Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 2, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Dauntless dev Phoenix Labs opens two new studios to support growth  
by Chris Kerr [12.02.20]
Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
Business/Marketing, Production, Console/PC

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Business/Marketing, Production, Indie, Social/Online

Blog: Key ingredients for compelling video game characters  
by Gamasutra Community [12.01.20]
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games.
Design, Production

Blog: How to fix miscommunication issues in your team 2
by Gamasutra Community [12.01.20]
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Business/Marketing, Production

Implementing raytraced shadows in The Riftbreaker  
by Gamasutra Community [12.01.20]
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we used.
Design, Production

Universal Studios Japan will open Super Nintendo World in February  
by Chris Kerr [11.30.20]
Universal Studios Japan will open Super Nintendo World on February 4, 2021 after some delays.
Business/Marketing, Production


Indie History of Nimoyd: Two Friends and Their Search for that Awesome Whoa Whoa Game Idea  
by Rafael Wawer [12.01.20]
Nimoyd is not only a game – but an indie story about two friends who were searching for that one awesome game idea. When we almost gave up on Xmas 2018, it clicked. We quit freelancing in 2019. Today, a small team. But it started humble, with 2 friends.
Business/Marketing, Design, Production, Indie

Enemy settlements mechanics for car games  
by Hernan Smicht [11.30.20]
Elements we constructed for destroying and defending enemy bases by shooting from a car.
Design, Production, Indie

How to Decide if Partnering with a Publisher is Worth it for Your Next Game  
by Andrej Kovacevic [11.30.20]
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.
Business/Marketing, Production, Console/PC, Indie

How to Fix Miscommunication Issues in Your Team 2
by Ryan Sumo [11.30.20]
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Business/Marketing, Production, Indie

Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

The one key Steam stat that you're not checking... 4
by Simon Carless [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Business/Marketing, Design, Production, Console/PC, Indie


Remedy Entertainment — Espoo, Finland
[12.02.20]
Senior Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[12.02.20]
Development Manager (Tech)


Square Enix Co., Ltd. — Tokyo, Japan
[12.01.20]
Experienced Game Developer


Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]
Producer


Atlas Mission, by Learning Yogi (*** Award-Winning Edtech Startup ***) — Anywhere, Remote, Remote
[11.30.20]
Senior Game Designer


Remedy Entertainment — Espoo, Finland
[11.27.20]
Development Manager (Xdev Team)


Wooga GmbH — Berlin, Germany
[11.26.20]
(Senior) QA Automation Engineer


Wooga GmbH — Berlin, Germany
[11.26.20]
Head of QA Engineering


Gameforge AG — Karlsruhe, Germany
[11.26.20]
Lead Game Design


Gameforge AG — Karlsruhe, Germany
[11.25.20]
Senior Game Designer