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January 23, 2020
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Category: Serious


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Posted by Kenneth Liu on 01/23/20 10:24:00 am in Serious
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Ruben Torres Bonet on 01/23/20 10:21:00 am in Serious
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

Posted by Ruben Torres Bonet on 01/17/20 10:39:00 am in Serious
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Ruben Torres Bonet on 01/14/20 11:27:00 am in Serious
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+

Posted by Kenneth Liu on 01/13/20 10:39:00 am in Serious
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Jeremy Alessi on 01/02/20 01:57:00 pm in Serious
In episode 18, Jeremy makes a New Year's Resolution to interview more people on the PixelCast. First up is the amazing Kishi Bashi, a musician and filmmaker who collaborated with Jeremy on a mobile game back in 2014.