Gamasutra.com - Expert Blogs https://gamasutra.com/blogs/expert/ Gamasutra Blogs Thu, 25 Feb 2021 03:04:14 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Have it your way: a case for sub-factions in strategy games - by Brandon Casteel]]> https://gamasutra.com/blogs/BrandonCasteel/20210225/377867/Have_it_your_way_a_case_for_subfactions_in_strategy_games.php https://gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://gamasutra.com/blogs/BrandonCasteel/20210225/377867/Have_it_your_way_a_case_for_subfactions_in_strategy_games.php Thu, 25 Feb 2021 01:11:00 EST <![CDATA[Deep dive: how Steam followers and wishlists relate - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210224/377883/Deep_dive_how_Steam_followers_and_wishlists_relate.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210224/377883/Deep_dive_how_Steam_followers_and_wishlists_relate.php Wed, 24 Feb 2021 04:04:00 EST <![CDATA[Companions & Creating Player Bonds - by Natalie Mikkelson]]> https://gamasutra.com/blogs/NatalieMikkelson/20210224/376970/Companions__Creating_Player_Bonds.php https://gamasutra.com/blogs/author/NatalieMikkelson/1015454/ Design,Serious,Indie https://gamasutra.com/blogs/NatalieMikkelson/20210224/376970/Companions__Creating_Player_Bonds.php Wed, 24 Feb 2021 10:20:00 EST <![CDATA[Using Unity's New 2D Animation Package for Traditional Sprite Animation - by Kyle Kukshtel]]> https://gamasutra.com/blogs/KyleKukshtel/20210224/377838/Using_Unitys_New_2D_Animation_Package_for_Traditional_Sprite_Animation.php https://gamasutra.com/blogs/author/KyleKukshtel/1019252/ Programming,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/KyleKukshtel/20210224/377838/Using_Unitys_New_2D_Animation_Package_for_Traditional_Sprite_Animation.php Wed, 24 Feb 2021 10:15:00 EST <![CDATA[Blightbound's approach to individual storytelling in a coop game - by Joost van Dongen]]> https://gamasutra.com/blogs/JoostVanDongen/20210223/377766/Blightbounds_approach_to_individual_storytelling_in_a_coop_game.php https://gamasutra.com/blogs/author/JoostVanDongen/667401/ Design,Indie https://gamasutra.com/blogs/JoostVanDongen/20210223/377766/Blightbounds_approach_to_individual_storytelling_in_a_coop_game.php Tue, 23 Feb 2021 11:29:00 EST <![CDATA[How does your game boost its 'long tail'? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210222/377769/How_does_your_game_boost_its_long_tail.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210222/377769/How_does_your_game_boost_its_long_tail.php Mon, 22 Feb 2021 05:00:00 EST <![CDATA[Expert on Urban Japan and Megacities discusses Cyberpunk 2077 - by Bob Whitaker]]> https://gamasutra.com/blogs/BobWhitaker/20210222/377704/Expert_on_Urban_Japan_and_Megacities_discusses_Cyberpunk_2077.php https://gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://gamasutra.com/blogs/BobWhitaker/20210222/377704/Expert_on_Urban_Japan_and_Megacities_discusses_Cyberpunk_2077.php Mon, 22 Feb 2021 10:57:00 EST <![CDATA[The 'GaaS or subscription service' squeeze in games - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210217/377573/The_GaaS_or_subscription_service_squeeze_in_games.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210217/377573/The_GaaS_or_subscription_service_squeeze_in_games.php Wed, 17 Feb 2021 05:50:00 EST <![CDATA[Spilt Milk Devlog 09 - 2021 off to a busy start - by Andrew Smith]]> https://gamasutra.com/blogs/AndrewSmith/20210217/377506/Spilt_Milk_Devlog_09__2021_off_to_a_busy_start.php https://gamasutra.com/blogs/author/AndrewSmith/912215/ Business/Marketing,Design,Production,Indie https://gamasutra.com/blogs/AndrewSmith/20210217/377506/Spilt_Milk_Devlog_09__2021_off_to_a_busy_start.php Wed, 17 Feb 2021 09:55:00 EST <![CDATA[How Getting Over It Introduced The Positives of 'Jank' - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210216/377521/How_Getting_Over_It_Introduced_The_Positives_ofJank.