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June 12, 2021
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Bethesda to scrap Fallout 76 battle royale mode 'Nuclear Winter' as players lose interest  
by Chris Kerr [06.11.21]
Bethesda will scrap Fallout 76's battle royale mode 'Nuclear Winter' later this year due to dwindling player interest.
Business/Marketing, Production, Console/PC

Microsoft CEO says the company is 'all-in on gaming' and wants to democratize play  
by Chris Kerr [06.10.21]
Microsoft CEO Satya Nadella has explained the company as a whole is "all-in on gaming" during an interview with Xbox chief Phil Spencer.
Business/Marketing, Design, Programming, Production, Console/PC

Blog: An interactive choose-your-own debugging story  
by Chris Kerr [06.10.21]
The tricky thing with writing about debugging is that it's such a hands-on experience. So, I decided to try something else: a Choose-Your-Own-Adventure about debugging in The Machinery.
Programming, Production

Get a job: Insomniac Games is hiring a Concept Artist  
by Staff [06.09.21]
Insomniac Games is searching for a Sr. Concept Artist, responsible for creating pre-visualization work.
Programming, Production, Recruitment

Ubisoft will transition to a hybrid work system after the pandemic  
by Chris Kerr [06.09.21]
Recently appointed chief people officer Anika Grant said the majority of Ubisoft staff will be given the opportunity to balance home and office work via a hybrid system.
Business/Marketing, Production, Console/PC

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
Programming, Production, Smartphone/Tablet, Video


Game Dev Digest Issue #98 - Multiplayer, starting shaders and more!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, VR

Data dive: anatomy of a Steam game launch  
by Simon Carless [12.31.69]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Business/Marketing, Design, Production, Console/PC, Indie

Why The Science of Game Design Matters 3
by Josh Bycer [12.31.69]
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".
Design, Production, Console/PC, Indie, Smartphone/Tablet

Can paid ads for PC/console games give you positive ROI?  
by Simon Carless [12.31.69]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Business/Marketing, Design, Production, Console/PC, Indie

Espresso Tycoon Devlog - new features  
by Joanna Berezowska [12.31.69]
Let us present you some new features that we’ve been working on in Espresso Tycoon - we're adding emotions and movements to the characters, a life around the coffee shop and new decoration items.
Production, Console/PC

Video game charts: a series of lenses  
by Simon Carless [12.31.69]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie


Eyestorm Creative — Los Angeles, California, United States
[06.11.21]
Post Producer


Skybound — Los Angeles, California, United States
[06.11.21]
Producer (Games)


Fishermen Labs — Los Angeles, California, United States
[06.08.21]
AR/VR Technical Lead
Fishermen Labs is looking for a full-time AR/VR Technical Lead who can help drive our efforts to bring enriching augmented and virtual reality experiences into the world.

Square Enix Co., Ltd. — Tokyo, Japan
[06.08.21]
Experienced Game Developer


Genvid Technologies — CA/WA/NY, California, United States
[06.08.21]
Team Lead (Partner Services)
Team Lead (Partner Services)

Genvid Technologies — CA/WA/NY, California, United States
[06.08.21]
Technical Project Manager
Technical Project Manager

Airship Syndicate — Austin, Texas, United States
[06.07.21]
Technical Artist - Character


Airship Syndicate — Austin, Texas, United States
[06.07.21]
Art Outsource Producer


Genvid Technologies — CA/WA/NY, California, United States
[06.07.21]
Senior Producer


SideFX — Toronto, Ontario, Canada
[06.07.21]
Senior Houdini Technical Artist (Games) - Updated