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January 20, 2021
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Features » Indie
Jonathan Blow: The Next Phase 19
by Chris Remo [01.23.09]
After the success of the time-disrupting Braid, Number None's Jonathan Blow sits down with Gamasutra to discuss the state of indie gaming, his next projects, and 'meaningful' games.
Design, Interview, Indie

Persuasive Games: The Proceduralist Style 30
by Ian Bogost [01.21.09]
'Games as art' is a tired conversation, says writer and designer Ian Bogost, who instead proposes 'proceduralism' as the new phrase to describe innovative indie titles from Braid to Passage and beyond.
Design, Indie

Postmortem: RiverMan Media's MadStone 19
by Jacob Stevens [01.14.09]
Gamasutra's first-ever WiiWare postmortem reveals the story behind overlooked block puzzler MadStone, with technical, design, marketing and productivity lessons galore.
Business/Marketing, Design, Postmortem, Programming, Production, Art, Indie

Postmortem: Mommy's Best Games' Weapon of Choice 7
by Nathan Fouts [01.08.09]
Ex-Insomniac programmer Nathan Fouts created one of the standout Xbox Live Community Games in 2D side-scrolling shooter Weapon Of Choice, and explains how in this Gamasutra postmortem.
Design, Postmortem, Programming, Production, Indie

iLang Syne: A Guide To iPhone Game Development In 2009 11
by Jeremy Alessi [01.06.09]
Veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of making games for Apple's hit device.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Gamasutra's Best Of 2008 16
by Simon Carless, Chris Remo, Christian Nutt, Leigh Alexander, Eric Caoili [12.31.08]
Ending out 2008, Gamasutra puts together the definitive compilation of our year-end lists, from surprises through game of the year and beyond, with bonus reader feedback.
Business/Marketing, Design, Indie, Smartphone/Tablet

You Say Tomato: A Pro on Fan-Translating Nintendo's Mother 3 5
by Simon Parkin [12.26.08]
Gamasutra talks to Mother 3 fan-translator Clyde 'Tomato' Mandelin on the unofficial translation of the Nintendo classic, his day job in translation, and his localization heroes.
Design, Interview, Indie

Analyze This: Looking Back at the Year in Gaming 2008  
by Howard Wen [12.18.08]
Ending the year, Gamasutra's regular 'Analyze This' column sees analysts from OTX, Wedbush Morgan and EEDAR looking back on the hits and misses of 2008, from Wii Fit to Too Human and beyond.
Business/Marketing, Indie

Gamasutra's Top 20 Trends of 2008 6
by Christian Nutt [12.17.08]
As the industry undergoes a major evolution, Gamasutra rounds up the exciting top 20 trends of 2008 -- user-generated content, retro reboots and much more.
Business/Marketing, Design, Indie, Social/Online

Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out 3
by Chris Remo, Brandon Sheffield [12.12.08]
Fresh from Castle Crashers' XBLA success, Gamasutra sits down with The Behemoth's art and code leads Dan Paladin and Tom Fulp to discuss inspiration, future plans, and... pooping animals?
Design, Interview, Console/PC, Indie