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August 23, 2019
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Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [08.21.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Get up to speed on how AR/VR is transforming healthcare at XRDC!  
by Staff [08.21.19]
Healthcare as we know it is evolving to incorporate all sorts of cutting-edge AR/VR/MR technologies, and there's no better place to learn all about it than XRDC in San Francisco this October!
Business/Marketing, Design, Production

Denuvo launches new mobile game security solution to help devs prevent tampering  
by Chris Kerr [08.20.19]
Game security company Denuvo as launched a new Mobile Game Protection solution to help developers and publishers prevent their smartphone games from being tampered with. 
Business/Marketing, Production, Smartphone/Tablet

Phoenix Labs acquires Bot School Inc to further Dauntless cross-play efforts  
by Chris Kerr [08.20.19]
Phoenix Labs, the Vancouver-based studio behind Dauntless, has acquired game and platform developer Bot School Inc for an undisclosed fee.
Business/Marketing, Production, Console/PC

Get a job: Join Heart Machine as a Studio Manager  
by Staff [08.19.19]
Heart Machine is looking for a details-oriented person who is incredibly organized, energetic, and quick to solve problems.
Production, Recruitment


How to Fail in F2P Mobile Games Publishing, Part 1  
by Matthew Emery [08.22.19]
95% of mobile F2P games are unprofitable. In this series of articles, I’ll share my insights on the most common reasons why mobile games don’t reach profitability. To kick things off, let’s start with: starting development without a clear business c
Business/Marketing, Design, Production, Smartphone/Tablet

Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch  
by Vladimirs Slavs [08.21.19]
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.
Business/Marketing, Programming, Production, Indie

Get To Know The WeChat Mini Game Infrastructure  
by Luke Stapley [08.21.19]
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.
Programming, Production, Smartphone/Tablet

Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Street Smarts VR — San Antonio, Texas, United States
[08.21.19]
Senior Producer/Game Designer


Guerrilla Games — Amsterdam, Netherlands
[08.21.19]
Senior Producer
Our producers are the heart of the studio and ensure all Guerrillas work in sync to deliver the best results within the most ideal timeframe. As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.

Deep Silver Volition — Champaign, Illinois, United States
[08.21.19]
Senior Producer


Deep Silver Volition — Champaign, Illinois, United States
[08.21.19]
Project Manager


Sucker Punch Productions — Bellevue, Washington, United States
[08.20.19]
Producer


Heart Machine — Culver City, California, United States
[08.19.19]
Studio Manager


iGotcha Studios — Stockholm, Sweden
[08.19.19]
Mid - Senior Producer


Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
[08.16.19]
Lead Real-time VFX


Square Enix Co., Ltd. — Tokyo, Japan
[08.16.19]
Experienced Game Developer


Digital Extremes Ltd. — London, Ontario, Canada
[08.08.19]
Senior Project Manager