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April 25, 2019
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Get a job: Sony PlayStation is hiring a Sr. Manager, Competitive Gaming  
by Staff [04.24.19]
PlayStation is looking for a Sr. Manager of Competitive Gaming to help drive the execution of its esports business.
Production, Social/Online, Recruitment

Respawn CEO: Sticking to seasonal updates better for Apex Legends devs 1
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Production, Console/PC, Social/Online

Blog: 10 important Kickstarter hacks from an expert  
by Gamasutra Community [04.24.19]
A quick checklist of expert hacks that should help you create a successful Kickstarter campaign.
Business/Marketing, Design, Production

Constant development means a perpetual push to crunch at Epic, say Fortnite devs 13
by Alissa McAloon [04.23.19]
"If I take time off, the workload falls on other people, and no one wants to be that guy," one dev tells Polygon how crunch has become an unofficial requirement for QA at Epic Games.
Production, Console/PC, Social/Online

XRDC returns this October, so now's the time to pitch your great AR/VR talks!  
by Staff [04.23.19]
There's no better place to be if you want to check out the latest AR/VR tech while sharing knowledge with your peers -- and now's the time to submit your pitches for talks!
Audio, Business/Marketing, Design, Programming, Production, Art

Don't Miss: Maintaining tension in Nex Machina 1
by Staff [04.22.19]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Design, Programming, Production, Console/PC, Indie


Why the Core Gameplay Loop is Critical For Game Design  
by Josh Bycer [04.25.19]
The recent expose of Bioware framed this piece I wrote about why the core gameplay loop of your title can make or break its development
Business/Marketing, Design, Production, Console/PC, Indie

The Fun of Inaccessibility  
by Michael Heron [04.24.19]
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Business/Marketing, Design, Programming, Production, Serious, Indie

Kliuless #32: Battle Royale Bans Spread  
by Kenneth Liu [04.22.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Postmortem: Skirmish Line 1
by Tony Hua [04.21.19]
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to publish mobile game, and avoid making my mistakes  
by Eugene Litvynov [04.19.19]
Hey game devs, I would like to share my story of a game launch. I would like to tell about traps, lie in wait for indie-developer while he works with publisher.
Business/Marketing, Production, Indie, Smartphone/Tablet


Deep Silver Volition — Champaign, Illinois, United States
[04.24.19]
Senior Producer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior Producer


tinyBuild LLC — Bellevue, Washington, United States
[04.24.19]
Game Producer
Game Producer in tinyBuild's publishing division in Downtown Bellevue

Sony PlayStation — San Mateo, California, United States
[04.23.19]
Sr. Manager, Competitive Gaming (North America)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. Manager, Competitive Gaming (North America) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative However, with a focus on driving and executing regional activities and goals. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional governance, cross-functional partnership and advocacy.

Square Enix Co., Ltd. — Tokyo, Japan
[04.22.19]
Experienced Game Developer


DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
3D Animator: Full-time Digital Art and Animation Faculty Position DigiPen Institute of Technology, Redmond, WA campus

DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
Game Art Production Artist: Full-time Digital Art and Animation Faculty position DigiPen Institute of Technology, Redmond, WA campus

Remedy Entertainment — Espoo, Finland
[04.19.19]
Technical Producer


Embodied Inc. — Pasadena, California, United States
[04.18.19]
Lead Quality Assurance Tester


Krillbite Studio — Oslo, Norway
[04.12.19]
Producer