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November 18, 2019
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November 18, 2019
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Posted by Farzam Molkara on 11/07/19 10:23:00 am in Indie, Business/Marketing, Production
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.

A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing.

Posted by Elijah Freeman on 11/06/19 10:19:00 am in Design, Art, Console/PC
Virtuos worked with Bandai Namco, Ubisoft, and Obsidian on co-developing Dark Souls, Starlink, and The Outer Worlds for the Nintendo Switch respectively. Andy Fong, Studio Technical Director at Virtuos, gives his top tips on developing games for Switch

Posted by Brandon Perton on 11/06/19 10:18:00 am in Console/PC
After E3 2019, everyone seems to be talking about what the next generation of consoles might bring, how Google Stadia will influence the market, and how excited they are for the future of gaming.

We only hear about Valentine’s day but what about Chinese Singles’ Day? It was launched 10 years ago as an excuse for e-commerce to squeeze extra sales. Now, it’s one of the highest revenue-generating days in China in most industries. Follow our rec

Posted by Lucas Zaper on 11/05/19 02:26:00 pm in Console/PC, Indie, Smartphone/Tablet, Design
Those are my personal guidelines when making text games, and they come from a place of frustration with some common practices in the genre.

Posted by Josh Bycer on 11/04/19 10:10:00 am in Design, Console/PC, Indie
Despite the resurgence of horror games in recent years, the state of the horror genre still is lacking when it comes to generating terror.

Posted by Caleb Compton on 11/04/19 10:10:00 am in Design
Happy Halloween! From their ancient egyptian origins to their use in modern divination, and everything in between, today's history of game design will look at the full story of the mysterious Tarot deck.

Posted by Sven Lubek on 11/04/19 10:08:00 am in Business/Marketing
Taking app marketing strategies from Eastern to Western markets isn't as straight-forward as one would think. Here, we take an inside look at actual RPG mobile app campaigns with global game publishers to highlight the successes and challenges.

Article outline 1 - Characteristics of the Chinese gaming market 2 - Four ways to reach a Chinese audience 3 - Anatomy of a game designed for the Chinese market