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Chipper Chickadee Studios LLC is a Virginia Beach based game development contracting company. We have been working with local companies for over 10 years, we are the maintainers the open source delta3d engine and developers of tools and middleware for the Unreal and Unity markets, AI, rendering, physics, user interfaces, as well as commercial driving, firefighting, and damage control trainers.
see our demo reel: http://www.chipperchickadee.com/2016/03/31/check-out-our-demo-reel/
Languages: C/C++, C#, Java, Python, CMake, Unreal’s Blueprints, UML, XML
Tools: Microsoft Visual Studio, Unreal Engine, Unity, Eclipse, Mono, Code Blocks, Cruise Control .net, Mathematica, 3D Studio Max, Blender, Adobe Photoshop
API’s: OpenGL, Android SDK, OpenAL, Delta3D, OpenSceneGraph, Ogre, DreamWorks OpenVDB, Google Play Services SDK, GameKit, ODE , Bullet, PAL, Nvidia PhysX, Qt, CC .net, CEGUI, MITK, ITK, VTK, Win32, GDI, JGL, JDK, JSAF, RTI, STL
Knowledge: Application development, mobile development, systems architecture, cross platform development, open source development, object-oriented design, gameplay programming, UI design, runtime optimization, compilers/scripting engines, streaming, 2D/3D math, geometry & rendering, lighting, terrain rendering, water rendering, AI, hierarchical A*, navmesh generation, AI planning, AI learning, physics, vehicle physics, physics integration, networking, TCP/IP, UDP, RTI, HLA, DIS, programmable graphics pipeline (GLSL, Cg, HLSL), skeletal animation, hardware skinning, 3DS Max plug-ins, mesh optimization, BSP, procedurally generated content, Perlin Noise, fractals, automated build systems, cc .net, Jenkins, Technical Design Document, Game Design Document