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July 19, 2019
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GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Memoirs of a video producer who put Madden in Madden  
by Staff [07.15.19]
In this classic article, Ernest Adams recounts the hilariously strange and true '90s tale of how he struggled to put legendary football coach John Madden into EA's Madden NFL Football.
Production, Art, Console/PC

Epic awards $1.2 million to Blender Foundation through Epic MegaGrants program 2
by Alissa McAloon [07.15.19]
Epic has given $1.2 million to the Blender Foundation through Epic MegaGrants, money that the Blender Foundation then plans to use to fund its own Professionalizing Blender Development initiative.
Art

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a Job: Insomniac Games is hiring a Sr. Character TD  
by Staff [07.11.19]
Insomniac Games is looking for a Sr. Character TD to be responsible for working with the team to design, implement and maintain the animation and rigging pipeline, and create character setups.
Art, Recruitment


Seven Standards: 3. Gain Benefit  
by Ben Follington [07.18.19]
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

Enabling Breakthrough Innovations in the Client-to-Cloud Revolution  
by Neil Schneider [07.15.19]
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Business/Marketing, Smartphone/Tablet, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Simon Carless [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Seven Standards: 2. Create Value  
by Ben Follington [07.11.19]
Demand of your projects that they benefit their audience. Seek more than novelty in your ideas; seek to value your audience and give them something of value.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

What Remains Of Edith Finch: Everything You Wanted To Know About Its Port To Nintendo Switch  
by Veronika Chebotareva [07.11.19]
Publishers of outstanding titles want to extend the success by porting this game to platforms like Switch but are concerned about the dev team they could entrust porting to and be sure the same gameplay experience for the new platform will be preserved.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

What is the Solution for Art Testing in the Entertainment Industry? 4
by Tony SANTO [07.08.19]
I interviewed over a dozen artists and creatives to discuss better solutions and standards for the ongoing and familiar practice of Art Tests which employers use to vet job candidates in the Video Game, Animation and Entertainment Industry.
Design, Production, Art, Console/PC, Social/Online


FoxNext Games — Los Angeles, California, United States
[07.18.19]
Graphic Designer/2D Production Artist


Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Technical Artist
Senior Technical Artist

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Senior Animation Programmer
We are looking for an experienced Senior Animation Programmer to join our Programming team in Edinburgh.

CG Spectrum — Online/Remote, California, United States
[07.18.19]
Concept Design Mentor (Online/Remote)
Full time or Part Time - Concept Design Mentor (Online/Remote)

CG Spectrum — ONLINE/REMOTE, California, United States
[07.18.19]
Game Design Instructor (Online/Remote)
Full time or Part Time - Game Design Instructor (Online/Remote)

Insomniac Games — Burbank, California, United States
[07.17.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Insomniac Games — Burbank, California, United States
[07.17.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Sucker Punch Productions — Bellevue, Washington, United States
[07.17.19]
Senior Gameplay Animator


Cold Iron Studios — San Jose, California, United States
[07.17.19]
Principal Hard Surface Artist
Cold Iron is seeking an experienced Principal Hard Surface Artist to join us in creating a shooter set in the Alien universe for consoles and PC! Are you able to translate 2D concepts into fully realized 3D guns, mechanics, and armor? Are you a passionate game developer looking to create the best experiences possible?

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[07.17.19]
Senior Game Designer
Senior Game Designer, F2P/Mobile