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May 23, 2019
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Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Audio, Programming, Production, Art, Recruitment

Get a job: Join Deep Silver Volition as a Technical Animator  
by Staff [05.16.19]
Volition is seeking an experienced, creative problem-solver to help identify design and animation goals and then drive solutions to get the best possible performance from its characters.
Art, Recruitment

Art Design Deep Dive: The gorgeous voxel creatures of Fugl 1
by Marco Peschiera [05.15.19]
Marco Peschiera, art director on the upcoming free-roaming sandbox game Fugl, explains the method of modeling and animating beautiful voxel creatures.
Art, Indie, Video

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist  
by Staff [05.14.19]
Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
Design, Art, Console/PC


Titan's Environment in 'Afterlight'. A technical Approach  
by Vic Franco [05.22.19]
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment
Programming, Art, Console/PC, Indie

Why crunch will break the best and brightest in the industry.  
by Mark Lloyd [05.22.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What's gonna happen if a psychologist would make a video game?  
by Vyacheslav Grivorev [05.20.19]
The answer is psychedelic metroidvania where you play as a phobia.
Design, Production, Art, Serious, Indie

What are games?  
by Vitor Bulbovas [05.20.19]
In this post I'll talk about what are games, but, more than that, the importance they have in our society.
Design, Production, Art, Console/PC, Serious, Indie

Global Accessibility Awareness Day 2019  
by Ian Hamilton [05.20.19]
Summary of some of the great things the industry was doing for GAAD 2019
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Backflip Studios — Boulder, Colorado, United States
[05.22.19]
Senior Cloud Software Engineer


Deep Silver Volition — Champaign, Illinois, United States
[05.22.19]
Technical Animator


FoxNext Games — San Jose, California, United States
[05.22.19]
Senior Concept Artist


innogames — Hamburg, Germany
[05.22.19]
Python Developer - System Administration


Qualcomm — San Diego, California, United States
[05.21.19]
PBR Environment Game Artist


FoxNext Games — San Jose , California, United States
[05.20.19]
Senior Character Artist


Deep Silver Volition — Champaign, Illinois, United States
[05.20.19]
Technical Artist - Cinematics


Insomniac Games — Burbank, California, United States
[05.20.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Insomniac Games — Burbank, California, United States
[05.17.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Pixar Animation Studios — Emeryville, California, United States
[05.17.19]
Animation Tools Software Engineer