Deep dive into STL containers' performance for a small number of elements.
I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)
Let's avoid programmers' misunderstandings that often escalate to fist fights. In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.0).
A deep dive in to "Meta" evolution of Match 3 games, analysing the key design shifts in UX & Game Design in 2020, backed by industry data. Future projections and how new and veteran Match 3 devs. are adapting to this new reality!
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.
Is your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.
What's going on with The Gamedev Guru? What can you expect from this blog in the game performance scene?
Here, let me tell you what's cooking... And what I have planned for you.
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020+
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times. Topics include the history of resistance to the Nazi regime, political ideology in the Third Reich, persecuted groups, and paper hoarding.
Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.