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June 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Gamasutra - E3 2018 Live Event Coverage - Gamasutra
How player feedback is shaping the way Avalanche makes Just Cause 4  
by Bryant Francis [06.22.18]
One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design.
Console/PC, Design, E3

Stick or Twitch? How streaming is hurting single-player games  
by Chris Kerr [06.20.18]
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
Design, Production, E3

'It can never be that simple': Designing the quests of Cyberpunk 2077 1
by Bryant Francis [06.20.18]
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests.
Console/PC, Design, Video, E3

Editor roundtable: What did E3 2018 mean for game developers?  
by Bryant Francis [06.19.18]
Gamasutra's editorial roundtable sits down to share their thoughts on what E3 2018 meant for game developers as a whole.
Console/PC, Design, E3

Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs? 6
by Bryant Francis [06.15.18]
The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2.
Console/PC, Production, Business/Marketing, E3

Avalanche EP: livestreaming 'can't not' influence game development now  
by Bryant Francis [06.14.18]
One of the executive producers on Just Cause 4 explains how streaming has changed the studio's approach to game development.
Console/PC, Design, Production, E3

Rare official arcade versions of Donkey Kong, Sky Skipper headed to Switch  
by Alissa McAloon [06.14.18]
Nintendo is officially bringing a pair of long lost arcade games to the Switch under the Arcade Archives series, one of which never saw a full release.
Console/PC, E3

Sony issues evasive response to Fortnite cross-platform controversy 1
by Chris Kerr [06.14.18]
"We're always open to hearing what the PlayStation community is interested in to enhance their gaming experience."
Business/Marketing, E3

How Captain Spirit is helping Dontnod prep for Life is Strange 2 1
by Bryant Francis [06.14.18]
"Captain Spirit lets us prepare ourselves to completely launch a new game," says Dontnod's Raoul Barbet. "It allows us to train ourselves to design with those new ways of thinking and interaction."
Console/PC, Design, E3

Cyberpunk dev: QA can absolutely help your team prevent offensive moments 14
by Bryant Francis [06.13.18]
If you're trying to keep hateful moments from showing up in your game, your QA team may helpful in flagging them before they ship, says one quest designer from CD Projekt Red.
Console/PC, Design, E3

One day in, Fortnite attracts 2 million downloads on Switch  
by Alissa McAloon [06.13.18]
Fortnite and its free-to-play Battle Royale mode have arrived on Switch with a bang, securing more than 2 million downloads in less than 24 hours.
Console/PC, Social/Online, Business/Marketing, E3

Playing Fortnite on PS4 blocks players from logging in on Switch 2
by Alissa McAloon [06.13.18]
Fortnite players receive an error message when they attempt to log in to the Switch version of the game, but the only if their account has been previously associated with Fortnite on PS4.
Console/PC, Social/Online, E3

Sony adds 7 games to the PS4's PlayLink lineup, including UNO and Ticket to Ride  
by Alissa McAloon [06.13.18]
Sony has added 7 more games to its PlayLink lineup, quietly reminding developers and players alike that it hasn’t abandoned the companion app-driven line of PlayStation 4 games just yet.
Console/PC, Smartphone/Tablet, E3

Analyst report: Xbox One install base at 39M as of March 2018  
by Chris Kerr [06.13.18]
Those figures would mean the Xbox One is someway behind the PlayStation 4, which had an install base of 76.6 million back in March.
Console/PC, Business/Marketing, E3

Fortnite has attracted 125M players in under a year  
by Chris Kerr [06.13.18]
Popular multiplayer shooter Fortnite has grown to 125 million registered players since launching less than year ago on July 25, 2017.
Console/PC, Smartphone/Tablet, Business/Marketing, E3

EA's Patrick Soderlund talks Anthem, loot boxes, and women in Battlefield  
by Kris Graft [06.13.18]
Electronic Arts' Patrick Söderlund explains the broad creative strategies at EA, giving us a rare birds-eye view of the motivations that drive EA as a game publisher.
Console/PC, Indie, Business/Marketing, E3

Skyrim mod rebooted as a full-fledged Unreal Engine 4 game  
by Alex Wawro [06.12.18]
The Forgotten City seems to share much in common with the Skyrim mod of the same name thematically, but features new environments, characters, 'original lore' and, of course, a new engine. 
Console/PC, Production, E3

Valve unveils new, Discord-like chat features for Steam  
by Alissa McAloon [06.12.18]
Valve has revealed an all new look and feel for its community-focused features that bring its game platform a bit more inline with game-centric communication tools like Discord.
Console/PC, Social/Online, E3

