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October 25, 2020
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PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

We need to talk about Steam & China  
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Art, Console/PC, Indie

Building concept art workflows with neural net-powered 'generative adversarial networks'  
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Production, Art

Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Business/Marketing, Production, Art, Console/PC

Get a job: Join Remedy as a Sr. Material Artist  
by Staff [10.21.20]
As a Senior Material Artist you'll be responsible for the creation of high quality textures and materials within a cross discipline team.
Art, Recruitment

Learn how Supergiant brought Hades' hand-painted characters to life  
by Chris Kerr [10.21.20]
Hades developer Supergiant Games has put together a video to showcase how it turned hand-painted character art into the full character models players see in-game.
Art, Video


Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

GAN-Supported Concept Art Workflows  
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Production, Art

The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)  
by Ruben Torres Bonet [10.21.20]
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Programming, Art, Console/PC, Serious, Indie, VR

Shaping narrative and graphic through influences  
by Thomas Pagani [10.19.20]
An article about how various influences and references helped shaping the layered narrative of Team SolEtude's last release, Asobi.
Audio, Design, Production, Art

Shaders for beginners (with examples in OpenGL and Defold)  
by Pawel Jarosz [10.16.20]
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very affordable version of understanding this, hoping it will help other aspiring devs 😉
Programming, Art, Indie

Beast Master - Development Update 12 - Procedural Dungeons  
by Luca Russo [10.16.20]
Greetings all! This week we started to work on our new procedural dungeon system.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Senior Graphics Engineer


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Animation Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Outsource Artist


Phoenix Labs — San Mateo, California, United States
[10.22.20]
Art Director


Airship Syndicate — Austin, Texas, United States
[10.22.20]
Mid to Senior Worldbuilder - Unreal Engine


Airship Syndicate — Austin, Texas, United States
[10.22.20]
Senior VFX Artist


Insomniac Games — Burbank, California, United States
[10.22.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Insomniac Games — Burbank, California, United States
[10.22.20]
Lead Outsourcing Artist
Insomniac Games - Lead Outsourcing Artist

Insomniac Games — Burbank, California, United States
[10.22.20]
VFX Artist
Insomniac Games - VFX Artist

Remedy Entertainment — Espoo, Finland
[10.20.20]
Senior Material Artist