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October 20, 2018
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October 20, 2018
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Category: Programming




Posted by Mo Ga on 10/19/18 09:49:00 am in Programming
Another little step along the way. This is the second iteration of the orbit flight instrument for Orbital Dogfight. The video is just raw capture.

Posted by David Craddock on 10/18/18 12:20:00 pm in Programming
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.

Posted by Larry&Brandon GDU on 10/18/18 12:18:00 pm in Programming
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,

Posted by Lauren Irvine on 10/17/18 09:25:00 am in Programming
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.

Posted by David Craddock on 10/17/18 09:24:00 am in Programming
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.

Posted by David Craddock on 10/16/18 11:41:00 am in Programming
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.