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May 27, 2020
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Game companies in Spain to benefit from $21.9 million in protective financing  
by Chris Kerr [05.26.20]
The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry. 
Business/Marketing, Production

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Production, Art, Indie, Video, Vault

Don't Miss: Mafia 3 and the value of putting game developers in a box 2
by Alex Wawro [05.19.20]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Design, Production

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Business/Marketing, Production, Smartphone/Tablet

Minecraft developer Mojang rebrands as Mojang Studios  
by Chris Kerr [05.18.20]
Minecraft maker Mojang has rebranded to better reflect its current status as a multi-studio operation.
Business/Marketing, Production


‘Our Prototype is a Success, Now what?’  
by Peter Adamondy [05.26.20]
Our prototype is a success, now what? On testing prototypes at game shows, the beauty of simplicity in games and last but not least, about fears that every game designer/entrepreneur must face when remaking the legendary game.
Business/Marketing, Design, Production, Console/PC, Indie

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why New Players Matter to Indie Developers  
by Josh Bycer [05.26.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
Business/Marketing, Design, Production, Console/PC, Indie, VR

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More!  
by Mike Marrone [05.22.20]
Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More! The latest from the free weekly Unity3d/gamedev newsletter.
Audio, Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

It cost $2923.90 to develop Hexicon, our word game. This is how we spent it. 1
by Christian Kasilag [05.22.20]
We break down our $2923.90 development cost and explain why we spent money in various categories.
Business/Marketing, Production, Serious, Indie, Smartphone/Tablet


Square Enix Co., Ltd. — Tokyo, Japan
[05.26.20]
Experienced Game Developer


XSEED Games — Torrance, California, United States
[05.26.20]
Localization Editor


Visual Concepts — Agoura Hills, California, United States
[05.25.20]
Technical Producer


Heart Machine — Culver City, California, United States
[05.21.20]
Quality Assurance Manager


Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[05.21.20]
Digital Producer
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series.

Visual Concepts — Agoura Hills, California, United States
[05.20.20]
Producer