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November 14, 2019
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Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Staff [11.14.19]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Production, Console/PC

Video: Inside Far Cry Primal's character pipeline and customization tech  
by Staff [11.14.19]
In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
Production, Art, Console/PC, Video, Vault

Oculus and Unity team up for free course on VR game development  
by Alissa McAloon [11.13.19]
Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
Audio, Business/Marketing, Design, Programming, Production

Don't Miss: The Binding of Isaac postmortem 26
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing, Design, Programming, Production, Art, Indie

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Prey dev Human Head Studios closes, is immediately revived by Bethesda 3
by Chris Kerr [11.13.19]
Prey and Rune developer Human Head Studios has shut down, only to be almost immediately revived by Fallout and The Elder Scrolls publisher Bethesda Softworks.
Business/Marketing, Production


5 Tips For Making Your First VR Game  
by Nadya Primak [11.14.19]
About a year ago, I released my game Nightcrawler VR Bowling on Steam. I learned a lot and hope to share what I learned here. Your first VR experience won’t be perfect, but with these tips you can have a smoother start and learn a little bit faster.
Production, VR

Steam search suggestions & premium positioning 2
by Simon Carless [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

10 Tips for Game Jam Success  
by Nadya Primak [11.12.19]
Over the years I have participated in several game jams. I don’t regret getting involved in any of them, but there were definitely some disappointments along the way that I think could have been avoided if I had done a bit more research.
Design, Programming, Production, Indie

Interview with a Senior Game Producer 1
by Riley Roberts [11.11.19]
This is an interview with Christin Overton, a Senior Producer at Big Fish Games.
Production, Smartphone/Tablet

Composing Iconic Theme Music for The Dark Eye video game  
by Winifred Phillips [11.11.19]
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


LOKO AI — Worldwide, California, United States
[11.13.19]
Senior Unreal Engine Developer
Senior Unreal Engine Developer

PortalOne, Inc. — Oslo, Norway
[11.12.19]
Game Producer
Seeking Game Producer for exciting new category of "Hybrid Games"

Insomniac Games — Burbank, California, United States
[11.11.19]
Sr. Project Manager
Insomniac Games - Sr. Project Manager

Digital Extremes Ltd. — London, Ontario, Canada
[11.11.19]
Senior Project Manager


School of Design and Creative Technologies at The University of Texas at Austin — Austin, Texas, United States
[11.11.19]
Chair of the Department of Arts and Entertainment Technologies


iGotcha Studios — Stockholm, Sweden
[11.11.19]
Senior Game Designer


Square Enix Co., Ltd. — Tokyo, Japan
[11.10.19]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[11.09.19]
Producer


Insomniac Games — BURBANK, California, United States
[11.08.19]
Sr Outsourcing Project Manager
Sr Outsourcing Project Manager wanted for Insomniac Games

USC School of Cinematic Arts — Los Angeles, California, United States
[11.05.19]
Computer Services Consultant II