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July 4, 2022
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- Are you using a dependency injection system in Unity? - If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes? If the answer to any is NO, this post might ring a bell

Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!

Posted by Tyler Glaiel on 11/18/21 11:12:00 am in Programming
So you’re thinking about making your own game engine. In this post I will go over why you might (or might not) want to, what systems are needed in a game engine, and how you should approach development of it.

Posted by Tommy Thompson on 11/18/21 11:11:00 am in Design, Programming, Art, Console/PC
A good videogame horses is very difficult to get right. But Rockstar games went above and beyond in their efforts for Red Dead Redemption 2

Posted by Tommy Thompson on 08/31/21 01:03:00 pm in Design, Programming, Production, Art, Console/PC
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?

Posted by Jason Bakker on 07/29/21 10:18:00 am in Design, Programming
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.

Posted by Chelsea Blasko on 07/27/21 10:48:00 am in Programming
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.

A look back at the decades long history of game accessibility knowledge sharing