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October 19, 2019
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n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.

Posted by Junxue Li on 10/17/19 10:19:00 am in Smartphone/Tablet, Business/Marketing, Art
We have attended many events this year, GDC, Game Connection,etc. Here in this article I sum up how to exploit all the features of the events, as a marketing person. I think it would be most useful for service providers (Data support, solution, art)

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Ruben Torres Bonet on 10/16/19 11:03:00 am in Programming, Console/PC, Indie, Smartphone/Tablet
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.

Posted by Sande Chen on 10/15/19 11:20:00 pm in Design, Serious, VR
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.

Posted by Simon Carless on 10/15/19 05:04:00 pm in Business/Marketing, Design, Production, Console/PC
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based stealth action game Aragami, to find out some interesting facts about Steam Daily Deals & DLC attach rates.

Posted by Winifred Phillips on 10/15/19 10:24:00 am in Audio, Production, Console/PC, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.

Posted by Chris Shrigley on 10/15/19 10:22:00 am in Business/Marketing, Programming, Console/PC, Indie
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the past year, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes..

This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.

Posted by Jakub Stokalski on 10/11/19 10:45:00 am in Design, Console/PC
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.





Posted by Antonio Torres on 10/18/19 10:38:00 am in Business/Marketing
The video game industry has a well-documented problem – known as ‘’crunch”. Crunch is status quo for the video game industry and just about every video game ever produced has required the sacrifice of countless hours of free time to meet deadlines

Let's say you're a small indie studio thinking about releasing your next game on early access. What production and business factors should you consider? This post looks into what you might want to think about when checking if early access is right for you

I spent 3 years making my first commercial game, a 7 hour RPG that told a very charming and personal story. I reflect on my efforts, the emotional toll, what I could have done differently, share my release stats, and discuss why it was all worth it.

Posted by Sophia Gardner on 10/16/19 11:01:00 am in Art, Console/PC
So can a videogame be a piece of art? Yes, but to see it, we must first educate ourselves and open our minds a bit.

Find out the list of best books for game analysts which can broaden your horizons.

Posted by GameMaker Studio on 10/16/19 11:00:00 am in
Video games are a more global enterprise than they’ve ever been. We decided to talk to indie developers from around the world to see how they’ve formed communities around GameMaker.

Posted by Jared McCarty on 10/15/19 10:23:00 am in Business/Marketing, Design, Production
Despite persisting for nearly twenty years, crunch culture is still egregiously prevalent in the industry. A short dive into the world of crunch will show some intense statistics, indicating that crunch isn't going anywhere.

Posted by Caleb Compton on 10/15/19 10:23:00 am in Audio, Design, Art
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!

Posted by Tom Hermans on 10/15/19 10:23:00 am in Design, Programming, Indie
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped!

Posted by Salim Larochelle on 10/15/19 10:23:00 am in Business/Marketing, Design, Production
When working on one video game project for several years, small-scale board game projects on the side might help you deal with the stress while keeping you focused.