Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 11, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Production


Expert RSS


Posted by Timothy Ryan on 12/10/18 09:43:00 am in Production
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Posted by Simon Carless on 12/09/18 03:33:00 pm in Production
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a review (& compendium of reviews) for the latest acclaimed Smash Bros. game, & a multitude of other neatness.





Posted by Arjun Sankhala on 12/11/18 10:00:00 am in Production
Day first of making a indie horror game - downloading the assets

Posted by Aleksandra Bessalitskykh on 12/10/18 09:32:00 am in Production
If you are thinking of developing an app and are unsure how a free app brings profit, the following article provides clarification.

Posted by Nick Guilliams on 12/06/18 10:01:00 am in Production
The overarching lesson that helped me understand how to be a better producer and team leader.

Posted by Hannah O'Brien on 12/06/18 10:01:00 am in Production
A look at player motivations and how they are helping Harry Potter: Hogwarts Mystery. The games only saving grace.