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September 24, 2020
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Features » Business/Marketing
From Ninja To Viking: Tomonobu Itagaki Speaks 9
by Christian Nutt [07.25.11]
The outspoken Dead or Alive developer talks to Gamasutra about trends in the industry, his relationship with publisher THQ, and what he feels that Japanese developers lack as compared to what they need to succeed on a global scale.
Business/Marketing, Design, Interview

The Man In Charge Of Reshaping Square Enix's U.S. Division 4
by Christian Nutt [07.22.11]
Amidst a growing and thriving industry with exciting platforms and audiences in every direction, Square Enix U.S. president and CEO Mike Fischer sees plenty of opportunity but also reasons to be cautious and thoughtful, as he outlines in this extensive interview.
Business/Marketing, Interview

The Future Of The Wii U: Developers Speak 22
by Array [07.20.11]
Wondering what developers think of Nintendo's new system? Gamasutra surveys developers from Capy to Rovio to Ubisoft and more to discover whether Nintendo's new system is leading the revolutionary charge or likely to be ignored by talent.

Making The Games He Wants To Make: The Jon Chey Interview 4
by Kris Graft [07.19.11]
Jon Chey, co-founder of BioShock developers Irrational Games, has now moved into indie development, founding new studio Blue Manchu Games. Here, he talks to Gamasutra about the reasoning behind the move, and his new game Card Hunter.
Business/Marketing, Design, Interview

NPD: Behind the Numbers, June 2011 6
by Matt Matthews [07.18.11]
Gamasutra analyst Matt Matthews examines trends in the first six months of U.S. physical video game retail for 2011, and in light of increasingly-important digital models asks the broader question, "Is the video game industry declining?"
Business/Marketing, Console/PC

Japan's Biggest Social Player Turns Its Eyes On the U.S.  
by Christian Nutt [07.15.11]
Gamasutra speaks to Naoki Aoyagi, CEO of GREE International -- the California-based branch of Japan's largest mobile social games network -- about the company's plans for the West and its view of the market.
Business/Marketing, Interview

Art and Video Games: Intersections 17
by Diana Poulsen [07.12.11]
Art historian Diana Poulsen takes a closer look at the "are games art?" discussion, bringing in an academic perspective steeped in knowledge of games to help untangle the thorny question of what art, precisely, is, and what relationship games have with it.

Dissecting The Postmortem: Lessons Learned From Two Years Of Game Development Self-Reportage 17
by Ara Shirinian [07.08.11]
In this Game Developer magazine article, designer Ara Shirinian (The Red Star, uDraw) takes a look at two years' worth of magazine postmortems to mine them for common data points -- examining both what went right and what went wrong how often, and why.
Audio, Business/Marketing, Design, Postmortem, Production, Art

The Secret History of Donkey Kong 9
by Travis Fahs [07.06.11]
As we reach the 30-year anniversary of the title that made Shigeru Miyamoto a superstar developer, a complicated tale of secret development contracts and protracted legal battles emerges from the ether.

Postmortem: High Voltage Software's Conduit 2 4
by Kevin Sheller [06.30.11]
An extensive postmortem of High Voltage Software's Wii-exclusive shooter sequel -- in which senior producer Kevin Sheller explains how lessons learned during development "made us a better company, and allowed us to make better games."
Business/Marketing, Design, Postmortem, Production