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August 1, 2021
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In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games. It explores its mechanics, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.

First of a trilogy of articles that break down Legends of Runeterra, the CCG by Riot Games, released in April 2020. This one reviews the genre market status, including Runeterra’s position on it and the clash on mobile between Hearthstone and MTGA.

Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." Topics supplement the content of the upcoming lecture.

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

Posted by Wendelin Reich on 07/02/21 09:59:00 am in Design, Production, Smartphone/Tablet, VR
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.

Posted by Wendelin Reich on 07/01/21 10:15:00 am in Design, Production, Smartphone/Tablet, VR
Developers and players agree that innovation in character AI has largely come to a halt. In this third post we discuss data and research which confirm that players really want non-player characters to be more believable and meaningful.