Gamasutra.com - Expert Blogs https://gamasutra.com/blogs/expert/ Gamasutra Blogs Thu, 09 Dec 2021 03:14:12 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The &quot;KISS&quot; Dependency Injection Way in Unity - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20211118/390963/The_quotKISSquot_Dependency_Injection_Way_in_Unity.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20211118/390963/The_quotKISSquot_Dependency_Injection_Way_in_Unity.php Thu, 18 Nov 2021 11:27:00 EST <![CDATA[Rational Design, Part 1 - The Player - by Alexis Jolis Desautels]]> https://gamasutra.com/blogs/AlexisJolisDesautels/20211118/391047/Rational_Design_Part_1__The_Player.php https://gamasutra.com/blogs/author/AlexisJolisDesautels/687608/ Design,Production https://gamasutra.com/blogs/AlexisJolisDesautels/20211118/391047/Rational_Design_Part_1__The_Player.php Thu, 18 Nov 2021 11:14:00 EST <![CDATA[The &quot;KISS&quot; Command Pattern for Unity - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20211118/391103/The_quotKISSquot_Command_Pattern_for_Unity.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20211118/391103/The_quotKISSquot_Command_Pattern_for_Unity.php Thu, 18 Nov 2021 11:13:00 EST <![CDATA[Hybrid Horizontal-Vertical Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20211118/391104/Hybrid_HorizontalVertical_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20211118/391104/Hybrid_HorizontalVertical_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Thu, 18 Nov 2021 11:13:00 EST <![CDATA[How to make your own game engine (and why) - by Tyler Glaiel]]> https://gamasutra.com/blogs/TylerGlaiel/20211118/391107/How_to_make_your_own_game_engine_and_why.php https://gamasutra.com/blogs/author/TylerGlaiel/866349/ Programming https://gamasutra.com/blogs/TylerGlaiel/20211118/391107/How_to_make_your_own_game_engine_and_why.php Thu, 18 Nov 2021 11:12:00 EST <![CDATA[Rockstar's Quest for the Ultimate Videogame Horse - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20211118/391108/Rockstars_Quest_for_the_Ultimate_Videogame_Horse.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Art,Console/PC https://gamasutra.com/blogs/TommyThompson/20211118/391108/Rockstars_Quest_for_the_Ultimate_Videogame_Horse.php Thu, 18 Nov 2021 11:11:00 EST <![CDATA[What Dead By Daylight Brings to (and fails) Horror - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211118/391118/What_Dead_By_Daylight_Brings_to_and_failsHorror.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20211118/391118/What_Dead_By_Daylight_Brings_to_and_failsHorror.php Thu, 18 Nov 2021 11:10:00 EST <![CDATA[Experiencing &quot;Gamelessness&quot; - by Keith Burgun]]> https://gamasutra.com/blogs/KeithBurgun/20211026/390430/Experiencing_quotGamelessnessquot.php https://gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Serious https://gamasutra.com/blogs/KeithBurgun/20211026/390430/Experiencing_quotGamelessnessquot.php Tue, 26 Oct 2021 10:45:00 EDT <![CDATA[Lobotomy Corporation Teaches the Value of Bad Choices - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211022/390378/Lobotomy_Corporation_Teaches_the_Value_of_BadChoices.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20211022/390378/Lobotomy_Corporation_Teaches_the_Value_of_BadChoices.php Fri, 22 Oct 2021 05:01:00 EDT <![CDATA[The Bull Case for Blockchain Gaming - by Ethan Levy]]> https://gamasutra.com/blogs/EthanLevy/20211020/389855/The_Bull_Case_for_Blockchain_Gaming.php https://gamasutra.com/blogs/author/EthanLevy/404017/ Business/Marketing,Design,Console/PC,Smartphone/Tablet https://gamasutra.com/blogs/EthanLevy/20211020/389855/The_Bull_Case_for_Blockchain_Gaming.php Wed, 20 Oct 2021 01:46:00 EDT <![CDATA[Historian talks with Ubisoft Developer about Discovery Tour - by Bob Whitaker]]> https://gamasutra.com/blogs/BobWhitaker/20211020/390180/Historian_talks_with_Ubisoft_Developer_about_Discovery_Tour.php https://gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://gamasutra.com/blogs/BobWhitaker/20211020/390180/Historian_talks_with_Ubisoft_Developer_about_Discovery_Tour.php Wed, 20 Oct 2021 01:38:00 EDT <![CDATA[Pure Vertical Layering for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20211020/389981/Pure_Vertical_Layering_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20211020/389981/Pure_Vertical_Layering_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Wed, 20 Oct 2021 01:37:00 EDT <![CDATA[The Self-Guided Career Path - by Chelsea Blasko]]> https://gamasutra.com/blogs/ChelseaBlasko/20211019/389972/The_SelfGuided_Career_Path.php https://gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Serious https://gamasutra.com/blogs/ChelseaBlasko/20211019/389972/The_SelfGuided_Career_Path.php Tue, 19 Oct 2021 11:47:00 EDT <![CDATA[Using Feedback as a Teacher in Videogames - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211007/389613/Using_Feedback_as_a_Teacher_in_Videogames.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie,VR https://gamasutra.com/blogs/JoshBycer/20211007/389613/Using_Feedback_as_a_Teacher_in_Videogames.php Thu, 07 Oct 2021 11:49:00 EDT <![CDATA[The Importance and challenge of “Speed Bumps” In RTS Economies - by Brandon Casteel]]> https://gamasutra.com/blogs/BrandonCasteel/20211007/389494/The_Importance_and_challenge_of_Speed_Bumps_In_RTS_Economies.php https://gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://gamasutra.com/blogs/BrandonCasteel/20211007/389494/The_Importance_and_challenge_of_Speed_Bumps_In_RTS_Economies.php Thu, 07 Oct 2021 11:48:00 EDT <![CDATA[A Return to Quake Retrospective - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20211005/389333/A_Return_to_Quake_Retrospective.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20211005/389333/A_Return_to_Quake_Retrospective.php Tue, 05 Oct 2021 06:50:00 EDT <![CDATA[Omdia forecasts cloud gaming to nudge $12bn by 2026 - by George Jijiashvili]]> https://gamasutra.com/blogs/GeorgeJijiashvili/20210928/389017/Omdia_forecasts_cloud_gaming_to_nudge_12bn_by_2026.php https://gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing https://gamasutra.com/blogs/GeorgeJijiashvili/20210928/389017/Omdia_forecasts_cloud_gaming_to_nudge_12bn_by_2026.php Tue, 28 Sep 2021 12:25:00 EDT <![CDATA[Progression mechanisms: Blessing or curse of modern action-adventure games? - by Pascal Luban]]> https://gamasutra.com/blogs/PascalLuban/20210921/388443/Progression_mechanisms_Blessing_or_curse_of_modern_actionadventure_games.php https://gamasutra.com/blogs/author/PascalLuban/136385/ Design https://gamasutra.com/blogs/PascalLuban/20210921/388443/Progression_mechanisms_Blessing_or_curse_of_modern_actionadventure_games.php Tue, 21 Sep 2021 10:58:00 EDT <![CDATA[Marketing Meatball Theory - by Chris Zukowski]]> https://gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php https://gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Console/PC,Indie https://gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php Fri, 17 Sep 2021 11:50:00 EDT <![CDATA[Horizontal Resequencing and Dynamic Transitions for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Wed, 15 Sep 2021 09:37:00 EDT