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November 12, 2019
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Get a job: Be a Lighting Artist at Insomniac Games  
by Staff [11.11.19]
The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
Art, Console/PC, Recruitment

Get a lesson in procedural destruction from the Control devs at GDC!  
by Staff [11.11.19]
GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
Programming, Art, Console/PC, GDC

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Business/Marketing, Art, Console/PC

Come to GDC and see how Indivisible's striking art style was achieved!  
by Staff [11.08.19]
Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved!
Art, Indie, GDC

Get a job: Simutronics is hiring an Assistant Technical Artist  
by Staff [11.07.19]
Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment


Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 10, Growing through love of Woz!  
by Jeremy Alessi [11.07.19]
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Why developers love the Nintendo Switch as much as gamers do  
by Elijah Freeman [11.06.19]
Virtuos worked with Bandai Namco, Ubisoft, and Obsidian on co-developing Dark Souls, Starlink, and The Outer Worlds for the Nintendo Switch respectively. Andy Fong, Studio Technical Director at Virtuos, gives his top tips on developing games for Switch
Design, Art, Console/PC

The Indie Dev's Guide to the Chinese Market  
by Damien Yoccoz [11.04.19]
Article outline 1 - Characteristics of the Chinese gaming market 2 - Four ways to reach a Chinese audience 3 - Anatomy of a game designed for the Chinese market 
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Simon Carless [11.03.19]
This week's roundup includes impressions and reviews of a whole bunch of big holiday titles, from Death Stranding through Luigi's Mansion 3 to Modern Warfare and beyond, as well as neat pieces on food in games, Junji Ito's influence on our medium, & lots
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 9, Untitled Goose Game, Mode 7, and a Memory Leak!  
by Jeremy Alessi [10.31.19]
In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:
Business/Marketing, Design, Programming, Art, Console/PC, Indie


Evening Star — Los Angeles, California, United States
[11.11.19]
Technical Artist


Insomniac Games — Burbank, California, United States
[11.11.19]
Lighting Artist
Insomniac Games - Lighting Artist

iGotcha Studios — Stockholm, Sweden
[11.11.19]
Senior Game Designer


Insomniac Games — BURBANK, California, United States
[11.08.19]
Sr Outsourcing Artist
Insomniac Games is looking for Senior Outsourcing Artists

Insomniac Games — Burbank, California, United States
[11.08.19]
Outsourcing Artist
Insomniac Games is looking for Outsourcing Artists in CA

Sony PlayStation — San Diego, California, United States
[11.08.19]
Environment Outsource Review Artist
Environment Outsource Review Artist

Sony PlayStation — San Diego, California, United States
[11.08.19]
Concept Artist
Concept Artist

Sony PlayStation — San Diego, California, United States
[11.08.19]
Character Rigging Supervisor
Character Rigging Supervisor

Simutronics Corp — Maryland Heights, Missouri, United States
[11.08.19]
3D Character Artist
Simutronics is expanding its awesome team and we are looking for a great Character Artist who can bring our character concepts to life through highly detailed and realistic art assets.

Pennsylvania State University — University Park, Pennsylvania, United States
[11.07.19]
3D Graphic Artist