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January 20, 2021
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Features » Business/Marketing
Postmortem: Appy Entertainment's SpellCraft School of Magic 6
by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
Business/Marketing, Design, Postmortem, Production, Art, Indie, Social/Online, Smartphone/Tablet

Finnish Experiments, American Nightmare 13
by Brandon Sheffield [01.30.12]
Remedy's managing director Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Business/Marketing, Design, Interview

SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? 10
by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
Business/Marketing, Sponsored Feature, Social/Online, Smartphone/Tablet

Talking the Future of Minecraft  
by Christian Nutt [01.27.12]
In December, Markus "Notch" Persson handed the reins of Minecraft development to Jens "Jeb" Bergensten, and in this interview, he explains what the future holds for the massively popular indie game and what he expects to concentrate on as far as additions go.
Business/Marketing, Design, Interview, Indie

Postmortem: Mode 7 Games' Frozen Synapse 3
by paul taylor [01.25.12]
The story of how the popular and acclaimed indie strategy game took shape, straight from Mode 7 Games joint-managing director Paul Taylor -- including both how the game exceeded the team's expectations and how they were unprepared for its success.
Audio, Business/Marketing, Design, Postmortem, Production, Indie

Games That Can't Be Duplicated: Arc System Works' Ishiwatari Speaks 3
by Christian Nutt [01.23.12]
The mind behind the Guilty Gear series speaks to Gamasutra about what he sees as the future of the idiosyncratic fighting game developer, saying, "I want it such that the fighters we make can't be duplicated by overseas developers."
Business/Marketing, Design, Interview

The Trouble with Typecasting: Starbreeze, Syndicate, and the Future 4
by Christian Nutt [01.20.12]
His studio grabbed the industry's attention with The Chronicles of Riddick -- an immersive, atmospheric, and adventures first person game that has become the go-to title for "better than the movie it's based on," and Starbreeze CEO Mikael Nermark discusses if the studio is in danger of being pigeonholed.
Business/Marketing, Interview

Persuasive Games: What is a Game Bundle? 17
by Ian Bogost [01.19.12]
Developer, educator, and author Ian Bogost is back with his latest Persuasive Games column, in which he explores the phenomenon of Indie Game bundles -- what motivates their creators, their buyers, and what effect they may have.
Business/Marketing

Minecraft, Intellectual Property, and the Future of Copyright 16
by Greg Lastowka [01.17.12]
IP lawyer Greg Lastowka looks at what Mojang has achieved with its massively popular game -- not just creatively, but in terms of shattering the boundaries between player and developer, and what that means in the current internet age.
Business/Marketing, Indie, Social/Online

The Verge of Change: Ben Cousins on Founding Ngmoco Sweden  
by Christian Nutt [01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
Business/Marketing, Social/Online, Smartphone/Tablet