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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Get a job: Capcom Vancouver is looking for a VFX Artist  
by Staff [08.15.18]
Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation.
Art, Recruitment

Don't Miss: How Gone Home's design constraints lead to a powerful story 12
by Staff [08.15.18]
The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.
Design, Art, Console/PC

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Obsidian Entertainment is hiring a Junior Lighting Artist  
by Staff [08.10.18]
Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for its next RPG.
Art, Recruitment


Game Designer Spotlight: Shigeru Miyamoto  
by Caleb Compton [08.14.18]
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Business/Marketing, Design, Art

Game Developers Diaries. Crush of Bones  
by Andrei Semiankovich [08.13.18]
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Business/Marketing, Production, Art

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

How could video games teach us more about our ancestors  
by Herbert Llanas [08.06.18]
When it comes to games that teach history, the list can go on and on until you’ve run out of fingers and toes.
Art, Console/PC

Video Game Deep Cuts: It's VGDC Issue #100!  
by Simon Carless [08.06.18]
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Deep Silver Volition — Champaign, Illinois, United States
[08.15.18]
Temporary Level Designer


Deep Silver Volition — Champaign, Illinois, United States
[08.15.18]
Senior Level Designer


Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
VFX Artist
Skydance Interactive is looking for a talented Sr. Visual Effects Artist to join our VR Game Development Studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering. They should have a strong artistic eye, be technically minded, and have an understanding of game design and how to communicate it with VFX.

Monomi Park — San Mateo, California, United States
[08.14.18]
3D Environment Artist


Deck Nine Games — Westminster, Colorado, United States
[08.14.18]
Lighting Artist
Deck Nine Games is hiring a talented lighting artist for their next game

Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
[08.14.18]
Visual FX Artist


Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
[08.14.18]
Graphics programmer - shader expert


Fenix Fire Entertainment, Inc. — Corona, California, United States
[08.14.18]
Promotional Artist


Velan Studios — Troy, New York, United States
[08.14.18]
Lead Technical Artist