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January 23, 2020
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Gabby DaRienzo wants to talk about burnout  
by Staff [01.23.20]
Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
Production, Art, Indie, GDC

Get a job: Tenacious Entertainment is hiring a UI Artist/Designer  
by Staff [01.21.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join our passionate team in Bellevue, Washington
Design, Art, Smartphone/Tablet, Recruitment

Video: A performance and memory postmortem of Middle-earth: Shadow of War  
by Staff [01.21.20]
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
Production, Art, Console/PC, Video, Vault

Attend GDC for an inside look at the art design of Total War: Three Kingdoms  
by Staff [01.21.20]
The latest Total War game pushed developer Creative Assembly to completely reimagine the series' look and UI, and at GDC 2020 in Mach you'll have the opportunity to learn how the team pulled it off!
Art, Console/PC, GDC

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Between Realms: what it was and what it had become  
by Tony Vilgotsky [01.22.20]
The story of how Ovva Games came up with the game Between Realms.
Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Dark Lord is among us! - Part 2  
by Randell Trulson [01.17.20]
Building “NATAS”, the Devil’s easy bake oven
Programming, Production, Art

Game Dev Digest Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML  
by Mike Marrone [01.17.20]
Game Dev Digest. The free weekly Unity game dev newsletter. Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML.
Audio, Design, Programming, Art, Indie

The Dark Lord is among us!  
by Randell Trulson [01.15.20]
I got a new super powerful render box named Natas!
Production, Art, Console/PC

Evolution of Pokemon Designs - Gen 1  
by Caleb Compton [01.14.20]
Pokemon designs have changed a lot over the last 23 years. In this series I look at how they have evolved based on design trends, developer interviews, and technical limitations. This first entry looks at the games that started it all - generation 1.
Design, Art, Console/PC


Gear Inc. — Hanoi, Vietnam
[01.23.20]
[Vietnam] Game Designer


ArtCraft Entertainment, Inc. — Austin, Texas, United States
[01.22.20]
VFX Artist
PopcornFX VFX Artist needed for Austin Studio

Health Scholars — Westminster, Colorado, United States
[01.22.20]
Technical Artist


Health Scholars — Westminster, Colorado, United States
[01.22.20]
Technical Animator


innogames — Hamburg, Germany
[01.22.20]
PHP Game Developer - Grepolis


Tenacious Entertainment — Bellevue, Washington, United States
[01.21.20]
UI Artist / Designer


Digital Extremes Ltd. — London, Ontario, Canada
[01.21.20]
Intermediate/Senior FX Artist


Digital Extremes Ltd. — London, Ontario, Canada
[01.21.20]
Senior Lighting Artist


Insomniac Games — Burbank, California, United States
[01.21.20]
VFX Artist
Insomniac Games - VFX Artist

Insomniac Games — Burbank, California, United States
[01.21.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist