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Category: Programming

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Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.

Posted by Pietro Polsinelli on 02/23/21 11:35:00 am in Design, Programming
How to define "slapstick" dynamic scenes in a way that they are configurable, expandable and integrated with their narrative contents? A practical solution using dialogue flows.

Welcome to the forth edition of my annual blog post where I go through my life as a full time game developer and try to draw lessons from my successes and failures, both for myself and hopefully for you guys as well.

Posted by Mason Remaley on 02/22/21 10:58:00 am in Programming, Console/PC, Indie
Fullscreen exclusive is real, but I haven't been able to find a single game where the fullscreen exclusive vs borderless window settings do what you'd expect.

Posted by Luca Russo on 02/22/21 10:56:00 am in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Greetings all! This week we wanted to share the health bar and AI behavior improvements.

A venture-backed indie team's story on moving on from our first passion project. Written by our CEO, Colin Feo.