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February 25, 2021
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Last call to sign up for GDC Masterclass!  
by Staff [02.25.21]
It's your last chance to register for GDC Masterclass. Don't delay!
Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet

Mobile studio BebopBee nets $2 million to boost live ops and user acquisition  
by Chris Kerr [02.25.21]
California-based mobile studio BebopBee has secured $2 million in funding to drive user acquisition and build out its live ops.
Business/Marketing, Production, Smartphone/Tablet

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler  
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Deep dive: how Steam followers and wishlists relate  
by Gamasutra Staff [02.24.21]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Business/Marketing, Design, Production, Console/PC, Indie

Tencent grabs minority stake in TerraTech developer Payload Studios  
by Chris Kerr [02.24.21]
Payload said the cash will be used to expand its team and develop new titles with its "signature community-driven model.
Business/Marketing, Production, Console/PC

Thunderful acquires Bridge Constructor publisher Headup for $13.3 million  
by Chris Kerr [02.24.21]
Headup is best known as the publisher behind the Bridge Constructor franchise, and has also worked on the special edition releases of titles like Limbo and The Binding of Issac.
Business/Marketing, Production, Console/PC, Smartphone/Tablet


Assassin's Creed vs. Feature Creep  
by Aidan Herron [12.31.69]
Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?
Design, Production, Console/PC, Serious

Deep dive: how Steam followers and wishlists relate  
by Simon Carless [12.31.69]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Business/Marketing, Design, Production, Console/PC, Indie

Building Killer Player Support Operations — CRM Software  
by Pascal Debroek [12.31.69]
CRM software allows you to scale your Player Support operations with ease and efficiency. But how do you choose the right one? The following blog post aims to shed some light on how to improve the Player Experience by choosing the right tool for the job.
Business/Marketing, Production

Year 4: My full time indie developer life 2
by Kevin Giguere [12.31.69]
Welcome to the forth edition of my annual blog post where I go through my life as a full time game developer and try to draw lessons from my successes and failures, both for myself and hopefully for you guys as well.
Business/Marketing, Programming, Production, Art, Console/PC, Indie

How does your game boost its 'long tail'?  
by Simon Carless [12.31.69]
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.
Business/Marketing, Design, Production, Console/PC, Indie

Killing Your Babies (Part 1/2) — A Gaming CEO’s Guide to Pivoting and Re-Energizing Your Team  
by Richard Warren [12.31.69]
A venture-backed indie team's story on moving on from our first passion project. Written by our CEO, Colin Feo.
Business/Marketing, Design, Programming, Production, Console/PC


Wooga GmbH — Berlin, Germany
[02.25.21]
Senior QA Test Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[02.24.21]
Producer


Remedy Entertainment — Espoo, Finland
[02.24.21]
Outsourcing Manager


Remedy Entertainment — Espoo, Finland
[02.23.21]
Senior Development Manager (Xdev Team)


Jackbox Games, Inc. — Chicago, Illinois, United States
[02.22.21]
International Games Lead


DigiPen Institute of Technology — Redmond, Washington, United States
[02.19.21]
Curriculum Developer in Visual Effects for Real-Time Engines


Ringtail Interactive — Stockholm, Sweden
[02.19.21]
Product Manager (F2P)


Deep Silver Volition — Champaign, Illinois, United States
[02.19.21]
Studio Production Director


Gameforge AG — Karlsruhe, Germany
[02.19.21]
Senior Game Designer


Gameforge AG — Karlsruhe, Germany
[02.19.21]
Lead* Game Design