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November 14, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon 1
by Gamasutra Community [11.13.18]
John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
Design, Art, Console/PC

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Video: An apology for Roger Ebert 6
by Staff [11.09.18]
Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.'
Art, Console/PC, Indie, Video, Vault

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Design, Programming, Production, Art, Console/PC

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Design, Art, Console/PC, Indie


Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Simon Carless [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Making of Cinderella VR  
by Laura Tallardy [11.08.18]
A dev diary for Cinderella VR, just released today. Choosing a concept, planning, learning VR & Unity, making minigames, 2D art and animation, voices, budgets, shipping, etc. Lessons learned from making an indie VR game. Sketches & screenshots too.
Audio, Design, Production, Art, Indie, VR

My Time at Telltale Games 3
by Larry&Brandon GDU [11.07.18]
I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.
Business/Marketing, Design, Production, Art, Console/PC

The process of remaking the UI art for Conflict0: Revolution  
by Ricardo Bess [11.05.18]
This post presents the process behind the remaking of the UI art for Conflict0:Revolution.
Design, Art, Smartphone/Tablet

PixelFest 2018, David Hernly (Starship Horizons, Mythric Mystery Master)  
by Jeremy Alessi [11.05.18]
David Hernly is a long-time indie game developer focused on a combination of hardware control systems and starship simulations. Somehow, his journey has taken him to the escape room space? Watch to learn more!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Rapid XR Content Creation, from Reallusion, Pixologic and Noitom to Unity  
by Gaspar Ferreiro [11.05.18]
A super-fast and easy way to prototype animated characters for Unity, using Reallusion, ZBrush and other common tools.
Art


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Software Engineer


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Senior Software Engineer


Cold Iron Studios — San Jose, California, United States
[11.13.18]
Senior World Builder
Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities?

Cold Iron Studios — San Jose, California, United States
[11.13.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[11.13.18]
Sr. Hard Surface Artist
Cold Iron is seeking an experienced Senior Hard Surface Artist to join us in creating a shooter set in the Alien universe for consoles and PC! Are you able to translate 2D concepts into fully realized 3D weapons, mechanics, and armor? Are you a passionate game developer looking to create the best experiences possible?

Insomniac Games — Burbank, California, United States
[11.13.18]
Senior Environment Technical Artist
Insomniac Games is looking for a Sr. Technical Artist focusing on Environments

Playful Corp — McKinney, Texas, United States
[11.13.18]
FX Artist


Weta Workshop/Magic Leap — Wellington, New Zealand
[11.12.18]
Lead Animator


Digital Extremes Ltd. — London, Ontario, Canada
[11.12.18]
Senior UI Artist


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan