Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!
Lose those extra vertices you donâ€™t need from your meshes and make the life of your GPU a bit easier.
Whatâ€™s up, design devotees? With King of Cardsâ€™ one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be!
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focussed first-person shooter.
Describing the methodology behind bringing Cogmind's maps, machines and other sources of atmospheric audio to life.
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk aboutÂ throwing exceptions in Unity â€” the C# 7 way â€”.