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July 19, 2019
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Category: Production


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Posted by Jamie Fristrom on 07/18/19 10:31:00 am in Production
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.

Posted by Sande Chen on 07/17/19 11:04:00 am in Production
In this article, game designer Sande Chen summarizes Jonathan Blow's session at the 2019 Taipei Game Developers Forum, in which he gave a behind-the-scenes look at the development of his game, Braid.

Posted by Mantin Lu on 07/17/19 10:36:00 am in Production
iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.

Posted by Henry Fong on 07/16/19 10:41:00 am in Production
With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.

Posted by Neil Schneider on 07/15/19 11:12:00 am in Production
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Simon Carless on 07/14/19 11:22:00 am in Production
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.