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July 2, 2020
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Game Contractor Profile



Ironbelly Studios

2065 Rue Parthenais
Montreal QC H2K 3S9
Canada
[email protected]
Phone: 646-257-2423
http://www.ironbellystudios.com

Category: 3D Modeling

Description: Ironbelly Studios is comprised of over 50 talented, passionate and dedicated game developers and artists mostly based in North America and Europe. We focus on creating high quality multimedia and interactive experiences as well as providing outsourcing services to the games industry.
Year Founded: 2009
President/CEO: Ryan Wiancko
Willing to Travel? Yes
Can Work Onsite? Yes
Tax Status: 1099
Portfolio URL: https://ironbellystudios.com/#portfolio

Skills: Ironbelly has the technical expertise to deliver development and smoothly integrated digital assets. We collaborate using clients’ tools and systems to deliver as close to “in-game assets” as possible. Secure infrastructure and processes safeguard our clients’ intellectual property during production.



Skills include:

- 2D Concepts (character, enviro, props, weapons)

- 3D Modeling

- Level Design (Unity and Unreal)

- Animation, Rigging and Mocap Clean Up

- VR Games, Sims, Commercial Apps

- Full-stack Development

- UI / UX Design






Tools: 3D

-- Maya

-- 3ds Max

-- Blender

-- Substance Painter & Designer

-- Quixel

-- Marmoset

-- Fabulous Designer

-- MudBox

-- Modo

2D

-- Adobe Photoshop

-- Pencil 2D

-- Illustrator

Animation

-- Maya

-- 3DS Max

-- Spine 2D

-- Motionbuilder

VFX

-- After Effects

-- Cascade

-- Niagara

-- Shuriken

UI / UX

-- Illustrator

-- Adobe XD

-- Figma

-- Mindomo



Engines / Tech

-- Unreal Engine 4

-- Unity

-- SWIFT

-- React

-- Node.js

-- Mysql / Postgres

-- MVC

-- WPF

Middleware Expertise:

-- Photon / Bolt

-- Speedtree

-- Placenote

-- Wwise

-- Fmod

-- Oculus

-- PhysX

-- APEX

-- TrueSKY

-- Google Cloud

-- Git

-- Gitlab



VR Related Middleware Expertise:

-- Avprovideo

-- Unity 2018.2.111f1

-- Eyeshot360cam

-- Naudio

-- SteamVR

-- Dynamicdecals


Platform Experience: Windows PC, Mac OS X, Cell Phone/WAP, Other

Project Preferences: We been coaching, directing and leading remote game development teams since 2009. Our unique approach has led us to push the boundaries of distributed development and art production through innovation in the field of virtual management tools, some of which we've created and pioneered. As an external development partner, we’ve worked with a range of studios, from Indie to AAA and adapted our workflow and style to match.