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August 16, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Blog: Let's talk about systemic narratives in games 5
by Gamasutra Community [08.16.18]
Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches.
Design, Production

Attend XRDC to see how Sir David Attenborough was recreated in VR  
by Staff [08.16.18]
VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.
Production

Nordisk Film Games invests $5.5M in indie publisher Raw Fury  
by Chris Kerr [08.15.18]
Nordisk Film Games is an offshoot of Nordisk Film, which has made a number of moves into the games business of late, including the purchase of Just Cause developer Avalanche Studios for over $100 million. 
Business/Marketing, Production

Future perfect: THQ Nordic has acquired the rights to Timesplitters 1
by Chris Kerr [08.15.18]
A Timesplitters revival could be on the cards, with THQ confirming it's secured the rights to develop new titles and re-release the originals.
Business/Marketing, Production, Console/PC

Video: The double-edged sword of developing Darkest Dungeon as partners  
by Staff [08.14.18]
Red Hook Studios' Tyler Sigman and Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon.
Business/Marketing, Production, Console/PC, Video

Ex-Naughty Dog dev explores the perks of a studio devoid of 'dedicated management' 1
by Alissa McAloon [08.14.18]
Former Naughty Dog dev Andrew Maximov offers insight into how teams can function, even thrive, with few managers or producers.
Production, Video


Mastering the road ahead: How urban planning can inspire your game updates.  
by Maxence Voleau [08.16.18]
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.
Design, Production, Console/PC, Social/Online

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A  
by Jill Sullivan [08.14.18]
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Production, Indie, Social/Online, Smartphone/Tablet

The Dangers of the Echo Chamber Effect on Game Development 2
by Josh Bycer [08.13.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Business/Marketing, Design, Production, Console/PC, Indie

Game Developers Diaries. Crush of Bones  
by Andrei Semiankovich [08.13.18]
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Business/Marketing, Production, Art

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Being a (pure evil) business developer #5: some post-E3 thoughts  
by Marcin Kaleta [08.10.18]
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online


Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Telltale Games — San Rafael, California, United States
[08.15.18]
Associate Producer


Square Enix Co., Ltd. — Tokyo, Japan
[08.15.18]
Experienced Game Developer


Velan Studios — Troy, New York, United States
[08.14.18]
Lead Producer


Crystal Dynamics — Redwood City, California, United States
[08.13.18]
External Lead Producer


Bohemia Interactive — Mníšek pod Brdy, Prague, Czech Republic
[08.10.18]
Project Lead


Deep Silver Volition — Champaign, Illinois, United States
[08.09.18]
Associate Producer


Defiant Studios — New York, New York, United States
[08.09.18]
Lead Engine Programmer
Defiant Studios is looking for a Senior/Lead Engine Programmer to join our growing team in New York City

innogames — Hamburg, Germany
[08.06.18]
Senior Product Manager for a New Mobile Strategy MMO


innogames — Hamburg, Germany
[07.28.18]
(Senior) UI Designer for a New Mobile Game