Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, GDC

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.09.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

The GDC Vision track is back with a fresh look at Tron's cultural legacy  
by Staff [12.06.19]
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Console/PC, Art, Design, GDC

Get a job: Romero Games is hiring a Sr. 3D Environment Artist  
by Staff [12.05.19]
Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. 
Art, Recruitment

Apple has named the best iOS games of 2019  
by Chris Kerr [12.03.19]
The omniscient souls over at Apple have revealed their picks for the best iOS apps and games of 2019, and some familiar names have made the grade.
Smartphone/Tablet, Art, Design, Production

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.02.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Video: Breathing life into the machines of Horizon Zero Dawn  
by Staff [12.02.19]
In this 2018 GDC session, Guerrilla Games' Richard Oud discusses what it took for the team to create the mechanical beasts of Horizon Zero Dawn from scratch.
Console/PC, Art, Video, Vault

Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production

Here are your juries for the IGF 2020 Narrative, Student, and Visual Art awards!  
by Staff [12.02.19]
The diverse group of devs and industry professionals who make up the juries of the GDC 2020 Independent Games Festival will soon decide the finalists for next year's awards!
Indie, Art, Design, IGF

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wevr is hiring an Environment Artist  
by Staff [11.26.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works. We are looking for an Environment Artist to help use make it a reality.
VR, Art, Recruitment

Blog: Combining film and comics to create the noir aesthetic of Interrogation 1
by Gamasutra Community [11.26.19]
A written and visual history of the iterative process that we used to create the noir aesthetic of Interrogation
Art, Production

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sony PlayStation seeks a Concept Artist  
by Staff [11.22.19]
Heads up, artists: the team at Sony are seeking a concept artist to come onboard in San Diego and help out the environment outsource team.
Console/PC, Art, Recruitment

Don't Miss: Designing characters as UI in games like State of Decay 2  
by Staff [11.22.19]
Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
Art, Design

Get a job: Simutronics is hiring a Technical Artist  
by Staff [11.21.19]
Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault