Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
When youâ€™re understanding the potential success of your game before release -Â whatâ€™s the one Steam stat that more people should be paying attention to, but arenâ€™t?
Nimoyd is not only a game â€“ but an indie story about two friends who were searching for that one awesome game idea. When we almost gave up on Xmas 2018, it clicked. We quit freelancing in 2019. Today, a small team. But it started humble, with 2 friends.
Elements we constructed for destroying and defending enemy bases by shooting from a car.
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.