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May 23, 2019
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Category: Social/Online


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Posted by Simon Carless on 05/17/19 11:39:00 pm in Social/Online
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.

Posted by Kenneth Liu on 05/14/19 10:43:00 am in Social/Online
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 05/10/19 06:16:00 pm in Social/Online
This week's roundup includes a look at the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, God Of War's creation, Sable, Vader Immortal and a whole host of others.

Posted by Kenneth Liu on 05/06/19 10:51:00 am in Social/Online
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Mateusz Piaskiewicz on 05/03/19 12:29:00 pm in Social/Online
I recently recorded a podcast about one of the core design principles I use every day - the familiarity principle. You can watch the video and also go through my notes.

Posted by Mike Burghart on 05/01/19 05:30:00 pm in Social/Online
Customer Support, Quality Assurance and Community can work together with the right tools to provide a customer-centric approach to live support. Yes, it works for GaaS and unique titles supporting ongoing DLCs. This model can work without a PTR.