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February 20, 2019
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Category: Production


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Posted by Simon Carless on 02/17/19 10:28:00 pm in Production
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.





Posted by Janessa Olson on 02/19/19 05:27:00 pm in Production
User testing is putting a product in front of a human (ideally someone who would be a potential user of the product) and watching them interact with it. By the end of this article, you'll know how to get out there and quickly test products of your own.

Posted by Vladimirs Slavs on 02/18/19 02:24:00 pm in Production
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.

Posted by Antoine SARRAZIN on 02/18/19 02:21:00 pm in Production
I'v recently ended my studies with one last student game experience : Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game, and what I've learned from it.

Posted by Evelyn Lin on 02/18/19 02:16:00 pm in Production
Playability is defined as a set of properties describing the player experience using a game system whose primary goal is to provide amusement and pleasure, by being satisfying and reliable. The relationship between playability and translation--

Posted by Daniel Yawitz on 02/18/19 02:15:00 pm in Production
The third post in the series that chronicles the development of Thunderballs VR by Megafauna