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General Video Production & Mocap
General Visual Arts
Motion Capture Direction
Motion Capture Studio
What is it that separates Imagination Studios from its competition? The belief that we can be more than simply an outsourcing studio. We treat each client as a partner, working side-by-side to create the best possible results, whether art, animation, cutscenes, trailers, or cinematics, delivered in-engine with custom tools if requested.
More than art services, we provide our clients with the combined know-how that has helped launch titles from online browser games and social games to AAA titles. Our team is comprised of specialists from the games, broadcast, and film industries. It’s the teams’ dedication to excellence, willingness to go above and beyond, and experience that has helped us build a good reputation, maintain repeat business, and expand globally.
Creating art assets, face animation, or rendered cinematics is the result, but before we take on a project, our TDs, artists, and programmers make sure that pipelines are well tested. A high level of support is continued throughout the project and well after delivery.
By combining custom services with a friendly staff, a high standard of quality, fast turnarounds, and reliability, Imagination Studios has in a short time become a outsourcing solution for EA, Atari, Square Enix, Microsoft Games, and more.
Some of our work includes Bad Company 1 & 2, The Chronicles of Riddick: Assault on Dark Athena, Mirror’s Edge, World in Conflict and currently Alan Wake, Jason Bourne, Kane & Lynch2: Dog Days, plus several unannounced titles…