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September 23, 2019
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Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Don't Miss: How Everything connects the arts of animation and game design  
by Alissa McAloon [09.19.19]
There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview
Design, Art, Indie

Get a job: Sony PlayStation is hiring a Lead Character Rigger  
by Staff [09.18.19]
We are looking for a Rigging Lead to join our sunny San Diego, CA development team.
Art, Console/PC, Recruitment

Don't Miss: Writing Firewatch, and capturing the beauty of being alone 3
by Roy Graham [09.18.19]
"People go to Wyoming because they're captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don't really get rid of for the rest of your life."
Design, Art, Indie

Don't delay: Pitch your best AR/VR talks for VRDC at GDC 2020!  
by Staff [09.17.19]
Hey game makers, quick reminder today that organizers of the 2020 Game Developers Conference are still accepting VRDC talk submissions -- but only until Monday, September 30th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, GDC


Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

TOP 5 Game Porting Tips for the Nintendo Switch  
by Veronika Chebotareva [09.20.19]
Why game publishers and developers are still about to port their smash titles to Nintendo Switch? The main reason is the huge potential audience reach. And that is exactly the qualitative porting that is a decisive factor of the game's success on Switch.
Business/Marketing, Design, Programming, Production, Art, Console/PC

PixelCast 1  
by Jeremy Alessi [09.20.19]
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How we estimate projects in our game art outsourcing studio  
by Tom Safarov [09.16.19]
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.
Design, Production, Art, Console/PC, Smartphone/Tablet

How Combining Soft Skills and Technical Expertise will Advance Your Video Game Development Career  
by Jori Hamilton [09.16.19]
Every game company has specific requirements you’ll need to meet before they’ll hire you as a game designer. The number one requirement listed on those job listings (72%) was communication skills. Why do soft skills matter in video game development?
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Insomniac Games — Burbank, California, United States
[09.20.19]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

innogames — Hamburg, Germany
[09.20.19]
PHP Developer - Tribal Wars


innogames — Hamburg, Germany
[09.20.19]
Java Software Developer - New Mobile Game


Big Red Button Entertainment — El Segundo, California, United States
[09.19.19]
Rigger, Technical Animator


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
UI Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
Senior Lighting Artist


Insomniac Games — Burbank, California, United States
[09.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

innogames — Hamburg, Germany
[09.19.19]
Unity Software Developer - Core


BonusXP — Dallas, Texas, United States
[09.19.19]
Art Director


Sony PlayStation — San Diego, California, United States
[09.18.19]
Lead Character Rigger
Lead Character Rigger