Gamasutra.com - Expert Blogs https://gamasutra.com/blogs/expert/ Gamasutra Blogs Wed, 05 May 2021 06:37:13 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Three key discoverability takeaways from the Epic/Apple lawsuit - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210505/380914/Three_key_discoverability_takeaways_from_the_EpicApple_lawsuit.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210505/380914/Three_key_discoverability_takeaways_from_the_EpicApple_lawsuit.php Wed, 05 May 2021 01:44:00 EDT <![CDATA[What do devs really think of game platform cut? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210504/380823/What_do_devs_really_think_of_game_platform_cut.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210504/380823/What_do_devs_really_think_of_game_platform_cut.php Tue, 04 May 2021 09:53:00 EDT <![CDATA[Iron Galaxy Studios: Biden's American Families Plan Sees People - by Chelsea Blasko]]> https://gamasutra.com/blogs/ChelseaBlasko/20210503/380720/Iron_Galaxy_Studios_Bidens_American_Families_Plan_Sees_People.php https://gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Serious https://gamasutra.com/blogs/ChelseaBlasko/20210503/380720/Iron_Galaxy_Studios_Bidens_American_Families_Plan_Sees_People.php Mon, 03 May 2021 10:32:00 EDT <![CDATA[What Does Accessibility Mean in Game Design - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210430/380675/What_Does_Accessibility_Mean_in_Game_Design.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/JoshBycer/20210430/380675/What_Does_Accessibility_Mean_in_Game_Design.php Fri, 30 Apr 2021 11:23:00 EDT <![CDATA[How AI Helps Achieve 'Tactical Clarity' in Gears Tactics - by Tommy Thompson]]> https://gamasutra.com/blogs/TommyThompson/20210429/380506/How_AI_Helps_Achieve_Tactical_Clarity_in_Gears_Tactics.php https://gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://gamasutra.com/blogs/TommyThompson/20210429/380506/How_AI_Helps_Achieve_Tactical_Clarity_in_Gears_Tactics.php Thu, 29 Apr 2021 04:10:00 EDT <![CDATA[Deep dive: can new Steam browsing options help your game? - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210428/380565/Deep_dive_can_new_Steam_browsing_options_help_your_game.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210428/380565/Deep_dive_can_new_Steam_browsing_options_help_your_game.php Wed, 28 Apr 2021 03:09:00 EDT <![CDATA[Object Pooling in Unity 2021+ - by Ruben Torres Bonet]]> https://gamasutra.com/blogs/RubenTorresBonet/20210428/380490/Object_Pooling_in_Unity_2021.php https://gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Design,Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/RubenTorresBonet/20210428/380490/Object_Pooling_in_Unity_2021.php Wed, 28 Apr 2021 10:23:00 EDT <![CDATA[What PlayWay should - and shouldn't - teach us about game publishing - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210426/380423/What_PlayWay_should__and_shouldnt__teach_us_about_game_publishing.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210426/380423/What_PlayWay_should__and_shouldnt__teach_us_about_game_publishing.php Mon, 26 Apr 2021 09:41:00 EDT <![CDATA[Celebrating the rise of Indie Development - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210423/380326/Celebrating_the_rise_of_Indie_Development.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamasutra.com/blogs/JoshBycer/20210423/380326/Celebrating_the_rise_of_Indie_Development.php Fri, 23 Apr 2021 11:09:00 EDT <![CDATA[The perfect Steam trailer, overlooked tools, & more - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210421/380227/The_perfect_Steam_trailer_overlooked_tools__more.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,VR https://gamasutra.com/blogs/SimonCarless/20210421/380227/The_perfect_Steam_trailer_overlooked_tools__more.php Wed, 21 Apr 2021 04:37:00 EDT <![CDATA[When demos can radically expand your game's discoverability - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210419/380094/When_demos_can_radically_expand_your_games_discoverability.