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January 22, 2021
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Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.





Game Dev Digest Issue #78 - Programming and more. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Luca Russo on 01/21/21 02:58:00 pm in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Hello everyone! This week we improved our GUI for the Beast Master.

Posted by Tymur Koshel on 01/21/21 11:07:00 am in Programming, Serious
Recently I became the team lead in the company I am working for and here I want to share a few lessons that I already managed to learn.

Posted by Harri Jokinen on 01/19/21 11:19:00 am in Design, Programming, Production, Console/PC, Indie
A long-form dev diary entry talking about 'Enemy Remains', its upcoming early access launch and game development overall.

Posted by Deniz Cakmaz on 01/19/21 11:18:00 am in Design, Programming, Indie
Welcome everyone, we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd. This update worked on the enemies by finalizing the boss and more