Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.
Last week, I posted an article on completionism, which came with a little companion game. This is a short account of how that game was made, using Arcweave.
Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
I'm making my first proof of concept and need community feedback.