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April 1, 2020
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Category: Social/Online


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Posted by Ruben Torres Bonet on 03/30/20 10:31:00 am in Social/Online
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.

Posted by Crystin Cox on 03/27/20 04:07:00 pm in Social/Online
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.

Posted by Junxue Li on 03/24/20 10:00:00 am in Social/Online
This article is a bout the Chinese Apps and how they make life and work in China easy.

Posted by Junxue Li on 03/24/20 10:00:00 am in Social/Online
For game industry people who wish to work and live in China, I contribute this article with some general information about the industry and life in China.

Posted by Simon Carless on 03/22/20 01:56:00 pm in Social/Online
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.

Posted by Chris Solarski on 03/19/20 10:33:00 am in Social/Online
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR), as presented in my Google Tech Talk.