This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
steam game, early access, indie game marketing, PR
Here I take another look back at Variable State's 2016 game Viriginia, observing how the effective use of spatial design, object placement and audio keeps the player engaged within such a strict linear format.
I’ve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, I’ll walk you through a general workflow of the entire localization process.
Escape Room (ER) games deliver greater immersion than a videogame, and more agency than a theatrical play, yet the narrative told in many ERs is little more than a cliched action movie plot. Can ERs use classical dramatic structure to tell better stories?
I've been working on a new project, which will use mouse to move and rotate your camera. Here is the code!
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do. I’m sharing here my results, my process and some numbers obtained along the way.
A deep dive into the circumstances and motivations behind Google's $170M COPPA settlement and why they signal a new era in privacy concerns for game publishers
To create a game you need a game engine - right? In everyday game development lingo, game engines are the software used to create a game - but in reality there are so much more involved than just a single piece of software. We try to clear things up!
Introduce my indie game studio, HexGameStudio.