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July 19, 2019
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Category: Vr


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Posted by Winifred Phillips on 07/16/19 10:47:00 am in VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.

Posted by Neil Schneider on 07/15/19 11:12:00 am in VR
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Thomas Bidaux on 07/15/19 10:40:00 am in VR
What is the state of Kickstarter for video games in the first half of 2019?

Posted by Simon Carless on 07/14/19 11:22:00 am in VR
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.

Posted by Tim Merel on 07/12/19 10:36:00 am in VR
Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.

Posted by Kenneth Liu on 07/11/19 03:31:00 am in VR
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.