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July 12, 2020
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Category: Serious


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Posted by Ruben Torres Bonet on 07/09/20 10:56:00 am in Serious
How can you profit from using C# 7.0 local functions in your game? Let's find out

Posted by Ruben Torres Bonet on 06/23/20 11:31:00 am in Serious
In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can: - Stop being fragment-bound in your unity game performance and... - Compare the GPU complexity between two shaders

Posted by Noah Falstein on 06/17/20 10:33:00 am in Serious
The FDA has granted clearance to market a game from Akili Interactive that is designed to treat pediatric ADHD. This opens the door to similar clearances of games that act as digital therapeutics.

Posted by Ruben Torres Bonet on 06/15/20 11:04:00 am in Serious
Today, I had the pleasure to interview Ian Deane. Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Welcome Ian!

Posted by Ruben Torres Bonet on 06/03/20 10:21:00 am in Serious
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when you deal with C# value types.

Posted by Ruben Torres Bonet on 05/27/20 02:47:00 pm in Serious
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.