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January 23, 2020
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Category: Production


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Posted by Kenneth Liu on 01/23/20 10:24:00 am in Production
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Jeremy Alessi on 01/23/20 10:15:00 am in Production
In episode 21, Jeremy comes to you from the January PixelFest Devs meetup at Circuit Social in downtown Norfolk and chats with Andrew Scott Hollis about his physical/board game Jeweler's Dozen, a killer LARP in Philadelphia...

Posted by Chris Zukowski on 01/22/20 10:52:00 am in Production
Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used to give the highest-rated summit talk at GDC 2019.

Posted by Simon Carless on 01/17/20 03:55:00 pm in Production
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Winifred Phillips on 01/15/20 09:47:00 am in Production
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).

Posted by Kenneth Liu on 01/13/20 10:39:00 am in Production
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.