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20210216/377521/How_Getting_Over_It_Introduced_The_Positives_ofJank.php Tue, 16 Feb 2021 08:44:00 EST <![CDATA[Autochess: Market Status and Design Analysis - by Javier Barnes]]> https://gamasutra.com/blogs/JavierBarnes/20210216/377469/Autochess_Market_Status_and_Design_Analysis.php https://gamasutra.com/blogs/author/JavierBarnes/888565/ Business/Marketing,Design,Console/PC,Smartphone/Tablet https://gamasutra.com/blogs/JavierBarnes/20210216/377469/Autochess_Market_Status_and_Design_Analysis.php Tue, 16 Feb 2021 10:53:00 EST <![CDATA[Video Game Music Concerts in 2021 - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20210216/377468/Video_Game_Music_Concerts_in_2021.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/WinifredPhillips/20210216/377468/Video_Game_Music_Concerts_in_2021.php Tue, 16 Feb 2021 10:49:00 EST <![CDATA[What are your game's pre-release 'story beats'? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210215/377471/What_are_your_games_prerelease_story_beats.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Design,Production https://gamasutra.com/blogs/SimonCarless/20210215/377471/What_are_your_games_prerelease_story_beats.php Mon, 15 Feb 2021 04:14:00 EST <![CDATA[Designing for a Sense of Mystery and Wonder - by Rune Skovbo Johansen]]> https://gamasutra.com/blogs/RuneSkovboJohansen/20210212/377386/Designing_for_a_Sense_of_Mystery_and_Wonder.php https://gamasutra.com/blogs/author/RuneSkovboJohansen/836466/ Design https://gamasutra.com/blogs/RuneSkovboJohansen/20210212/377386/Designing_for_a_Sense_of_Mystery_and_Wonder.php Fri, 12 Feb 2021 11:16:00 EST <![CDATA[Implementing Raytraced Ambient Occlusion in The Riftbreaker - by Piotr Bomak]]> https://gamasutra.com/blogs/PiotrBomak/20210212/377330/Implementing_Raytraced_Ambient_Occlusion_in_The_Riftbreaker.php https://gamasutra.com/blogs/author/PiotrBomak/1022578/ Design,Programming,Console/PC,Serious,Indie https://gamasutra.com/blogs/PiotrBomak/20210212/377330/Implementing_Raytraced_Ambient_Occlusion_in_The_Riftbreaker.php Fri, 12 Feb 2021 11:11:00 EST <![CDATA[How Resident Evil Revelations 2 Showed Up Its Predecessors - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210212/377382/How_Resident_Evil_Revelations_2_Showed_Up_Its_Predecessors.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20210212/377382/How_Resident_Evil_Revelations_2_Showed_Up_Its_Predecessors.php Fri, 12 Feb 2021 03:24:00 EST <![CDATA[Call for data: your Steam wishlist to follower ratio! - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210211/377348/Call_for_data_your_Steam_wishlist_to_follower_ratio.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210211/377348/Call_for_data_your_Steam_wishlist_to_follower_ratio.php Thu, 11 Feb 2021 10:38:00 EST <![CDATA[Real World AI Fueled by Games - by Luis Bermudez]]> https://gamasutra.com/blogs/LuisBermudez/20210210/377250/Real_World_AI_Fueled_by_Games.php https://gamasutra.com/blogs/author/LuisBermudez/1019045/ Programming https://gamasutra.com/blogs/LuisBermudez/20210210/377250/Real_World_AI_Fueled_by_Games.php Wed, 10 Feb 2021 10:53:00 EST <![CDATA[Iron Galaxy's Commitment To A Positive Work Experience Results in High Retention for Parents & Caregivers - by Chelsea Blasko]]> https://gamasutra.com/blogs/ChelseaBlasko/20210209/377230/Iron_Galaxys_Commitment_To_A_Positive_Work_Experience_Results_in_High_Retention_for_Parents__Caregivers.php https://gamasutra.com/blogs/author/ChelseaBlasko/1036086/ https://gamasutra.com/blogs/ChelseaBlasko/20210209/377230/Iron_Galaxys_Commitment_To_A_Positive_Work_Experience_Results_in_High_Retention_for_Parents__Caregivers.php Tue, 09 Feb 2021 11:40:00 EST <![CDATA[Can you cheat to get ahead on Steam? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210208/377201/Can_you_cheat_to_get_ahead_on_Steam.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210208/377201/Can_you_cheat_to_get_ahead_on_Steam.php Mon, 08 Feb 2021 04:02:00 EST