny offered an incredibly in-depth look at what'll be powering the next generation of PlayStation hardware when the console debuts later this year.
Console/PC, Audio, Design, Video

Video: How a game changes based on the music you compose for it  
by Staff [03.17.20]
At GDC 2018 composers Becky Allen, Jason Graves, Arnold Nesis and Inon Zur discuss differences in their approaches to composition, and the effect that different music can have on the same game.
Console/PC, Indie, Audio, Video, Vault

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The importance of themes for video game composers  
by Chris Kerr [03.11.20]
Game composer Winifred Phillips shares additional research from her Game Developers Conference 2020 lecture, 'The Importance of Themes: Creating Musical Signatures for your Games.'
Audio, Design

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [03.04.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the IGF: Ludopium's Vectronom  
by Joel Couture [02.25.20]
Vectronom takes the player onto an ever-moving, puzzling dance floor, tasking them with navigating its shifting path to the beat of electronic tunes.
Audio, Video, IGF

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Recruitment

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring an Audio Designer  
by Staff [02.13.20]
Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects.
Audio, Design, Recruitment

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production