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November 30, 2020
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Category: Serious

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Posted by Bob Whitaker on 11/20/20 10:45:00 am in Serious
Historians Bob Whitaker and Daniel Melleno discuss Assassin's Creed Valhalla. Topics include the history of the Viking Age, raiding monasteries, Paganism vs. Christianity, Viking slavery, Norse Mythology, and Vikings in popular culture.

Posted by Ruben Torres Bonet on 11/10/20 02:31:00 pm in Serious
Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.

Posted by Bob Whitaker on 11/05/20 11:05:00 am in Serious
Historians Bob Whitaker and Kate Cook discuss Hades from Supergiant Games. Topics include Greek mythology, the Greek underworld, the gods of Olympus, and the Greek gods in popular culture.

Posted by Ruben Torres Bonet on 11/05/20 10:51:00 am in Serious
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.

Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in Serious
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.

Posted by Josh Bycer on 10/13/20 10:55:00 am in Serious
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.