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July 16, 2019
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Posted by Henry Fong on 07/16/19 10:41:00 am in Social/Online
With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.

Posted by Simon Carless on 07/14/19 11:22:00 am in Social/Online
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.

Posted by Tim Merel on 07/12/19 10:36:00 am in Social/Online
Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.

Posted by Kenneth Liu on 07/11/19 03:31:00 am in Social/Online
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tony SANTO on 07/08/19 12:19:00 pm in Social/Online
I interviewed over a dozen artists and creatives to discuss better solutions and standards for the ongoing and familiar practice of Art Tests which employers use to vet job candidates in the Video Game, Animation and Entertainment Industry.

Posted by Simon Carless on 07/05/19 11:35:00 pm in Social/Online
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.