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September 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Creating the satisfying 'swoosh' effect in Super Lucky's Tale
by Michael Voeller [09.18.18]
Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect.
Design, Programming, Art, Console/PC

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Console/PC, Smartphone/Tablet

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art

Head like a hole: The wisdom of Donut County dev Ben Esposito  
by Alex Wawro, Bryant Francis [09.14.18]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Business/Marketing, Design, Art, Console/PC, Indie, Smartphone/Tablet

Obituary: Celebrated Austin artist Micael Priest 1
by Alex Wawro [09.13.18]
In addition to his impactful work in the Austin music scene, Priest also contributed to a number of game projects in collaboration with Origin Systems, including Ultima Online.
Art, Console/PC

Get a job: Unknown Worlds Entertainment is hiring a Visual FX Artist  
by Alissa McAloon [09.12.18]
Unknown Worlds is looking for a dev to work closely with its Art Director and take feedback from the community and playtesters to refine effects and make them incredible.
Art, Recruitment


Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited  
by Simon Carless [09.16.18]
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Using austerity as a creative tool 1
by David Ferriz [09.13.18]
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
Design, Production, Art, Console/PC, Indie

Digital Tulip Warriors: The story of Turkey's video game pioneers 5
by Felipe Pepe [09.12.18]
A fascinating interview with Özgür Özol, designer of "Legends of Istanbul: Tulip Warriors" (1994), one of the first games developed in Turkey.
Design, Production, Art, Console/PC, Indie

Political game done right  
by Christos Perchanidis [09.11.18]
Let's explore the topic of political video games and how to overcome possible ethical issues.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

Video Game Deep Cuts: Putting The AR in Artifact?  
by Simon Carless [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

QA and our flirtation with Programming 3
by Alex Dorans [09.06.18]
Job specifications for Gameplay QA Testers are increasingly asking for programming experience. How does this impact our core QA teams? What skills are we missing out on?
Audio, Design, Programming, Production, Art


Psyonix — San Diego, California, United States
[09.22.18]
UI Lead


Skydance Interactive — Marina Del Rey, California, United States
[09.21.18]
VFX Artist
Skydance Interactive is looking for a talented Visual Effects Artist to join our VR game development studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering.

Velan Studios — Troy, New York, United States
[09.21.18]
UI/UX Designer


Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

innogames — Hamburg, Germany
[09.21.18]
Game Designer


Kwalee — Leamington Spa, England, United Kingdom
[09.21.18]
Digital Marketing Executive


Phosphor Studios — Chicago, Illinois, United States
[09.20.18]
Unreal Programmer


New Moon Production — Hamburg, Germany
[09.20.18]
HTML5 Game Developer (m/f) – New Moon Production