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General Visual Arts
ADIA prides itself in being one of the top choices for scaled production solutions, regularly providing big teams and quality workmanship to AAA developers.
Content producers looking for 2D design, 3D game engine asset creation, animation / motion capture clean-up, and BIG scalable teams should always keep ADIA on their short lists.
We've been in the business since 2007, and are founded on the experience of senior production and art management. As of today, we are family of 300+ production staff in one big office, located in Nanjing, China.
Many do not know about ADIA, but looking closely you'll find us credited on world-class SKUs such as the Last of Us 1/2, Uncharted 4, Call of Duty, the Division 2, Bioshock Infinite, and many best selling titles known for their visual spectacle. Our contributions are far and wide.
|Willing to Travel?||Yes|
|Can Work Onsite?||Yes|
|Availability:||We are able to set up a fairly sizable team quickly, due to our scalable nature. We have 300+ staff internally in China, and a vast network of suppliers in the greater mainland area. Usually we need a few weeks to a month lead time to spin up a team.|
|Skills:||Art Outsourcing Solutions, Concept Art, 3D, Animation & CGI, Outsourcing Consulting, Advertising & Marketing Media|
|Platform Experience:||Windows PC, Other|
|Project Preferences:||We prefer projects that run long and run big. Our scalable solutions are regularly putting up 20-30+ teams for AAA developers on console / pc projects, many are best-selling titles and franchises.|
|Ideal Client Size:||Even though many of our clients are big AAA developers, a good proportion of our business comes from working with indie developers and mobile developers. We configure the most cost-efficient plan for projects of all sizes, and strive to provide the best collaborative environment in each type of engagement.|