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April 17, 2021
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Devs can now check out Epic Games' MetaHuman Creator, now in early access  
by Alissa McAloon [04.15.21]
Epic Games is slowly opening up access to its MetaHuman Creator, a browser and cloud-based tool that allows devs to create high-fidelity (and fully rigged!) human models in a matter of minutes.
Art, Console/PC, Video

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Hinterland Studio is hiring an Art Director  
by Staff [04.07.21]
In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players.
Art, Recruitment

Resident Evil Village director shares the process behind creating its imposing antagonist  
by Alissa McAloon [04.06.21]
In a larger interview with IGN, Resident Evil Village director Morimasa Sato notes that the setting of the upcoming horror game was built around the character concepts that emerged, similar, he says, to Resident Evil 4.
Design, Art, Console/PC

Blog: Out of Weakness, Strength - The Three Ds of Narrative Design  
by Gamasutra Community [04.05.21]
An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration.
Design, Art, Console/PC


Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Game Dev Digest Issue #89 - Code Driven  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike  
by Tommy Thompson [12.31.69]
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Design, Programming, Art, Serious, Indie


Tactic Studios — London, Ontario, Canada
[04.16.21]
Senior Character Artist
Senior Character Artist

Airship Syndicate — Austin, Texas, United States
[04.16.21]
Senior Character Artist


Insomniac Games — Burbank, California, United States
[04.14.21]
Lead Character Artist
Insomniac Games - Lead Character Artist

Insomniac Games — Burbank, California, United States
[04.14.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

University of the Incarnate Word — San Antonio, Texas, United States
[04.14.21]
Assistant Professor or Instructor of 3D Animation


Talofa Games — Cupertino, California, United States
[04.14.21]
Game Server Engineer


505 Games — Calabasas, California, United States
[04.14.21]
Senior Product Marketing Manager: Free-to-Play
The Senior Product Marketing Manager will be joining a close-knit team of experienced professionals to bring free-to-play titles on mobile, console, and PC to market. The ideal candidate is classically trained in brand development and marketing to lead efforts that will capture the attention of gamers. This role will work closely with internal teams including Product Management, User Acquisition, Creative Services, Community, and PR, as well as external partners to elevate consumer positioning, branding, and promotions of our free-to-play portfolio of games.

Sony PlayStation — San Diego, California, United States
[04.13.21]
Technical Artist
Technical Artist

Sony PlayStation — San Diego, California, United States
[04.13.21]
Senior VFX Artist
Senior VFX Artist

Sony PlayStation — San Diego, California, United States
[04.13.21]
Senior Environment Artist
Senior Environment Artist