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March 19, 2019
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GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The Animation Exchange is hosting a day of dev talks on Twitch  
by Alissa McAloon [03.15.19]
The Animation Exchange is returning to Twitch for a third year to offer a free talks on different animation technology and techniques.
Art

Video: An in-depth look at the animation of Agents of Mayhem  
by Staff [03.14.19]
In this 2017 GDC talk, Volition's Michael Jungbluth goes in-depth on every aspect of the animation process for Agents of Mayem.
Art, Console/PC, Video

Get a job: Big Blue Bubble is hiring a Senior 3D Artist  
by Staff [03.14.19]
The team is looking for a  Senior 3D Artist who enjoys solving problems, learning new technologies, and working with others in a collaborative environment.
Art, Recruitment

Don't Miss: How Neopets has influenced a generation of game developers  
by Staff [03.14.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie


Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Lone Hero Dev Journal 1 | Our new game  
by Petter Dahne [03.18.19]
Lone Hero Studios is a three-people team from Sweden. This is our first dev journal and here we are going to share what we are working on and the progress we are making. Anyway, today I want to introduce our new game!
Production, Art, Indie

Video Game Deep Cuts: The Flappy Division Bell Is Ringing   
by Simon Carless [03.17.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Complete Level Design Processes: Shaping a Cogmind Experience 2
by Josh Ge [03.13.19]
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
Design, Programming, Production, Art, Console/PC, Serious, Indie

Copyright’s Owners Must Register Before Enforcing Their Rights. An Enforcement of an Age Old Rule, and the End of a Circuit Split.  
by Zac Rich [03.13.19]
On Monday, March 4 2019, the United States Supreme Court resolved a long-standing circuit split regarding when a party can sue for copyright infringement.
Audio, Business/Marketing, Design, Production, Art

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Simon Carless [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Game Mechanic Studios — North Hollywood, California, United States
[03.19.19]
Senior 3D Environment Artist
Senior 3D Environment Artsist

Insomniac Games — Durham, North Carolina, United States
[03.18.19]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist, NC Studio

Phosphor Studios — Chicago, Illinois, United States
[03.15.19]
UI Artist


Pixel Pool — Portland, Oregon, United States
[03.15.19]
Software Developer (Unreal Engine 4, Blueprint, C++)


Skybox Labs — Vancouver, British Columbia, Canada
[03.15.19]
Senior Gameplay Animator
Senior Gameplay Animator | Halo Infinite

Phosphor Studios — Chicago, Illinois, United States
[03.15.19]
Senior Gameplay Programmer


CG Spectrum — ONLINE/REMOTE, California, United States
[03.15.19]
Game Design Instructor (Online/Remote)
Full time or Part Time - Game Design Instructor (Online/Remote)

Wargaming Sydney — Broadway, New South Wales, Australia
[03.14.19]
Senior Technical Artist
Wargaming Sydney is looking for a Senior Technical Artist to join our talented team of game creators as they embark in creating the next big free-to-play PC title from Wargaming.

Heart Machine — Los Angeles, California, United States
[03.14.19]
Level Designer
If you’re an incredibly capable level design with ample spacial reasoning skills, a strong sense of storytelling, great sense of pacing and an eye for good compositions in 3d, please reach out to us!

Psyonix — San Diego, California, United States
[03.14.19]
UI Lead
Psyonix, an independent video game developer located in downtown San Diego, is looking for an experienced UI Lead to oversee interface design and development on Rocket League! You will be working with our established team of UI artists and programmers to maintain and improve existing features as well as supervise the concept, design, and implementation of future features for Rocket league and Rocket League China. You will champion the user experience by guiding the player-facing design of even the most complex systems to gratifying interactions that are intuitive to use across all platforms and input devices.