Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Visual Art


Expert RSS


Posted by Sande Chen on 07/23/19 10:22:00 am in Design, Console/PC, Indie, Social/Online
In this article, game designer Sande Chen reports on Jason Rohrer's session at the 2019 Taipei Game Developers Conference, in which he gave his thoughts about storytelling in games, games as art, and how his game design processes have evolved.

As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.

Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.

Posted by Bob Whitaker on 07/19/19 10:31:00 am in Console/PC, Serious
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program. Topics include the history of the Apollo Program, the Space Race, the Cold War, and Apollo 11.

Posted by Jamie Fristrom on 07/18/19 10:31:00 am in Business/Marketing, Production, Console/PC, Indie
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.

Posted by Lars Doucet on 07/17/19 05:37:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie
Designing a tool for browsing Steam games "Wikipedia binge" style

Posted by Sande Chen on 07/17/19 11:04:00 am in Business/Marketing, Design, Production, Console/PC, Indie
In this article, game designer Sande Chen summarizes Jonathan Blow's session at the 2019 Taipei Game Developers Forum, in which he gave a behind-the-scenes look at the development of his game, Braid.

iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.

Posted by Winifred Phillips on 07/16/19 10:47:00 am in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.





Posted by Henri Brouard on 07/23/19 11:05:00 am in
Astroneer guides the player through its exploration and intricate building system with close to no game HUD. Here I analyse how the developers of System Era Network managed to pull it off.

Posted by GameAnalytics Team on 07/23/19 10:46:00 am in Business/Marketing, Indie, Smartphone/Tablet
In this post, we’ll be talking all things 'header bidding' and 'ad mediation'. Not sure what these mean? Then you'll probably want to read on.

Posted by Sterling Selover on 07/23/19 10:27:00 am in Design, Production, Console/PC, Indie
Porting to the Nintendo Switch is not that difficult in itself, but optimizing a game with 3d graphics to run at 60FPS can be quite challenging. Learn about my experience in porting and optimizing for the Nintendo Switch, and perhaps gain a few tips.

Posted by Ayten Yesim Semchenko on 07/22/19 10:49:00 am in Design, Production, Serious, Indie
Breaking biases through games

Posted by Caleb Compton on 07/22/19 10:20:00 am in Design, Serious
We've all seen bad educational games, which often come across as a poorly connected series of boring minigames. However, educational games don't have to be boring. In fact, many of the best examples can teach players without them even realizing it!

There are lots of excellent design lessons to be learned from all kinds of board games. This is a list of ten games that contain especially useful features that tabletop game designers should try to emulate.

Posted by Lars Kalthoff on 07/22/19 10:19:00 am in Design, Console/PC, Indie
Creating an immersive experience is a key goal of many modern games. However, immersion is a fragile construct and there are countless ways to make it collapse. In this post, we'll have a look at 10 ways to break the immersive spell and how to avoid them.

Posted by Tucker Wolfson on 07/22/19 10:17:00 am in Design, Console/PC
Day 1 of Red Dead Redemption 2, talking about first impressions in a bullet point list, with pros and cons

Posted by Tucker Wolfson on 07/22/19 10:17:00 am in Design, Console/PC
An introduction to a 17-part post on Red Dead Redemption II

Posted by Pavel Shylenok on 07/19/19 10:36:00 am in Audio, Design, Production, Serious, Indie
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.