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December 2, 2020
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Posted by Piotr Bomak on 11/30/20 12:55:00 pm in Programming
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.





Posted by Ravi Teja Sanampudi on 12/01/20 10:43:00 am in Programming
Technical implementation of Intel View feature in Mafia III.

Posted by Laura del Pino from Rising Pixel on 11/30/20 12:58:00 pm in Programming
All video games should be played by everyone regardless of their physical circumstances. We would like all video games to be accessible to everyone, so we've written this article with a number of tips to make games more accessible.

Posted by Mike Marrone on 11/30/20 12:57:00 pm in Programming
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Deniz Cakmaz on 11/27/20 06:29:00 am in Programming
Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold. This updated we focused on randomizing the platforming sections

Posted by Mike Salyh on 11/24/20 11:02:00 am in Programming
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.