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September 20, 2020
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Category: Programming


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Posted by Neil Schneider on 09/15/20 11:11:00 am in Programming
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!

Posted by Ruben Torres Bonet on 09/15/20 11:09:00 am in Programming
Lose those extra vertices you don’t need from your meshes and make the life of your GPU a bit easier.

Posted by David D'Angelo on 09/14/20 10:59:00 am in Programming
What’s up, design devotees? With King of Cards’ one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be!

Posted by Tommy Thompson on 09/11/20 11:26:00 am in Programming
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focussed first-person shooter.

Posted by Josh Ge on 09/08/20 10:58:00 am in Programming
Describing the methodology behind bringing Cogmind's maps, machines and other sources of atmospheric audio to life.

Posted by Ruben Torres Bonet on 09/01/20 10:37:00 am in Programming
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.