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December 14, 2019
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Gamasutra - E3 2019 Live Event Coverage - Gamasutra
Building interesting emergence in Dying Light 2 2
by Bryant Francis [06.25.19]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Design, Video, E3

Q&A: After the Microsoft acquisition, what's next for Double Fine? 6
by Bryant Francis [06.21.19]
Double Fine CEO Tim Schafer discusses Microsoft's purchase of the company, what GamePass means for mid-sized studios, and what his hopes are if his employees decided to unionize.
Console/PC, Design, E3

From The Witcher 3 to Cyberpunk: The evolution of CD Projekt's quest design 3
by Bryant Francis [06.19.19]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design, Production, E3

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick  
by Bryant Francis [06.14.19]
Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
Console/PC, Design, E3

E3 2019 saw fewer attendees than last year 1
by Chris Kerr [06.14.19]
E3 attendances have dropped slightly since 2018, with the Entertainment Software Association revealing this year's show attracted 66,100 attendees from around the world.
Business/Marketing, E3

Nintendo is 'evaluating' game streaming technology 1
by Chris Kerr [06.14.19]
If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo.
Console/PC, Business/Marketing, E3

Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds 2
by Kris Graft [06.14.19]
Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Console/PC, Design, E3

Cyberpunk designer says CDPR is working on transgender character options  
by Bryant Francis [06.13.19]
CD Projekt Red lead quest designer Mateusz Tomaszkiewicz says that the team hopes the still-in-progress character creator will allow for a broader range of gender expression for Cyberpunk.
Console/PC, Design, E3

EA pledges new reporting tools, periodic Community Reports to combat toxicity  
by Alissa McAloon [06.13.19]
The company is taking deliberate steps to keep the community involved in that process, including the creation of policies and programs.
Social/Online, E3

Next Games is making a location-based Stranger Things mobile game  
by Alissa McAloon [06.12.19]
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Social/Online, Smartphone/Tablet, E3

Xbox head: xCloud aims to complement video game hardware, not replace it  
by Alissa McAloon [06.12.19]
Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
Console/PC, Social/Online, E3

Breath of the Wild sequel partially inspired by Red Dead Redemption 2 1
by Chris Kerr [06.12.19]
Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
Console/PC, Design, Production, E3

What Massive has learned making live content for The Division 2  
by Bryant Francis [06.12.19]
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
Console/PC, Production, E3

New Nintendo of America president Doug Bowser speaks against crunch  
by Alissa McAloon [06.11.19]
Bowser says it's important that the industry has conversations about crunch and that companies like Nintendo "need to make sure that our employees have good work-life balance."
Production, E3

Nintendo's E3 Direct had nothing new for the 3DS 1
by Alissa McAloon [06.11.19]
This year’s show offered no new announcements or upcoming games for the long-running handheld what-so-ever, though Nintendo has yet to officially end support for the 3DS.
Console/PC, E3

Nintendo is working on a direct Breath of the Wild sequel  
by Alissa McAloon [06.11.19]
Nintendo's E3 live stream this year was light on big announcements, save for a teaser of a follow up to The Legend of Zelda: Breath of the Wild at the end of the show.
Console/PC, Video, E3

Ooblets to self-publish after Double Fine joins Microsoft  
by Alissa McAloon [06.11.19]
Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
Console/PC, Indie, E3

Microsoft revamping Xbox Live gamertags so users can share the same name  
by Chris Kerr [06.11.19]
Microsoft is changing how Xbox Live gamertags work so multiple users can (sort of) claim the same name.
Console/PC, Business/Marketing, E3

Microsoft ending Xbox One backwards compatibility efforts to focus on next-gen 3
by Chris Kerr [06.11.19]
Microsoft is winding down its Xbox One backwards compatibility efforts so it can focus on bringing "thousands of games from all four console generations" to Project Scarlett.
Console/PC, Business/Marketing, E3

New Ubisoft tool lets Assassin's Creed Odyssey players create custom quests  
by Alissa McAloon [06.10.19]
Ubisoft's freshly announced Story Creator Mode lets Assassin’s Creed Odyssey players create and share their own quests for the game.
Console/PC, Social/Online, Video, E3

