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September 24, 2020
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Features » Business/Marketing
Coming Together: The Indie Open House 1
by Brett Bates [03.29.11]
What do indie developers get out of working together in a shared office environment? GameSpy's Indie Open House selected six teams to work in its San Francisco offices, and Gamasutra speaks to the developers about the experience.
Business/Marketing, Design, Interview, Indie, Console Digital

Rift: Building A New Realm 4
by Christian Nutt [03.28.11]
Trion Worlds' first launch, Rift, is an ambitious MMO in a space crowded with also-rans from major studios -- so what sets it apart? Executive producer Scott Hartsman discusses the game in detail -- from design to launch logistics.
Business/Marketing, Design, Interview, Social/Online

Inciting The Mobile Revolution  
by Christian Nutt [03.24.11]
Ngmoco CEO Neil Young discusses his grand vision for the future of mobile gaming, a move he feels Ngmoco, bolstered by its November 2010 acquisition by Japanese giant DeNA, is poised to not just capitalize on but shape.
Business/Marketing, Interview, Smartphone/Tablet

The Replay Interviews: Rob Fulop 4
by Tristan Donovan [03.23.11]
Developer of iconic games such as Demon Attack (Imagic, Atari 2600), Night Trap (Digital Pictures, Sega CD), and Petz (PF Magic, PC) speaks about his career and the evolution of games and game technology.
Business/Marketing, Design, Interview, PC, Console/PC

Leading The 3DS Charge: An Interview With Hideki Konno 2
by Christian Nutt [03.21.11]
A lengthy Q&A that gets to the heart of Nintendo's latest handheld device -- with the man who lead the development of the project, working with Miyamoto and Iwata to create the successor to the company's most successful handheld platform ever.
Business/Marketing, Interview, Console/PC

Forty-Five Minutes With Five Minutes 7
by Christian Nutt [03.18.11]
In this interview, culled from lengthy discussions with pioneering Chinese social game developer Five Minutes -- creators of early and extremely domestically successful farming game Happy Farm -- you'll find a fresh look at the social gaming market.
Business/Marketing, Design, Interview, Social/Online

Postmortem: Mediatonic's Monsters (Probably) Stole My Princess 3
by Jim Griffiths, Paul Croft [03.17.11]
In this extremely in-depth postmortem, Mediatonic's head of games Paul Croft and producer Jim Griffiths look back on the development of the PlayStation Mini/Xbox Indie (and more) title Monsters (Probably) Stole My Princess, which performed well despite some major snags.
Business/Marketing, Design, Postmortem, Production, Art, Indie, Console Digital

Meet The Man Behind The Move 2
by Kris Graft [03.16.11]
While many are familiar with SCEA's head of R&D, Dr. Richard Marks, it's through product-focused interviews or his presence on stage at Sony's E3 events -- this long-form interview gives more insight into the man behind Move and EyeToy.
Business/Marketing, Interview, Console/PC

NPD: Behind the Numbers, February 2011 2
by Matt Matthews [03.14.11]
Gamasutra analyst Matt Matthews examines the shifting power dynamics in the U.S. console market, the attach rates of cross-platform software for the HD consoles, and the disruptive effects of inexpensive software and online distribution channels.
Business/Marketing, Console/PC

Where Games Go To Sleep: The Game Preservation Crisis, Part 3 6
by John Andersen [03.10.11]
In the final installment of our series on video game preservation, Gamasutra presents the results of a survey sent to major developers, publishers, and platform holders about their efforts -- and failures -- in creating archives of their games and associated info.
Business/Marketing, Art, PC, Console/PC