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January 16, 2019
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Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom  
by Staff [01.14.19]
Learn to build better games from the folks behind Insomniac's hit Marvel's Spider-Man, who will be at GDC 2019 in March sharing behind-the-scenes info on everything from traversal to facial animation!
Design, Production, Art, Console/PC, GDC

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
Design, Programming, Art, Console/PC, Indie, Recruitment

Get a job: Schell Games is hiring an experienced Technical Artist  
by Staff [01.09.19]
Schell Games is currently seeking a talented Senior Technical Artist to join its team and develop high-end 3D experiences for traditional gameplay development as well as location-based attractions.
Art, Recruitment

Photogrammetry case study: Scanning the iconic Treasury at Petra
by Gamasutra Community [01.09.19]
I needed to give a presentation in Jordan on photogrammetry, and I challenged myself to scan the iconic Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of three days.
Art

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC


Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Simon Carless [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

A Year as a UX/UI Freelancer  
by Kylan Coats [01.11.19]
Takeaways from a full-time dev's first year as a UX/UI freelancer in 2018.
Design, Art, Console/PC, Indie, Smartphone/Tablet

Easy to Learn, Hard to Master  
by Lukas Powers [01.11.19]
Atari founder, Nolan Bushnell, came up with the game design methodology “Easy to learn, but hard to master.” While it has become a popular mantra for designing game mechanics, it may not be the only philosophy that works.
Design, Programming, Art, Console/PC, Serious, Indie, Social/Online

When the UI is the Game 4
by Julian Colbus [01.10.19]
The sci-fi MMO Prosperous Universe is played entirely through a futuristic user interface. Read about our initial inspirations, the biggest challenges and the solutions we have come up with over the past three years.
Business/Marketing, Design, Art, Indie, Social/Online

Virtual Cities: A Look At Rubacava  
by Konstantinos Dimopoulos [01.09.19]
An excerpt from the forthcoming Virtual Cities atlas taking a closer look at Grim Fandango's Rubacava.
Design, Art, Console/PC

Scanning the Iconic Treasury Al-Khazneh of Petra 2
by Joseph Azzam [01.08.19]
I needed to give a presentation in Jordan on Photogrammetry, and I challenged myself to scan the iconic treasury Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of 3 days.
Production, Art, Serious, Indie


Lucid Ones — Shanghai, China
[01.15.19]
TECHNICAL ARTIST


Framestore — New York, New York, United States
[01.14.19]
Lead Artist (Game Engine)
Lead Artist (Game Engine)

Magnopus — LOS ANGELES, California, United States
[01.14.19]
UI Art Director


Digital Extremes Ltd. — London, Ontario, Canada
[01.14.19]
Senior UI Artist


Infinity Ward / Activision — Woodland Hills, California, United States
[01.14.19]
Senior Visual Effects Artist
Infinity Ward is currently seeking a Senior In-Game Visual Effects Artist for an exciting unannounced project.

Cignition — Palo Alto, California, United States
[01.11.19]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

Heart Machine — Los Angeles, California, United States
[01.11.19]
Level Designer
If you’re an incredibly capable level design with ample spacial reasoning skills, a strong sense of storytelling, great sense of pacing and an eye for good compositions in 3d, please reach out to us!

Within — Los Angeles, California, United States
[01.10.19]
Systems Designer


Within — Los Angeles, California, United States
[01.10.19]
Engineering Lead


Valkyrie Entertainment — Seattle, Washington, United States
[01.10.19]
Senior Software Engineer