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December 2, 2020
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Category: Production

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Posted by Ryan Sumo on 11/30/20 01:00:00 pm in Production
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.

Posted by Simon Carless on 11/29/20 11:09:00 pm in Production
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?

Posted by Rafael Wawer on 12/01/20 10:43:00 am in Production
Nimoyd is not only a game – but an indie story about two friends who were searching for that one awesome game idea. When we almost gave up on Xmas 2018, it clicked. We quit freelancing in 2019. Today, a small team. But it started humble, with 2 friends.

Posted by Hernan Smicht on 11/30/20 01:11:00 pm in Production
Elements we constructed for destroying and defending enemy bases by shooting from a car.

Posted by Andrej Kovacevic on 11/30/20 01:03:00 pm in Production
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.

Posted by Mike Marrone on 11/30/20 12:57:00 pm in Production
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.