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July 19, 2019
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Category: Smartphone/Tablet


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Posted by Mantin Lu on 07/17/19 10:36:00 am in Smartphone/Tablet
iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.

Posted by Henry Fong on 07/16/19 10:41:00 am in Smartphone/Tablet
With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.

Posted by Scott Fine on 07/16/19 10:38:00 am in Smartphone/Tablet
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.

Posted by Neil Schneider on 07/15/19 11:12:00 am in Smartphone/Tablet
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Simon Carless on 07/14/19 11:22:00 am in Smartphone/Tablet
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.

Posted by Tim Merel on 07/12/19 10:36:00 am in Smartphone/Tablet
Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.