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November 27, 2021
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Features » Indie
Minecraft, Intellectual Property, and the Future of Copyright 16
by Greg Lastowka [01.17.12]
IP lawyer Greg Lastowka looks at what Mojang has achieved with its massively popular game -- not just creatively, but in terms of shattering the boundaries between player and developer, and what that means in the current internet age.
Business/Marketing, Indie, Social/Online

Be Honest, Be Nice: Marketing And PR For Indie Developers 19
by Andrew J. Smith [12.21.11]
Successful iOS developer Andrew J. Smith (Hard Lines) shares the battle secrets of marketing and PR for indies, noting that you should be open and honest, engage with your fans, and, of course, not be afraid to try it.
Business/Marketing, Indie

Passionate Frustration: Tale Of Tales' Dark Journey 17
by Christian Nutt [11.11.11]
In this extensive interview, conducted at this year's GDC Europe, Belgium-based art game duo Tale of Tales discusses how they first got into making games and the extreme frustration that they feel with the state of the medium.
Business/Marketing, Design, Indie

Building a Better Kickstarter Campaign 8
by Andrew Hayward [11.01.11]
An analysis of what makes Kickstarter game projects successful, with comments from indie developers who have made their goals, and insights from Kickstarter's own director of community -- and plenty of links to successful campaigns to boot.
Business/Marketing, Interview, Indie

Postmortem: Smudged Cat Games' The Adventures Of Shuggy 9
by David Johnston [09.29.11]
In this revealing postmortem of The Adventures of Shuggy, Smudged Cat Games' David Johnston reveals how working with the best of intentions and inspiration can have a bad commercial result when the cards fall in the wrong places creatively and business-wise.
Business/Marketing, Design, Postmortem, Production, Indie

The Thatgamecompany Way 4
by Christian Nutt [09.26.11]
In this extensive interview, conducted shortly after the conclusion of GDC Europe last month in Cologne, Germany, thatgamecompany's Kellee Santiago charts the path the developer has taken so far, and explains the position it is in, with both respect to its ambitions and the very state of the medium itself.
Business/Marketing, Design, Interview, Indie

The Changing Indie Landscape: Steam Beats Xbox? 19
by Array [09.13.11]
Should developers drop Microsoft's online services in favor of Steam or even the open web? We speak to independent developers and Microsoft itself to discover what developers should be weighing in their decisions when choosing platforms.
Business/Marketing, Indie

SpyParty And The Indie Ethos: Chris Hecker Speaks 7
by Christian Nutt [09.09.11]
Outspoken indie developer Chris Hecker talks about what drives him creatively, the future he sees for the indie movement, and what he hopes to achieve -- "baby steps" in realistic human interaction -- beyond simply shipping SpyParty.
Design, Interview, Indie

The Opportunities And Dangers Of Going Indie 24
by Array [08.10.11]
Three indie developers at different stages in their evolution -- Tiger Style Games (Spider: The Secret of Bryce Manor), Haunted Temple Studios (Skulls of the Shogun), and Uppercut Games (Epoch) discuss the pros and cons of the move from big studio to indie.
Business/Marketing, Interview, Indie, Smartphone/Tablet

Bearing Witness 12
by Christian Nutt [08.08.11]
Gamasutra travels to Jonathan Blow's studio to take a look at The Witness and discuss the development of the game, in a wide-ranging conversation that covers everything from design to business considerations.
Business/Marketing, Design, Indie