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June 12, 2021
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Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [06.08.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Design, Programming, Production, Art, Console/PC

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Business/Marketing, Design, Production, Art, Console/PC, Indie

At GDC 2021, you can dive into the moody art of Sea of Solitude  
by Staff [06.01.21]
Check out the process for creating Sea of Solitude’s moody art at GDC 2021.
Art, Console/PC, GDC

At GDC 2021 you can learn from the incredible art direction of IKEA  
by Staff [05.28.21]
See how furniture seller IKEA manages its 3D processes in this upcoming GDC 2021 session.
Art, Console/PC, GDC

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [05.27.21]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Design, Programming, Production, Art, Console/PC

Go behind the fully diegetic UI of Hardspace: Shipbreaker at GDC 2021  
by Staff [05.27.21]
Blackbird Interactive’s Vidhi Shah will break down the creation of Hardspace Shipbreaker’s user interface at the all-digital GDC 2021.
Art, Console/PC, GDC


Introduction to The P3 Optimization Framework  
by Ruben Torres Bonet [12.31.69]
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

What Software is Used to Create VFX for Games?  
by Starloop Studios [12.31.69]
Captivating visual experiences and high definition are increasingly sought after by players around the world. Easy access to the Internet, the advent of state-of-the-art technology, and the high performance of video game devices have led to an increase in
Design, Art

Center for Learning Unlimited and filmmaker Matty Rich unite to slay the video game industry  
by Marlene Sharp [12.31.69]
Acclaimed filmmaker Matty Rich aligns with The Center for Learning Unlimited to slay the video game industry via the writing and animating talent of autistic adults
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Rendered #5: NVIDIA Omniverse and a Volumetric Video Standards Association  
by Kyle Kukshtel [12.31.69]
Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats
Business/Marketing, Programming, Production, Art, Console/PC, VR

Game Dev Digest Issue #96 - Programming and preparing your game  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #96 - Programming and preparing your game. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

7 Questions You Should Ask (and Answer!) Before Creating a Trailer For Your Game  
by Alexander Murauski [12.31.69]
So, you've got a great game ready for launch and now you need a promotional video for it? Well, first off - kudos on the accomplishment! After all that creative brainstorming and dashing out of ideas running the gamut, it's now decision time.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


California College of the Arts — San Francisco, California, United States
[06.11.21]
Unranked, Adjunct Faculty, Animation Program


Insomniac Games — Burbank, California, United States
[06.11.21]
Lead Character Artist
Insomniac Games - Lead Character Artist

Part Time Evil — Austin, Texas, United States
[06.10.21]
3D ENV ARTIST- CONTRACT


Genvid Technologies — CA/WA/NY, California, United States
[06.10.21]
Senior UX Designer
Senior UX Designer

innogames — Hamburg, Germany
[06.10.21]
Concept Artist - New Mobile Game


Breda University of Applied Sciences — Breda, Netherlands
[06.09.21]
Lecturers/ Instructors in Game Art (part-time / full-time)


Insomniac Games — Burbank, California, United States
[06.08.21]
Concept Artist
Senior Concept Artist - Insomniac Games

Insomniac Games — Burbank, California, United States
[06.08.21]
Character Artist
Insomniac Games - Character Artist

Insomniac Games — Burbank, California, United States
[06.08.21]
Senior Hard Surface Outsource Artist
Insomniac Games - Senior Hard Surface Outsource Artist

innogames — Hamburg, Germany
[06.08.21]
Team Lead Community Management