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September 24, 2020
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Features » Business/Marketing
Emerging Patterns: Charting EVE Online's Evolution 10
by Christian Nutt [09.23.11]
A discussion with CCP creative director Torfi Frans Olafsson of how the initial ambitions and ideas that lead to the launch of EVE Online in the past have naturally lead to the expansion of the universe to include upcoming shooter Dust 514.
Business/Marketing, Design, Interview

America Invents: What The New Patent Law Means For Games 16
by Kris Graft [09.22.11]
Last week, President Barack Obama signed into law marking "first significant reforms to the nation's patent system in nearly 60 years." Gamasutra EIC Kris Graft talks to experts to find out what it means for the gaming industry.

The End Of A Saga: Cliff Bleszinski On Gears Of War 3 6
by Christian Nutt [09.19.11]
Gamasutra sits down with Epic Games' design director Cliff Bleszinski to reflect on the conclusion of the first arc of the Gears of War franchise, and discuss the future of the games industry, and the studio itself.
Business/Marketing, Design, Interview

Lessons from the Trenches 11
by Henrik Markarian [09.14.11]
Henrik Markarian, a veteran developer with over 20 years in the industry, including stints at Mindscape and NovaLogic, shares production secrets he's learned over the years -- best practices aimed at improving efficiency and studio culture.
Business/Marketing, Production

The Changing Indie Landscape: Steam Beats Xbox? 19
by Array [09.13.11]
Should developers drop Microsoft's online services in favor of Steam or even the open web? We speak to independent developers and Microsoft itself to discover what developers should be weighing in their decisions when choosing platforms.
Business/Marketing, Indie

NPD: Behind the Numbers, August 2011 3
by Matt Matthews [09.12.11]
Gamasutra analyst Matt Matthews examines yet another underwhelming month at U.S. physical video game retail, delving into price cuts for PlayStation 3 and 3DS, and pointing out that the absence of Madden isn't the only reason for August declines.
Business/Marketing, Console/PC

Ambitious Plans: The Marriage of EVE and Dust 13
by Christian Nutt [09.02.11]
In this interview, CCP Shanghai producer Thomas Farrer explains the challenges and opportunities the developer is facing as it creates its new PlayStation Network shooter Dust 514, which hooks directly into its MMO EVE Online.
Business/Marketing, Design, Interview

World of Warcraft and Life After Cataclysm 52
by Michael Thomsen [08.31.11]
MMO juggernaut World of Warcraft has been shedding subscribers at an unexpectedly high rate since the launch of its latest expansion -- but what's the cause, and can anything be done to stem the tide? Gamasutra speaks to Blizzard, academics, and players.
Business/Marketing, Interview, Social/Online

Postmortem: Arrowhead Game Studios' Magicka 10
by Johan Pilestedt [08.30.11]
In this candid and thoughtful postmortem, Arrowhead Game Studios CEO Johan Pilestedt describes the haphazard "process" behind the development of the PC game Magicka, showing how lack of experience can lead to pitfalls, even when you have the best advice.
Business/Marketing, Design, Postmortem, Production

Postmortem: Zen Studios' Pinball FX2 5
by Neil Sorens [08.25.11]
In this postmortem, Neil Sorens, creative director at Zen Studios, looks back on the two year-long development of October 2010 downloadable title Pinball FX2, the studio's "most successful game to date."
Business/Marketing, Design, Production