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October 22, 2020
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Features » Business/Marketing
Virtual Justice 23
by Greg Lastowka [12.01.11]
Rutgers University law professor Greg Lastowka looks at whether players can and should be granted legal ownership of virtual items, whether or not there's any existing legal precedent and how the virtual item landscape may change in the near future.
Business/Marketing, Social/Online

The God King's Revenge: Building Infinity Blade II 3
by Christian Nutt [11.30.11]
Chair Entertainment co-founder Donald Mustard speaks about the development of the iOS mega-sequel, the need to stop crunching during development, learning from what fans want, and how Japan is beating the West in design.
Business/Marketing, Design, Interview, Smartphone/Tablet

Where Are They Now? Tracking The Trajectories Of Classic Developers 26
by Rowan Kaiser [11.23.11]
Journalist Rowan Kaiser investigates what developers of classic games, from Richard Garriott to Brenda Brathwaite to Jane Jensen and John Carmack are up to, how they got there, and why some developers have disappeared from the industry entirely.
Business/Marketing, Design, Interview

A Pivotal Moment: Quantic Dream's de Fondaumire 4
by Christian Nutt [11.21.11]
Quantic Dream co-CEO Guillaume de Fondaumire explains precisely what happened with the global content ratings for Heavy Rain, why he thinks the system absolutely must change.
Business/Marketing, Design, Interview

Dan Houser On How Rockstar Does It 11
by Chris Morris [11.18.11]
Gamasutra speaks to the vice president of Rockstar about the developer's creative approach -- including why it doesn't do frequent sequels, how it thought about the story of the upcoming Max Payne 3, and the GTA creative bible.
Business/Marketing, Design, Interview

Making Halo Anniversary Work 8
by Brandon Sheffield [11.15.11]
The tough choices and technical hurdles involved in creating Halo Anniversary, a re-release of the 10-year old Xbox classic, as explained to Gamasutra by Frank O'Connor, the series franchise development director at 343 Industries.
Business/Marketing, Design, Interview

NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

Passionate Frustration: Tale Of Tales' Dark Journey 17
by Christian Nutt [11.11.11]
In this extensive interview, conducted at this year's GDC Europe, Belgium-based art game duo Tale of Tales discusses how they first got into making games and the extreme frustration that they feel with the state of the medium.
Business/Marketing, Design, Indie

A Story Of GameLayers, Inc. 10
by Justin Hall [11.10.11]
In 2007 Justin Hall co-founded GameLayers with an ambitious plan to bring an MMO to the Firefox toolbar, before ultimately shutting down in 2009. Gamasutra presents an exhaustive look back at the entire ride.
Business/Marketing, Design, Postmortem, Production, Social/Online

Game Changers 19
by Brandon Sheffield [11.09.11]
In this article, originally published in the October 2011 issue of Game Developer magazine, we take a look at some of the recent concepts, games, companies, and services that are changing the game industry, for better or for worse.
Business/Marketing, Design