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May 27, 2020
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Features » North America
Women in Games: The Gamasutra 20 55
by Bonnie Ruberg [05.21.08]
The video game industry is often described as male-dominated, but many women do hold extremely important roles - in today's feature, Gamasutra presents its list of the 20 most vital women working in games today.
Business/Marketing, Production, Interview, PC, Console/PC, North America

Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? 8
by Howard Wen [05.20.08]
With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Hollywood, North America

Interview: High Impact's Lesley Matheson On New Studios, Tech, And More 6
by Christian Nutt [05.16.08]
Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.
Design, Programming, Interview, Console/PC, Mobile Console, North America

Quality Of Life? Does Anyone Still Give A Damn? 43
by Array [05.13.08]
How have 'quality of life' issues in the game industry improved since EA_Spouse's letter in late 2004? Gamasutra talks to the IGDA's Jason Della Rocca and the Spouse (Erin Hoffman) herself to analyze progress so far.
Business/Marketing, North America

Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk  
by Brandon Sheffield, jeremy parish [05.12.08]
WiiWare's flagship Western launch title may be Final Fantasy Crystal Chronicles: My Life as a King, and Gamasutra talks in-depth to co-creators Fumiaki Shiraishi and Toshihiro Tsuchida on building the city-building sim for Nintendo's download service.
Design, Art, Interview, Console/PC, North America, Asia & India

Interview: Jordan Weisman 1
by Chris Dahlen [05.09.08]
Weisman's legendary resume spans FASA (Battletech), 42 Entertainment (I Love Bees) and now Smith & Tinker (game rights to Crimson Skies and Shadowrun) - Gamasutra presents a rare interview with him on design and inspiration.
Design, Interview, PC, Console/PC, North America

Finding A New Way: Jenova Chen And Thatgamecompany 2
by Brandon Sheffield [05.05.08]
In this in-depth interview, thatgamecompany co-founder and fl0w designer Jenova Chen discusses his philosophy of abstract game design - and why making traditional games is "too easy" to dwell on.
Design, Interview, Console/PC, Mobile Console, Indie, North America

Yoshiki Okamoto: Japan's Game Maverick Speaks 4
by Christian Nutt, Yukiko Miyajima Grové [05.02.08]
Game Republic (Folklore) founder Yoshiki Okamoto is a game development legend, having created titles such as Time Pilot, 1942, and Street Fighter II - and Gamasutra has a rare interview with the Capcom veteran on the biz in 2008.
Design, Interview, Console/PC, North America, Asia & India

What Gamers Want: Family Gamers 6
by Andy Robertson [04.29.08]
How should game creators build titles to appeal to wider audiences? Gamasutra held a kid-infested focus group and came away with 10 key points that will help games better reach the mainstream.
Design, Console/PC, North America

Postmortem: Ironclad/Stardock's Sins of a Solar Empire 4
by blair fraser, Brad Wardell [04.28.08]
The Ironclad-developed, Stardock-published PC RTS title Sins Of A Solar Empire has been the surprise 'hardcore' PC game hit of the year so far - and Gamasutra has an in-depth postmortem into its creation.
Business/Marketing, Design, Postmortem, Production, PC, North America