Gamasutra.com - Expert Blogs https://gamasutra.com/blogs/expert/ Gamasutra Blogs Sun, 19 May 2019 11:13:41 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190517/342921/Video_Game_Deep_Cuts_A_Plague_Tale_On_Minecraft_Earth.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20190517/342921/Video_Game_Deep_Cuts_A_Plague_Tale_On_Minecraft_Earth.php Fri, 17 May 2019 11:39:00 EDT <![CDATA[Kliuless #34: Loot Box Legislation - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20190514/342459/Kliuless_34_Loot_Box_Legislation.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ https://gamasutra.com/blogs/KennethLiu/20190514/342459/Kliuless_34_Loot_Box_Legislation.php Tue, 14 May 2019 10:43:00 EDT <![CDATA[The Future is Bloodless! China Bans Blood in Video Games - by Henry Fong]]> https://gamasutra.com/blogs/HenryFong/20190514/342566/The_Future_is_Bloodless_China_Bans_Blood_in_Video_Games.php https://gamasutra.com/blogs/author/HenryFong/924705/ https://gamasutra.com/blogs/HenryFong/20190514/342566/The_Future_is_Bloodless_China_Bans_Blood_in_Video_Games.php Tue, 14 May 2019 10:22:00 EDT <![CDATA[Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190510/342469/Video_Game_Deep_Cuts_That_Yuppie_Psycho_Thomas_The_Tank_Engine.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20190510/342469/Video_Game_Deep_Cuts_That_Yuppie_Psycho_Thomas_The_Tank_Engine.php Fri, 10 May 2019 06:16:00 EDT <![CDATA[Create a Physics Based Fighting Game in Unity - by Luis Bermudez]]> https://gamasutra.com/blogs/LuisBermudez/20190508/342233/Create_a_Physics_Based_Fighting_Game_in_Unity.php https://gamasutra.com/blogs/author/LuisBermudez/1019045/ https://gamasutra.com/blogs/LuisBermudez/20190508/342233/Create_a_Physics_Based_Fighting_Game_in_Unity.php Wed, 08 May 2019 10:29:00 EDT <![CDATA[Bloodborne: What Defines Responsive Controls - by Stanislav Costiuc]]> https://gamasutra.com/blogs/StanislavCostiuc/20190508/342237/Bloodborne_What_Defines_Responsive_Controls.php https://gamasutra.com/blogs/author/StanislavCostiuc/949097/ https://gamasutra.com/blogs/StanislavCostiuc/20190508/342237/Bloodborne_What_Defines_Responsive_Controls.php Wed, 08 May 2019 10:27:00 EDT <![CDATA[Loot Box Design 2.0 – Complying with China's New Rules - by Henry Fong]]> https://gamasutra.com/blogs/HenryFong/20190507/342062/Loot_Box_Design_20__Complying_with_Chinas_New_Rules.php https://gamasutra.com/blogs/author/HenryFong/924705/ https://gamasutra.com/blogs/HenryFong/20190507/342062/Loot_Box_Design_20__Complying_with_Chinas_New_Rules.php Tue, 07 May 2019 10:30:00 EDT <![CDATA[From the video game music of EA's Spore Hero to Avengers Endgame: Composing the Hero Theme - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20190507/342107/From_the_video_game_music_of_EAs_Spore_Hero_to_Avengers_Endgame_Composing_the_Hero_Theme.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ https://gamasutra.com/blogs/WinifredPhillips/20190507/342107/From_the_video_game_music_of_EAs_Spore_Hero_to_Avengers_Endgame_Composing_the_Hero_Theme.php Tue, 07 May 2019 10:19:00 EDT <![CDATA[Kliuless #33: How China Is Upending Western Marketing - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20190506/342044/Kliuless_33_How_China_Is_Upending_Western_Marketing.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ https://gamasutra.com/blogs/KennethLiu/20190506/342044/Kliuless_33_How_China_Is_Upending_Western_Marketing.php Mon, 06 May 2019 10:51:00 EDT <![CDATA[Video Game Deep Cuts: Type Dreams, Death Punch Nightmares - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190505/342068/Video_Game_Deep_Cuts_Type_Dreams_Death_Punch_Nightmares.