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May 22, 2019
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Category: Production


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Posted by Simon Carless on 04/29/19 01:13:00 pm in Production
This week's roundup includes a look at Days Gone from multiple perspectives, a unique story of an Atari arcade game 'leaked' in an odd way, Fortnite's unpalatable developer crunch, parallax in games, Mortal Kombat 11's grindy glories, & lots more.

Posted by James Vaughan on 04/29/19 12:47:00 pm in Production
I’m the creator of Plague Inc. (and Rebel Inc.) Here is some data from the first few years of selling Plague Inc: The Board Game, the physical adaptation of the digital game, in case it helps future designers inform their decisions.

Posted by Kenneth Liu on 04/22/19 09:50:00 am in Production
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 04/21/19 10:18:00 pm in Production
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.

Posted by Winifred Phillips on 04/17/19 10:32:00 am in Production
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.

Posted by Simon Carless on 04/14/19 10:16:00 pm in Production
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.

Posted by Richard Atlas on 04/12/19 10:35:00 am in Production
"Tough Questions to Improve Your Leadership" is the name of a talk I gave at GDC this year. Along with the talk, there was a handout with questions that the audience could ponder about their leadership. This post is about the talk and those questions!

Posted by Kenneth Liu on 04/12/19 10:34:00 am in Production
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 04/08/19 11:11:00 am in Production
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 04/07/19 10:34:00 pm in Production
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, as well as looks at Anthem's troubled dev cycle, the 'grit' behind No Man's Sky, & more.