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February 25, 2021
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Category: Production

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Posted by Simon Carless on 02/24/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.

Posted by Simon Carless on 02/22/21 05:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.

Posted by Simon Carless on 02/17/21 05:50:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services? We explore...

Posted by Andrew Smith on 02/17/21 09:55:00 am in Business/Marketing, Design, Production, Indie
We’re barely 4 working weeks into the new year and already this is a bumper update! Let's cover it all off, but pay some specific attention to Project Mercenaries.

Posted by Josh Bycer on 02/16/21 08:44:00 pm in Design, Production, Console/PC, Indie
Getting Over It With Bennett Foddy brought the idea of "rage" or "jank" games to the mainstream. Love them or hate them, there's an interesting design discussion about games purposely built to make you pull your hair out.

In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with Covid-19. Included: links to live-stream performances, free online concerts, and news about upcoming concert dates.