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Rockstar debacle prompts devs to spotlight their crunch-free games  
by Chris Kerr [10.17.18]
One particularly interesting response to the Rockstar debacle came from Vlambeer co-founder Jan Willem Nijman, who implored his fellow devs to spotlight their crunch-free projects.
Business/Marketing, Design, Production

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sega credits strong localizations for jump in worldwide game sales 1
by Alissa McAloon [10.16.18]
The latest shareholder report dives into the nitty-gritty details of the company’s future plans, but its stance on localization is worth calling attention to. 
Production, Console/PC

Don't Miss: Double Fine's postmortem of Brutal Legend 23
by Staff [10.16.18]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Design, Programming, Production, Console/PC

Submissions are now open for the GDC 2019 Tutorials!  
by Staff [10.16.18]
Hey devs, GDC 2019 has put out a call for submissions of lectures and panels that would be a good fit for 6 of the conference's popular Tutorials, from the Level Design Workshop to eSports Day!
Design, Production, Art, Console/PC, Indie, GDC

Bandai Namco agrees to European distribution deal for Cyberpunk 2077  
by Chris Kerr [10.16.18]
Bandai will be responsible for distributing and promoting the open-world RPG in 24 countries, including France, Germany, Spain, Italy, and the UK. 
Business/Marketing, Production, Console/PC


Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology  
by Lauren Irvine [10.17.18]
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.
Design, Programming, Production, VR


Clashing Business Models and the Videogame Industry’s ‘Runtime Error’  
by Oz Gore [10.16.18]
Hoping to increase uptake, manufacturers promote shorter console lifespans and a future of streaming devices. With publishers moving towards ‘games-as-service’ and longer development per product, developers might find they face an industry out of sync
Business/Marketing, Programming, Production, Console/PC

The Importance of Localization  
by Antti Kananen [10.15.18]
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.
Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet

Reviewer Isolationism for Hobbyist Reviewers  
by Michael Heron [10.15.18]
Whether or not board game reviewers should silo themselves away from other perspectives or not, it's a concept that can be difficult to fully realise when you review only for a hobby.
Business/Marketing, Design, Production

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Simon Carless [10.14.18]
This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
[10.17.18]
Senior Real-time VFX Artist


Square Enix Co., Ltd. — Tokyo, Japan
[10.17.18]
Experienced Game Developer


University of Utah — Salt Lake City , Utah, United States
[10.16.18]
Assistant/Associate/Professor (Lecturer)


Funcom — Raleigh, North Carolina, United States
[10.16.18]
External Producer
Funcom is looking to hire a talented External Producer based in Oslo, Norway to handle the management of the company’s publishing projects. Opportunity locations: Raleigh, NC USA & Oslo, Norway The role’s responsibilities include the continuous communication with developers, the management of work pipelines, project finances, team management, internal and external resource management and the successful timely launch of the projects/titles.

innogames — Hamburg, Germany
[10.16.18]
Senior Product Manager for a New Mobile Strategy MMO


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Production Director


Wevr — Venice, California, United States
[10.15.18]
Senior Engineer - Unreal Engine
Wevr is hiring a Senior Unreal Engine Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.15.18]
Shader Engineer
Wevr is hiring a Shader Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.15.18]
Senior Game Engineer
Wevr is hiring a Senior Game Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.15.18]
Lead Environment Artist
Wevr is hiring a Lead Environment Artist for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time