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September 24, 2020
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Features » Business/Marketing
Building With Someone Else's Blocks: Going Open Source With Games 6
by Michael Thomsen [08.24.11]
While commercial products are rarely open source, many different projects have explored the possibilities of opening up the code to the community -- and in this feature, Gamasutra looks at some examples and speaks to the minds behind them.
Business/Marketing, Design

The F-Words Of MMOs: Free-To-Play 21
by Simon Ludgate [08.16.11]
In the third installment of his feature series, Simon Ludgate examines the evolution of the free-to-play MMO, and how games can implement -- or how they should implement -- different monetization schemes for best economic benefit and user satisfaction.
Business/Marketing, Design, Social/Online

NPD: Behind the Numbers, July 2011 7
by Matt Matthews [08.15.11]
Gamasutra analyst Matt Matthews breaks down sales figures for July -- the new "lowest month since October 2006" at U.S. physical video game retail -- examining trends in software and hardware, including in-depth information on 3DS, Kinect and PlayStation 3.
Business/Marketing, Console/PC

The Opportunities And Dangers Of Going Indie 24
by Array [08.10.11]
Three indie developers at different stages in their evolution -- Tiger Style Games (Spider: The Secret of Bryce Manor), Haunted Temple Studios (Skulls of the Shogun), and Uppercut Games (Epoch) discuss the pros and cons of the move from big studio to indie.
Business/Marketing, Interview, Indie, Smartphone/Tablet

Bearing Witness 12
by Christian Nutt [08.08.11]
Gamasutra travels to Jonathan Blow's studio to take a look at The Witness and discuss the development of the game, in a wide-ranging conversation that covers everything from design to business considerations.
Business/Marketing, Design, Indie

Can Canada Support Indies? A Critical Look At Canada's Incentives Model 17
by Jason Della Rocca [08.04.11]
Canada is famous for tax breaks and other forms of support for the major publishers -- with Montreal being home to huge studios from Ubisoft, EA, Square Enix and more -- but can and should the country do more to build up the indie movement? Jason Della Rocca speaks to developers.
Business/Marketing, Indie

The 4th And Battery Plan: PopCap Goes Indie... Sort Of 4
by Tom Curtis [07.29.11]
PopCap's Matt Johnston, senior producer of core IP, and Jeff Green, director of editorial and social media talk about the formation of PopCap's 4th & Battery sub-label, why it's a good idea for the studio, and how they got involved with the Make-A-Wish Foundation for Allied Star Police.
Business/Marketing, Interview, Indie, Smartphone/Tablet

Crucial Demands: What MMO Developers Require From Publishers  
by Frank Cartwright [07.28.11]
Frank Cartwright, SVP of Product and Platform Development for GamersFirst, discusses what is absolutely essential in a developer / publisher relationship for an MMO.
Business/Marketing, Social/Online

The Man Every Facebook Developer Wants To Know 3
by Christian Nutt [07.27.11]
Gamasutra recently got a chance to sit down with Facebook's Sean Ryan, the social network giant's director of games partnerships, to find out what the company is doing for developers now that it has a team dedicated to improving the infrastructure and fielding requests.
Business/Marketing, Interview, Social/Online

Smartphone And Tablet Rundown: What Developers Need To Know 10
by Andrew Webster [07.26.11]
Gamasutra takes a look at the state of the market for iOS, Android, and Windows Phone 7, marrying statistics with commentary from PopCap, Gameloft, and Glu to uncover the present and future of the markets for both phones and tablets.
Business/Marketing, Smartphone/Tablet