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July 24, 2021
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Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
Business/Marketing, Design, Production, Art

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Production, Art, Console/PC, Social/Online, GDC

Unity acquires SpeedTree creator Interactive Data Visualization  
by Alissa McAloon [07.22.21]
Unity has revealed its acquisition of Interactive Data Visualization, the company likely best known as the creator of SpeedTree.
Business/Marketing, Art, Console/PC

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie

Assassin's Creed art director Raphael Lacoste leaves Ubisoft for Haven Studios  
by Chris Kerr [07.22.21]
Lacoste worked on flagship Assassin's Creed titles including Revelations, Black Flag, Origins, and the latest entry in the franchise, Valhalla.
Business/Marketing, Art

Get a job: Mountaintop Studios needs a Lead Tech Artist  
by Staff [07.21.21]
Mountaintop Studios is looking for a Lead Tech Artist who’s passionate about building extraordinary new experiences that inspire others.
Art, Console/PC, Recruitment


Polishing a game character in Inkscape  
by Hans Hildenbrand [12.31.69]
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.
Art, Indie

Texture Compression in Unity: Recover Some Juicy Bytes  
by Ruben Torres Bonet [12.31.69]
In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Introduction to The P3 Optimization Framework  
by Ruben Torres Bonet [12.31.69]
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Rendered #5: NVIDIA Omniverse and a Volumetric Video Standards Association  
by Kyle Kukshtel [12.31.69]
Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats
Business/Marketing, Programming, Production, Art, Console/PC, VR

Larger-arc contextualization, and Crazy Ex-Girlfriend 1
by Keith Burgun [12.31.69]
Designer and theorist Keith Burgun talks about the TV show Crazy Ex-Girlfriend and how it's a good example of the sort of contextual layering that's needed in game design.
Design, Art


Sony PlayStation — San Diego, California, United States
[07.23.21]
Environment Outsource Review Artist
Environment Outsource Review Artist

Sony PlayStation — San Diego, California, United States
[07.23.21]
Character Rigger (Contract)
Character Rigger (Contract)

Sony PlayStation — San Diego, California, United States
[07.23.21]
Facial Modeler
Facial Modeler

Sony PlayStation — San Diego, California, United States
[07.23.21]
Senior Materials Artist (Contract)
Senior Materials Artist (Contract)

Sony PlayStation — San Diego, California, United States
[07.23.21]
Senior Character Artist
Senior Character Artist

Sony PlayStation — San Diego, California, United States
[07.23.21]
Senior Environment Artist
Senior Environment Artist

Sony PlayStation — San Diego, California, United States
[07.23.21]
Senior VFX Artist
Senior VFX Artist

Sony PlayStation — San Diego, California, United States
[07.23.21]
Technical Artist
Technical Artist

Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Lead Game Designer (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Senior UI Artist (f/m/x)