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April 1, 2020
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Category: Vr

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Posted by Ruben Torres Bonet on 03/30/20 10:31:00 am in VR
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.

Posted by Ruben Torres Bonet on 03/25/20 10:47:00 am in VR
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you? Don't let overdraw ruin your game... Prepare for it.

Posted by Simon Carless on 03/22/20 01:56:00 pm in VR
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.

Posted by Chris Solarski on 03/19/20 10:33:00 am in VR
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR), as presented in my Google Tech Talk.

Posted by Ruben Torres Bonet on 03/17/20 12:32:00 pm in VR
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.

Posted by Simon Carless on 03/15/20 01:40:00 pm in VR
The week's highlights include intelligent impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, as well as great writing on pixel pets, bullet painting in GTA V, Kabaddi, dev crunch, and lots more.