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August 11, 2020
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Category: Vr

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Posted by Ruben Torres Bonet on 08/11/20 10:55:00 am in VR
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.

Posted by Simon Carless on 08/10/20 04:22:00 pm in VR
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's the big things you should be doing.

Posted by Ruben Torres Bonet on 08/03/20 11:00:00 am in VR
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Posted by Ruben Torres Bonet on 07/27/20 12:49:00 pm in VR
How to profile and work on the editor at the same time without affecting your performance results with the Unity Standalone Profiler

Posted by Simon Carless on 07/23/20 02:09:00 pm in VR
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)

Posted by Sebastian Long on 07/21/20 11:13:00 am in VR
Should you consider practicality, utility, or legibility of UI that's destined for the trash?