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May 23, 2019
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Updates » Art
Come out to GDC for an inside look at the making of Divinity: Original Sin 2!  
by Staff [01.25.19]
Larian Studios' Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019 Larian chief Swen Vincke will show you how it was made!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Join Schell Games as a Senior Technical Artist  
by Staff [01.23.19]
Schell Games is currently seeking a talented Senior Technical Artist to develop high-end 3D experiences for traditional gameplay development as well as location-based attractions.
Art, Recruitment

Strap in for a Panzer Dragoon Classic Game Postmortem at GDC 2019!  
by Staff [01.23.19]
This is a special Classic Game Postmortem because you get 2 speakers and not 1 but 3 Saturn games discussed in-depth: the original Panzer Dragoon, Panzer Dragoon Zwei and RPG Panzer Dragoon Saga.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Adobe acquires Substance toolkit creator Allegorithmic 12
by Chris Kerr [01.23.19]
Adobe has acquired Allegorithmic, the French company behind the Substance 3D material and texture creation toolkit that's used by a wide variety of game studios.
Art, Design, Production, Video

Square Enix has trademarked the name of Octopath Traveler's art style 7
by Chris Kerr [01.22.19]
The company has used the term to describe the Switch RPG's unique art style, which combines 16-bit character sprites and textures with polygonal 3D environments and high-definition effects.
Console/PC, Art, Production

Learn how Weta built Dr. Grordbort's Invaders for Magic Leap at GDC 2019!  
by Staff [01.21.19]
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
VR, Art, Design, GDC

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!  
by Staff [01.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Design, Recruitment

Don't Miss: How working on gross, violent games can affect developers 20
by Staff [01.17.19]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Art, Audio

Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!  
by Staff [01.17.19]
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Console/PC, Art, Design, Production, GDC

GDC 2019 offers a wealth of UI/UX talks to help you build better games!  
by Staff [01.16.19]
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom  
by Staff [01.14.19]
Learn to build better games from the folks behind Insomniac's hit Marvel's Spider-Man, who will be at GDC 2019 in March sharing behind-the-scenes info on everything from traversal to facial animation!
Console/PC, Art, Design, Production, GDC

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
VR, Console/PC, Indie, Programming, Art, Design, Recruitment

Get a job: Schell Games is hiring an experienced Technical Artist  
by Staff [01.09.19]
Schell Games is currently seeking a talented Senior Technical Artist to join its team and develop high-end 3D experiences for traditional gameplay development as well as location-based attractions.
Art, Recruitment

Photogrammetry case study: Scanning the iconic Treasury at Petra
by Gamasutra Community [01.09.19]
I needed to give a presentation in Jordan on photogrammetry, and I challenged myself to scan the iconic Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of three days.
Art

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing