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October 28, 2020
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Category: Vr


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Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in VR
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.

Posted by Josh Bycer on 10/13/20 10:55:00 am in VR
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.

Posted by Ruben Torres Bonet on 10/13/20 10:42:00 am in VR
Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.

Posted by Ruben Torres Bonet on 10/08/20 11:10:00 am in VR
Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor. But why exactly is your editor so slow in your specific project at entering and exiting play mode?

Posted by Ruben Torres Bonet on 09/28/20 10:29:00 am in VR
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.

Posted by Simon Carless on 09/18/20 06:14:00 pm in VR
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.