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,VR https://gamasutra.com/blogs/SimonCarless/20210419/380094/When_demos_can_radically_expand_your_games_discoverability.php Mon, 19 Apr 2021 04:30:00 EDT <![CDATA[Predictions on Supercell's new Clash Games - by Javier Barnes]]> https://gamasutra.com/blogs/JavierBarnes/20210419/380065/Predictions_on_Supercells_new_Clash_Games.php https://gamasutra.com/blogs/author/JavierBarnes/888565/ Business/Marketing,Design,Production,Smartphone/Tablet https://gamasutra.com/blogs/JavierBarnes/20210419/380065/Predictions_on_Supercells_new_Clash_Games.php Mon, 19 Apr 2021 06:45:00 EDT <![CDATA[One Year Into the Pandemic - by Chelsea Blasko]]> https://gamasutra.com/blogs/ChelseaBlasko/20210416/379970/One_Year_Into_the_Pandemic .php https://gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Serious https://gamasutra.com/blogs/ChelseaBlasko/20210416/379970/One_Year_Into_the_Pandemic .php Fri, 16 Apr 2021 10:26:00 EDT <![CDATA[Composer Interview: Examining the Craft of Video Game Music Composition - by Winifred Phillips]]> https://gamasutra.com/blogs/WinifredPhillips/20210415/379826/Composer_Interview_Examining_the_Craft_of_Video_Game_Music_Composition.php https://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamasutra.com/blogs/WinifredPhillips/20210415/379826/Composer_Interview_Examining_the_Craft_of_Video_Game_Music_Composition.php Thu, 15 Apr 2021 12:34:00 EDT <![CDATA[Rendered #4: A New Reality for Epic and ML-Assisted Creativity - by Kyle Kukshtel]]> https://gamasutra.com/blogs/KyleKukshtel/20210415/379915/Rendered_4_A_New_Reality_for_Epic_and_MLAssisted_Creativity.php https://gamasutra.com/blogs/author/KyleKukshtel/1019252/ Business/Marketing,Programming,Production,Art,VR https://gamasutra.com/blogs/KyleKukshtel/20210415/379915/Rendered_4_A_New_Reality_for_Epic_and_MLAssisted_Creativity.php Thu, 15 Apr 2021 10:40:00 EDT <![CDATA[Why TikTok matters for game discovery - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210414/379838/Why_TikTok_matters_for_game_discovery.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,VR https://gamasutra.com/blogs/SimonCarless/20210414/379838/Why_TikTok_matters_for_game_discovery.php Wed, 14 Apr 2021 04:22:00 EDT <![CDATA[Classifying Pay to Win Design in Today's Market - by Josh Bycer]]> https://gamasutra.com/blogs/JoshBycer/20210414/379766/Classifying_Pay_to_Win_Design_in_Todays_Market.php https://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Console/PC,Indie,Smartphone/Tablet https://gamasutra.com/blogs/JoshBycer/20210414/379766/Classifying_Pay_to_Win_Design_in_Todays_Market.php Wed, 14 Apr 2021 10:53:00 EDT <![CDATA[Analysis: Apple vs. Epic - the key monopoly takeaways - by Simon Carless]]> https://gamasutra.com/blogs/SimonCarless/20210412/379702/Analysis_Apple_vs_Epic__the_key_monopoly_takeaways.php https://gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamasutra.com/blogs/SimonCarless/20210412/379702/Analysis_Apple_vs_Epic__the_key_monopoly_takeaways.php Mon, 12 Apr 2021 03:00:00 EDT <![CDATA[Three Ways the NBA Top Shot Economy Could Collapse - by Ethan Levy]]> https://gamasutra.com/blogs/EthanLevy/20210412/379292/Three_Ways_the_NBA_Top_Shot_Economy_Could_Collapse.php https://gamasutra.com/blogs/author/EthanLevy/404017/ Business/Marketing,Design,Social/Online,Smartphone/Tablet https://gamasutra.com/blogs/EthanLevy/20210412/379292/Three_Ways_the_NBA_Top_Shot_Economy_Could_Collapse.php Mon, 12 Apr 2021 02:45:00 EDT <![CDATA[The Nemesis of Narrative - by Katarina Gyllenback]]> https://gamasutra.com/blogs/KatarinaGyllenback/20210408/379334/The_Nemesis_of_Narrative.php https://gamasutra.com/blogs/author/KatarinaGyllenback/932286/ Business/Marketing,Design,Programming,Production https://gamasutra.com/blogs/KatarinaGyllenback/20210408/379334/The_Nemesis_of_Narrative.php Thu, 08 Apr 2021 11:02:00 EDT