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May 5, 2021
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Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!





Posted by Nico Saraintaris on 05/03/21 10:43:00 am in Business/Marketing, Production, Indie
What are pixel-pulps? And what are we even making at LCB Games Studio?!

Posted by Berke Erem on 05/03/21 10:42:00 am in Business/Marketing, Production, Art, Console/PC, Indie
Fobula Games’ founder Berke Erem, after using and teaching 3D content creation tools for 15+ years evaluates Maya and Blender for indie studios. This article is meant for indie studio founders and 3D artists.

Posted by Tom Safarov on 05/03/21 10:32:00 am in Business/Marketing, Production, Serious, Indie
One man can never be equally good in everything – as a leader, at some point, you have to bring in new competencies and trust them to deliver the result. Will you?

Game Dev Digest Issue #92 - Delving Into The Arcane. The latest from the free weekly Unity3d/gamedev newsletter.