Fortnite uses the Switch hardware for voice chat, not the Switch mobile app  
by Alissa McAloon [06.12.18]
The Nintendo Treehouse team offered a look at the Fortnite Switch following the game’s announcement and revealed that, unlike Splatoon 2, Fortnite will use the Switch’s own hardware for voice chat.
Console/PC, Social/Online, E3

Super Mario Party introduces a mode that links two Switch displays together  
by Alissa McAloon [06.12.18]
Nintendo announced Super Mario Party for the Switch earlier today and quietly showcased a small new feature for the console at the same time.
Console/PC, Video, E3

Fortnite comes to Switch, though with slightly limited cross-platform play 1
by Alissa McAloon [06.12.18]
Fortnite has been announced and simultaneously launched on the Nintendo Switch and, like most versions of the game, will feature cross-platform play with everything but the PlayStation 4.
Console/PC, Social/Online, E3

Killing Floor developer Tripwire launches new publishing division  
by Chris Kerr [06.12.18]
The studio claims its publishing model will be "truly collaborative," and will encompass multiple genres across a variety of platforms. 
Production, Business/Marketing, E3

Valve partners with Perfect World to bring Steam to China 2
by Emma Kidwell [06.11.18]
Steam China is in development thanks to a partnership between Perfect World and Valve.
Console/PC, Business/Marketing, E3

Ubisoft works with HitRECord to crowdsource assets for Beyond Good & Evil 2  
by Emma Kidwell [06.11.18]
Ubisoft is collaborating with the creative platform HitRECord to let developers contribute assets for Beyond: Good and Evil 2.
Console/PC, Business/Marketing, E3

'This is not okay': EA minces no words on backlash against women in Battlefield 12
by Kris Graft [06.11.18]
"These are people who are uneducated—they don't understand that this is a plausible scenario," EA's Patrick Soderlund tells Gamasutra. "And today gaming is gender-diverse, like it hasn't been before."
Console/PC, E3

EA adds new releases to Origin Access via $100 Premier membership tier  
by Alissa McAloon [06.11.18]
EA is expanding its existing Origin Access program with a new $100-per-year membership tier that grants subscribers full access to new releases in addition to the company’s Access catalog.
Console/PC, Business/Marketing, E3

We Are initiative hopes to connect and inspire women in games  
by Chris Kerr [06.11.18]
The Entertainment Software Association has established the 'We Are' initiative to connect women with diverse backgrounds in the video game industry. 
Business/Marketing, E3

Xbox using machine learning to load Game Pass titles 'twice as fast' 1
by Chris Kerr [06.11.18]
The new feature uses machine learning to understand how people play, allowing it to identify which files are essential when starting a new game.
Console/PC, Business/Marketing, E3

Ninja Theory joined Microsoft to 'fly without the threat of falling down' 3
by Chris Kerr [06.11.18]
The Hellblade developer believes the move will allow it to "aim higher than we've ever dared, to really fly, without the threat of falling down."
Console/PC, Production, Business/Marketing, Video, E3

Bethesda working on new sci-fi property, Starfield 4
by Kris Graft [06.11.18]
At E3 in Los Angeles Sunday evening, Bethesda unveiled the upcoming game Starfield, its first new property in 25 years.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, E3

RPG design and writing veteran Chris Avellone working on Dying Light 2 1
by Kris Graft [06.10.18]
Chris Avellone, veteran RPG writer and designer known for his work on Fallout 2, Fallout: New Vegas, Prey (2017) and many other games, is now working on Techland’s Dying Light 2 as narrative designer.
Console/PC, Design, Video, E3

Microsoft adds five game studios to first-party stable 2
by Kris Graft [06.10.18]
At Microsoft's E3 press conference in Los Angeles today, Xbox head Phil Spencer announced the addition of five first-party studios, including the makers of State of Decay, We Happy Few, and Hellblade.
Console/PC, Business/Marketing, E3

With Tencent's help, J.J. Abrams' Bad Robot opens new game studio 2
by Alex Wawro [06.07.18]
Veteran indie Tim Keenan (Duskers) has been tapped to be Bad Robot Games' new creative director, with longtime Bad Robot Interactive chief Dave Baronoff now serving as Bad Robot Games division chief. 
Smartphone/Tablet, Business/Marketing, E3

Facebook launches new program for gaming streamers just starting out  
by Emma Kidwell [06.07.18]
Facebook announced the launch of its Level Up program today, designed to help new and aspiring streamers foster a community using its platform.
Social/Online, Business/Marketing, E3

Noclip doc charts a path from Bethesda's Terminator game to Fallout & beyond  
by Bryant Francis [06.05.18]
Sit back, grab a Nuka-Cola, and watch Bethesda's veteran game-makers discuss their experiences making some of the company's most successful role-playing games.
Console/PC, Design, Video, E3