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January 20, 2021
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Features » Business/Marketing
Old Grumpy Designer Syndrome 26
by Alexandre Mandryka [05.30.12]
What happens when designers have no clear career path, and there's no culture in the studio that helps nurture them? You get an old grumpy designer. In this article, Alexandre Mandryka identifies the causes and symptoms and prescribes treatment.
Business/Marketing, Design

Culture Clash: How Video Games Are Crashing the Museum Party 7
by Michael Thomsen [05.22.12]
Museums and gallery spaces have let video games into their culture party, but what issues are there around creative intent, storage, and display? Gamasutra speaks to curators and other interested parties about how games can and should be preserved.

Kratos' Boss: The Studio Head of Sony Santa Monica Speaks 3
by Christian Nutt [05.21.12]
In this interview, Shannon Studstill, Sony Santa Monica's senior director of product development, discusses her job: keeping one of Sony's most important development studios in the running, and making sure God of War is all it can be.
Business/Marketing, Interview, Console/PC

Finding Out What They Think: A Rough Primer To User Research, Part 2 11
by Ben Lewis-Evans [05.15.12]
College professor and researcher Ben Lewis-Evans offers further insight into the methods of improving user research in games.

What if Cliff Ran the World? 17
by Brandon Sheffield [05.11.12]
The opinionated designer discusses what might happen if he left Epic and became a consultant -- and talks about how he'd take existing franchises, such as Resident Evil and Uncharted, and change their gameplay if given the chance.
Business/Marketing, Design, Interview

Understanding the Legal Impact of Publishing Your Game 12
by Jovan Johnson [05.08.12]
Jovan Johnson, a California attorney and partner at Johnson & Moo, examines the important legal issues that may arise when you sign your mobile game up with a publisher for distribution, and explains how you can take steps to insulate yourself from negative outcomes.

The Future According to Epic's Tim Sweeney 19
by Kris Graft [05.07.12]
Epic Games founder and Unreal Engine developer Sweeney discusses what he'd like to see in future game consoles, what direction the company is taking Unreal Engine 4, and dreams about the next frontiers in artificial intelligence.
Business/Marketing, Programming, Interview

Seven Steps to Improved Security 1
by S. Gregory Boyd, Gary Kibel [05.02.12]
As the attacks to PSN and other networks in 2011 show, the game industry is substantially threatened by data privacy and security issues -- and given the number and scale of the breaches, it is also clear the industry, as a whole, was not ready for that threat. What can the game industry do to minimize further damage?

The Origins of Night Trap: An Excerpt from Generation Xbox 10
by Jamie Russell [04.24.12]
How did the controversial full motion video game get made in the first place? Years before the Sega CD system it became synonymous with was released, a group of developers tried to change video games into something new.
Business/Marketing, Design

Finding Out What They Think: A Rough Primer To User Research, Part 1 7
by Ben Lewis-Evans [04.24.12]
In this first article in a new series, college professor and user research Ben Lewis-Evans takes a look at different methods of game user research, offering up a handy guide to different ways you can collect useful information about your game.