Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you?
Don't let overdraw ruin your game...
Prepare for it.
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.
The week's highlights include intelligent impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, as well as great writing on pixel pets, bullet painting in GTA V, Kabaddi, dev crunch, and lots more.