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September 24, 2020
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Features » Business/Marketing
Smartphone Piracy: 'Life's Too Short To Worry About It' 9
by Array [05.18.11]
While console providers and publishers are mum about the next generation of piracy prevention as implemented in the Sony NGP and Nintendo 3DS, smartphone developers share their best strategies to combat the scourge.
Business/Marketing, Smartphone/Tablet

The Complicated Workings of The Witcher 2 6
by Christian Nutt [05.17.11]
In this in-depth interview, CD Projekt Red senior producer Tomasz Gop discusses the development of The Witcher 2: Assassins of Kings and how design influenced engine building, narrative vs. player freedom, and how community influenced the game's design.
Business/Marketing, Design, Interview

NPD: Behind the Numbers, April 2011 1
by Matt Matthews [05.16.11]
Gamasutra analyst Matt Matthews examines U.S. retail video game sales during April -- a month that turned 2011 year-to-date growth from negative to positive -- and delves into pricing strategies and other challenges for major consoles.
Business/Marketing, Console/PC

How Moving To Austin Energized Starhawk 7
by Frank Cifaldi [05.13.11]
Can a developer move 1300 miles without interfering with its production schedule or its game? LightBox interactive discusses leaving Salt Lake in favor of Austin -- and the design underpinnings of its shooter Starhawk.
Business/Marketing, Design, Console/PC

Keeping the Dream Alive: The Men Behind Dreamcast Homebrew 8
by Ray Barnholt [05.12.11]
Sega's final console may have been discontinued in 2001 and had its very last official release in 2007 -- many years after software from big publishers dried up -- but dedicated developers are still supporting the system with unofficial releases. Gamasutra finds out how and why.
Business/Marketing, Design, Indie

Studio Profile: Guerrilla Games 9
by Hasan Ali Almaci [05.09.11]
Killzone studio Guerrilla Games went from its humble beginnings in the PC demoscene to become purveyors of one of PlayStation's biggest releases of 2011, Killzone 3. This profile revisits commentary from studio leaders to explore the history behind Guerrilla...
Business/Marketing, Console/PC

The POrTAl TwO ARG: The Whole Story 3
by Rob Jagnow [05.06.11]
In this complete and comprehensive article, Rob Jagnow of Lazy 8 Studios (developers of Cogs) take you behind the scenes of the Portal 2 ARG which lead up to the early release of Valve's highly-anticipated sequel.
Business/Marketing, Design, Indie

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

A Decade On, Halo Charts Its Course 17
by Christian Nutt [05.02.11]
In this interview, 343 Industries franchise development director Frank O'Connor explains the path forward for Microsoft's platform-defining mega-franchise Halo, including its organic growth into a transmedia powerhouse and what the passing of the torch from Bungie really means.
Business/Marketing, Design, Interview

The Replay Interviews: Ray Kassar 9
by Tristan Donovan [04.29.11]
Tristan Donovan presents the latest of the interviews which formed his book Replay; this revealing installment is with Ray Kassar, the executive who took Atari off of Nolan Bushnell's hands and shepherded it through the boom years.
Business/Marketing, Design, Interview