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August 24, 2019
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Category: Programming

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Posted by Niklas Gray on 07/24/19 10:53:00 am in Programming
Examines the options for storing object arrays.

Posted by Jamie Fristrom on 07/24/19 10:48:00 am in Programming
While trying to work with sorted sets I've discovered some interesting things about dotnet core performance, but am at a loss to explain all of them.

Posted by Simon Carless on 07/20/19 11:27:00 am in Programming
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.

Posted by Lars Doucet on 07/17/19 05:37:00 pm in Programming
Designing a tool for browsing Steam games "Wikipedia binge" style

Posted by Neil Schneider on 07/15/19 11:12:00 am in Programming
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Simon Carless on 07/14/19 11:22:00 am in Programming
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.

Posted by Tommy Thompson on 07/09/19 12:27:00 pm in Programming
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.

Posted by Simon Carless on 07/05/19 11:35:00 pm in Programming
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.

Posted by Simon Carless on 06/28/19 06:41:00 pm in Programming
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.

Posted by Svyatoslav Cherkasov on 06/27/19 10:40:00 am in Programming
In this article I tried to summarize our experience in porting a PC game made in Unity for mobiles (iOS / Android) and consoles (XBox One / PS4 / Nintendo Switch).