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July 12, 2020
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Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [07.10.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
Programming, Art, Console/PC, Smartphone/Tablet

Attend GDC Summer and see how thatgamecompany crafted the art of Sky  
by Staff [07.10.20]
At GDC Summer next month a lead artist on thatgamecompany's Sky: Children of the Light will teach you how the studio uses visuals to evoke emotional experiences!
Art, Smartphone/Tablet, GDC

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Get a job: Futureplay is hiring a Senior Game Animator  
by Staff [07.02.20]
The ideal candidate is a detail oriented, versatile artist who shows excellent drawing skills and can employ a variety of styles and techniques.
Art, Recruitment


Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More!  
by Mike Marrone [07.10.20]
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The Evil of Perfectionism  
by Nicholas Lives [07.08.20]
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
Production, Art, Serious

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My 10 Year Game Development Journey 1
by Nico Tuason [07.07.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

The Changing Nature of Game Art Education  
by Heinz Schuller [07.07.20]
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Art, Social/Online


Impulse Gear, Inc. — San Francisco, California, United States
[07.11.20]
Art Director
Impulse Gear is looking for an experienced Art Director with a thorough understanding of video game development and production pipelines.

Disbelief — Chicago, Illinois, United States
[07.10.20]
Senior Technical Artist
Senior Technical Artist

innogames — Hamburg, Germany
[07.10.20]
PHP Game Developer - Grepolis


Klang Games GmbH — Berlin, Germany
[07.10.20]
Senior Level Artist


Futureplay — Helsinki, Finland
[07.09.20]
Senior Game Animator


Insomniac Games — Burbank, California, United States
[07.08.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[07.08.20]
VFX Artist
Insomniac Games - VFX Artist

Infinity Ward — Woodland Hills, California, United States
[07.07.20]
UI Artist (Temporary)
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project. This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game. Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.

Yacht Club Games — Los Angeles, California, United States
[07.06.20]
Senior 3D Technical Artist


Insomniac Games — Burbank, California, United States
[07.06.20]
Sr. VFX Artist
Insomniac Games - Sr. VFX Artist