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20190505/342068/Video_Game_Deep_Cuts_Type_Dreams_Death_Punch_Nightmares.php Sun, 05 May 2019 10:33:00 EDT <![CDATA[Level Design Principles - Familiarity - by Mateusz Piaskiewicz]]> https://gamasutra.com/blogs/MateuszPiaskiewicz/20190503/341850/Level_Design_Principles__Familiarity.php https://gamasutra.com/blogs/author/MateuszPiaskiewicz/990694/ https://gamasutra.com/blogs/MateuszPiaskiewicz/20190503/341850/Level_Design_Principles__Familiarity.php Fri, 03 May 2019 12:29:00 EDT <![CDATA[What is “Live Support” and how does it fit into the ever-evolving video game industry? - by Mike Burghart]]> https://gamasutra.com/blogs/MikeBurghart/20190501/341271/What_is_Live_Support_and_how_does_it_fit_into_the_everevolving_video_game_industry.php https://gamasutra.com/blogs/author/MikeBurghart/679367/ https://gamasutra.com/blogs/MikeBurghart/20190501/341271/What_is_Live_Support_and_how_does_it_fit_into_the_everevolving_video_game_industry.php Wed, 01 May 2019 05:30:00 EDT <![CDATA[The Design Pillars of Eco - by John Krajewski]]> https://gamasutra.com/blogs/JohnKrajewski/20190501/341793/The_Design_Pillars_of_Eco.php https://gamasutra.com/blogs/author/JohnKrajewski/917313/ https://gamasutra.com/blogs/JohnKrajewski/20190501/341793/The_Design_Pillars_of_Eco.php Wed, 01 May 2019 05:24:00 EDT <![CDATA[Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190429/341688/Video_Game_Deep_Cuts_Gone_for_Days_Leaked_ROMs_for_Fortnites.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20190429/341688/Video_Game_Deep_Cuts_Gone_for_Days_Leaked_ROMs_for_Fortnites.php Mon, 29 Apr 2019 01:13:00 EDT <![CDATA[A vivisection of Plague Inc: The Board Game's sales data and commercial performance - by James Vaughan]]> https://gamasutra.com/blogs/JamesVaughan/20190429/341677/A_vivisection_of_Plague_Inc_The_Board_Games_sales_data_and_commercial_performance.php https://gamasutra.com/blogs/author/JamesVaughan/931045/ https://gamasutra.com/blogs/JamesVaughan/20190429/341677/A_vivisection_of_Plague_Inc_The_Board_Games_sales_data_and_commercial_performance.php Mon, 29 Apr 2019 12:47:00 EDT <![CDATA[Portfolio-Scale Machine Learning at Zynga - by Ben Weber]]> https://gamasutra.com/blogs/BenWeber/20190426/340293/PortfolioScale_Machine_Learning_atZynga.php https://gamasutra.com/blogs/author/BenWeber/892316/ https://gamasutra.com/blogs/BenWeber/20190426/340293/PortfolioScale_Machine_Learning_atZynga.php Fri, 26 Apr 2019 12:47:00 EDT <![CDATA[Event SuperVision PART 2 - by Nathan Cheever]]> https://gamasutra.com/blogs/NathanCheever/20190425/341272/Event_SuperVision_PART_2.php https://gamasutra.com/blogs/author/NathanCheever/1021787/ https://gamasutra.com/blogs/NathanCheever/20190425/341272/Event_SuperVision_PART_2.php Thu, 25 Apr 2019 09:32:00 EDT <![CDATA[Kliuless #32: Battle Royale Bans Spread - by Kenneth Liu]]> https://gamasutra.com/blogs/KennethLiu/20190422/341142/Kliuless_32_Battle_Royale_Bans_Spread.php https://gamasutra.com/blogs/author/KennethLiu/1025726/ https://gamasutra.com/blogs/KennethLiu/20190422/341142/Kliuless_32_Battle_Royale_Bans_Spread.php Mon, 22 Apr 2019 09:50:00 EDT <![CDATA[Game design: Lesson to learn from the 2019 BAFTA best mobile game award - by Pascal Luban]]> https://gamasutra.com/blogs/PascalLuban/20190422/341174/Game_design_Lesson_to_learn_from_the_2019_BAFTA_best_mobile_game_award.php https://gamasutra.com/blogs/author/PascalLuban/136385/ https://gamasutra.com/blogs/PascalLuban/20190422/341174/Game_design_Lesson_to_learn_from_the_2019_BAFTA_best_mobile_game_award.php Mon, 22 Apr 2019 09:42:00 EDT <![CDATA[Video Game Deep Cuts: The Panzer At Heaven's Vault - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20190421/341166/Video_Game_Deep_Cuts_The_Panzer_At_Heavens_Vault.php https://gamasutra.com/blogs/author/SimonCarless/185740/ https://gamasutra.com/blogs/SimonCarless/20190421/341166/Video_Game_Deep_Cuts_The_Panzer_At_Heavens_Vault.php Sun, 21 Apr 2019 10:18:00 EDT