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September 24, 2020
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Features » Business/Marketing
What's An Out-Of-A-Job Developer To Do? 22
by Array [03.08.11]
As studios close and the job market shifts, what are developers to do? Gamasutra speaks to people on various sides of the issue to find out what is happening out there in the real world and what picture both personal experiences and data paint.

Capturing The Spirit Of Sesame Street 10
by Kris Graft [02.23.11]
In this interview, Double Fine project lead Nathan Martz and studio creative director Tim Schafer discuss the team's intent with Sesame Street: Once Upon a Monster, explaining how it fits perfectly with the team's desire to bring an ethos to games that's often absent.
Business/Marketing, Design, Production, Art, Interview

Global Video Games Investment: China, Online, Mobile Ascendent 3
by Tim Merel [02.22.11]
Tim Merel, managing director of investment bank Digi-Capital, takes a look at the present and future state of the market and makes predictions about the direction and size of the global video game market between now and the near future -- information that could guide your company.
Business/Marketing, Social/Online, Smartphone/Tablet

NPD: Behind the Numbers, January 2011 10
by Matt Matthews [02.21.11]
Gamasutra analyst Matt Matthews examines NPD results for U.S. video game retail in January, including close-up looks at rising Kinect popularity and "extended declines" in Wii and DS hardware and software sales.

A Renewed Focus: PCGA's New President Speaks 5
by Kris Graft [02.18.11]
The PC Gaming Alliance was established as an organization that would advocate PC gaming and dispel misconceptions about the platform. The new president of the consortium speaks to Gamasutra about its plans and positions.
Business/Marketing, Interview

Bill Roper: Making MMOs Work Again 20
by Christian Nutt [02.14.11]
In this extensive interview conducted at GDC China, Bill Roper, former design director of Cryptic Studios, discusses what he sees as the broken model of MMO development in the West, and explores the negative reaction gamers had to Cryptic's Star Trek Online and Champions Online.
Business/Marketing, Design, Programming, Production, Interview, Social/Online

Schafer Admits Fantasy Of Flatulence On Youth 9
by Christian Nutt [02.11.11]
Double Fine creative director Tim Schafer and Lee Petty, the art director who leads the studio's new downloadable game Stacking, discuss creative drives, working with publishers, and more.
Business/Marketing, Design, Production, Art, Interview, Console Digital

Where Games Go To Sleep: The Game Preservation Crisis, Part 2 10
by John Andersen [02.10.11]
In the second installment of his series on game preservation, John Andersen takes a look at the state of preservation in museums and academic archives, and examines the state of Japan's efforts to preserve its rich cultural history in games.
Business/Marketing, Design, Programming, Art

Gaming The New Era Of Facebook 14
by Array [02.09.11]
Can new developers find success in the post-notifications era of Facebook? We've got three resounding affirmatives from two developers and a consultant, and we explore their paths in this Gamasutra feature.
Business/Marketing, Design, Social/Online

Bill Roper: Reflections on Hellgate 26
by Christian Nutt [02.07.11]
In this extensive interview conducted at GDC China, Bill Roper, former developer of Hellgate: London, sifts through the aftermath of that doomed project and reflects on mistakes made, community reaction, and how decisions get made in games.
Business/Marketing, Design, Production, Interview, Social/Online