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Features » North America
The Evolution Of Sega: A Conversation With Simon Jeffery 22
by Brandon Sheffield [08.11.08]
In an in-depth conversation, Gamasutra quizzes Sega's U.S. CEO Simon Jeffery on developer acquisitions, developing for a global market, the future of Sonic - and that inevitable hardware question.
Business/Marketing, Design, Interview, North America, Asia & India

Thinking BioShock: From Tech to Philosophy 3
by Brandon Sheffield [08.08.08]
Chris Kline is BioShock's technical mastermind, and Gamasutra sat down with 2K Boston's tech director to discuss game engines, the PC market, multithreading, and even BioShock-like Wii experiences.
Design, Interview, North America

He Is 8-Bit: Capcom's Hironobu Takeshita Speaks 10
by Christian Nutt [08.04.08]
Capcom's Mega Man 9 is, surprisingly, an intentionally NES-styled downloadable game - producer Hironobu Takeshita explains the artistic and design choices behind a retro franchise renaissance.
Business/Marketing, Design, Interview, North America, Asia & India

A History of Gaming Platforms: Atari 8-Bit Computers 8
by Matt Barton, Bill Loguidice [07.31.08]
Gamasutra's acclaimed game history series continues, following entries for the Commodore 64, Vectrex, Apple II, Atari 2600, and Mattel Intellivision, with a look at the Atari 400, 800 and beyond, from Fractalus through Dandy.
PC, North America

Dreaming of a New Day: Heavy Rain's David Cage 65
by Brandon Sheffield [07.25.08]
Quantic Dream founder David Cage created the emotional storytelling in the acclaimed Indigo Prophecy, and, with Heavy Rain intending to take things further, Gamasutra talks to him about maturity and censorship in gaming.
Design, Interview, Console/PC, North America, Europe & Russia

PlatinumGames: Shaking Up Japanese Games 2
by Brandon Sheffield [07.14.08]
Rising from the ashes of Okami creator Clover Studio, principals from PlatinumGames talk to Gamasutra about its Sega deal, the state of the Japanese game biz, and its plans to "create games that have a worldwide appeal".
Design, Interview, Console/PC, North America, Asia & India

Interview: Soren Johnson - Spore's Strategist 3
by Chris Remo, Brandon Sheffield [07.11.08]
Having lead designed Civilization IV, Soren Johnson was a perfect addition to round out Will Wright's team completing Spore - and in this in-depth Gamasutra interview, he discusses the game's layers, franchise plans, and more.
Design, Programming, Interview, PC, North America

Nolan Bushnell: What The Game Industry Misses 1
by Brandon Sheffield [07.07.08]
Legendary Atari co-founder Nolan Bushnell is still in the biz, chairing the board of casual in-game ad firm NeoEdge and working on restaurant gaming startup uWink - and Gamasutra quizzes him in-depth on his projects and video games today.
Design, Interview, PC, Console/PC, North America

Masafumi Takada: Grasshopper's Musical Craftsman  
by Brandon Sheffield [06.27.08]
Masafumi Takada is possibly the breakout Japanese game composer of recent years - soundtracking cult titles Killer7 and No More Heroes and contributing to the Smash Bros and Resident Evil series - Gamasutra goes in-depth with him on his art.
Audio, Business/Marketing, Design, Interview, Console/PC, North America, Asia & India

A Path To Western Online Games Success In Asia 3
by Tim Allison [06.24.08]
How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.
Business/Marketing, PC, Console/PC, Mobile Console, North America, Europe & Russia, Asia & India, Social/Online