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January 23, 2020
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Category: Vr


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Posted by Kenneth Liu on 01/23/20 10:24:00 am in VR
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Ruben Torres Bonet on 01/23/20 10:21:00 am in VR
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

Posted by Simon Carless on 01/17/20 03:55:00 pm in VR
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Ruben Torres Bonet on 01/17/20 10:39:00 am in VR
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Winifred Phillips on 01/15/20 09:47:00 am in VR
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).

Posted by Kenneth Liu on 01/13/20 10:39:00 am in VR
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.