Ubisoft's new Uplay+ subscription launches for PC this year, Stadia in 2020 1
by Alissa McAloon [06.10.19]
Ubisoft is getting into the pay-for-access game library business with Uplay+ later this year, and bringing that service to Google’s cloud-based game streaming platform in 2020.
Console/PC, Social/Online, E3

Shenmue 3 is an Epic Games Store exclusive on PC  
by Alissa McAloon [06.10.19]
Ys Net and publisher Deep Silver decided “that the Epic Games Store would be the best distribution platform option.”
Console/PC, Social/Online, E3

Microsoft's next-gen Project Scarlett console will still have a disc drive 1
by Alissa McAloon [06.10.19]
The coming Xbox successor won't usher in an all-digital generation. Microsoft's Matt Booty says Project Scarlett will still offer an optical disc drive.
Console/PC, E3

Google Stadia will let publishers offer their own subscription plans  
by Chris Kerr [06.10.19]
Google Stadia chief Phil Harrison has revealed that publishers will be able to use the streaming service to tout their own individual subscription plans.
Console/PC, Business/Marketing, E3

Microsoft has quietly established a new Age of Empires studio  
by Chris Kerr [06.10.19]
Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet.
Console/PC, Production, Business/Marketing, E3

Bethesda unveils Orion to offer engine-level enhancements for streaming games  
by Alissa McAloon [06.09.19]
Bethesda and id Software have announced Orion, an engine and platform agnostic collection of software technologies aimed at boosting the performance of games played through a streaming service.
Social/Online, E3

Microsoft picks up Psychonauts 2 publishing rights from Starbreeze  
by Alissa McAloon [06.09.19]
Now-former Psychonauts 2 publisher Starbreeze has announced that it sold the game's publishing rights to Microsoft for $13.2 million.
Console/PC, Business/Marketing, E3

Xbox One successor Project Scarlett slated for Holiday 2020 2
by Alissa McAloon [06.09.19]
Microsoft has finally detailed its next-generation console Project Scarlett, a system Microsoft CEO Phil Spencer says is both the “foundation of our future on in console and the formation of our future in cloud.”
Console/PC, Social/Online, E3

Microsoft xCloud console streaming service goes live in October  
by Bryant Francis [06.09.19]
Phil Spencer announced on the Xbox Stage today that Project xCloud, the company's console-streaming service, would go live this October.
Console/PC, Business/Marketing, E3

Microsoft announces PC Game Pass pricing, adds to Ultimate bundle  
by Bryant Francis [06.09.19]
Microsoft is pricing its standalone PC Game Pass at $10 per month, and adding it to the Xbox Game Pass Ultimate bundle for free.
Console/PC, Business/Marketing, E3

Microsoft acquires Double Fine Productions 5
by Kris Graft [06.09.19]
Microsoft has acquired Double Fine Productions, the San Francisco-based studio known for games including Psychonauts, Brutal Legend, and Broken Age, among others.
Console/PC, E3

Sony trialing new PlayStation voice chat transcription feature  
by Chris Kerr [06.07.19]
Sony is looking to make PlayStation voice chat more accessible with the addition of a new chat transcription feature.
Console/PC, E3

Sony chief: 'There's no scenario where the PlayStation and Xbox platforms combine' 3
by Chris Kerr [06.07.19]
Sony and Microsoft have no intention of merging the worlds of PlayStation and Xbox, despite the two companies having recently joined forces to explore the world of cloud streaming and AI.
Console/PC, Business/Marketing, E3

Divinity: Original Sin developer Larian Studios is behind Baldur's Gate 3 3
by Alissa McAloon [06.06.19]
Larian Studios is picking up the franchise nearly 20 years after BioWare delivered Baldur’s Gate 2.
Console/PC, Social/Online, E3

Destiny goes free-to-play as Destiny 2: New Light  
by Alissa McAloon [06.06.19]
New Light aims to entice new players by offering an appealing place to start playing Destiny 2 without needing to play a pricey game of catch-up.
Console/PC, Social/Online, E3

Stadia 'Founder's Edition' launches in November, base version in 2020 11
by Alissa McAloon [06.06.19]
Google has finally offered more details on the Stadia game streaming service it announced earlier this year, shedding light on pricing details and the platform’s game offerings in a pre-E3 stream today.
Console/PC, Social/Online, Smartphone/Tablet, E3