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Category: Production


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Posted by Simon Carless on 05/27/20 02:54:00 pm in Production
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!

Posted by Brad Wardell on 05/27/20 02:48:00 pm in Production
Using a scripting language to write gameplay code has traditionally been a delicate proposition. Scripted code is faster to iterate but a lot slower. Scripted code can be modded easier but hard to debug. In the past few years, a lot has changed.

Posted by Josh Bycer on 05/26/20 10:17:00 am in Production
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.

Posted by Simon Carless on 05/24/20 12:59:00 pm in Production
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!

Posted by Damian Kastbauer on 05/21/20 10:15:00 am in Production
The cancellation of this year's Game Developers Conference was a strong indication of what is now transpiring. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment.

Posted by Damian Kastbauer on 05/21/20 10:13:00 am in Production
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.

Posted by Winifred Phillips on 05/19/20 11:25:00 am in Production
Second of a 2-part series. Game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER video game, developed by Sumo Digital for Apple Arcade. Part 2 explores the action system (including many video examples).

Posted by Simon Carless on 05/11/20 02:24:00 pm in Production
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.

Posted by Simon Carless on 05/09/20 04:33:00 pm in Production
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.

Posted by Simon Carless on 05/07/20 10:58:00 am in Production
Chris Wright of Fellow Traveller - the head organizer of the LudoNarraCon Steam showcase/sale for 2019 and 2020 - was kind enough to chat with me for a detailed Q&A.