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September 20, 2020
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Category: Production


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Posted by Simon Carless on 09/18/20 06:14:00 pm in Production
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.

Posted by Josh Ge on 09/17/20 10:29:00 am in Production
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

Posted by Simon Carless on 09/16/20 05:11:00 pm in Production
What's up with F2P battle royale breakout Spellbreak, what this 'PlayStation Plus Collection' thing for PS5 is, and lots more besides - a discovery/platform round-up.





Posted by Jacob Jameson on 09/18/20 10:44:00 am in Production
This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04

Posted by Mike Marrone on 09/18/20 10:41:00 am in Production
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Phaedra Boinodiris on 09/16/20 10:18:00 am in Production
AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting.