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August 13, 2020
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August 13, 2020
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Posted by Michael Nannings on 08/03/20 10:59:00 am in Business/Marketing, Indie
If you want to become a good game developer you need to make lots of games. Let’s first start with why you need to be productive. The more games you make the better and faster you become at making games.

Practical tips on increasing game performance in Unity - Part 2

Posted by Tarokh Tarhandeh on 08/03/20 10:58:00 am in Console/PC, Indie
Unique art-style, familiar elements borrowed from other popular multiplayer games but been put in a purely exciting experience are the words by which we define our latest game. Ticket to Heaven is the game that we are talking about.

Posted by Thierry Brochart on 08/03/20 10:16:00 am in Programming, Production, Indie, Smartphone/Tablet
This post is about porting an old Unity-4 game to Unity-19 before August 1st 2020 as Googleplay will discontinue publishing games that are not 64 bits compliant. 5 full days to go so it should’ve been easy, but believe me it was quite an adventure…

These days I was remembering some of the worst situations involving the consultancy-client relationship I’ve been part of. It is quite shocking the amount of crazy moments we have lived in the last 6 years and we should talk about it.

Game Dev Digest Issue #55 - Character Animation, Visual Scripting, 2020 plus. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Tenzin Chiodak on 07/31/20 10:48:00 am in Serious, Indie
How did I end up making a game about such a controversial and complex topic like suicide? Is it really that difficult? What is the connection between collecting bottles and my game? What mistakes did I make while developing and what was done right?

Posted by Michael Nannings on 07/31/20 10:42:00 am in Art
Being a programmer doesn’t stop me from making game art assets. If you go for a minimalism style and use good colors that fit well together you can make a game look good. I will show you the programs I use and the games I used it for.

Posted by Daniel Wilhite on 07/29/20 11:29:00 am in Design, Serious
A student's musings over how a Serious Game could be made fun, and the elements that might influence that the most.

Posted by Michael Nannings on 07/29/20 11:28:00 am in Design, Programming, Indie
With so many game engines to choose from it can be difficult to focus on only one. Especially without any experience in the world of game development. That is why I made this list of game engines each with a summary of why it is a great option for beginne