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September 21, 2019
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September 21, 2019
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Posted by Alex Pine on 09/10/19 10:28:00 am in Design, Console/PC, Serious, Indie
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.

Posted by Hector Xiang on 09/10/19 10:24:00 am in Business/Marketing, Production
steam game, early access, indie game marketing, PR

Posted by Lewis Gunson on 09/09/19 10:20:00 am in Design, Indie
Here I take another look back at Variable State's 2016 game Viriginia, observing how the effective use of spatial design, object placement and audio keeps the player engaged within such a strict linear format.

I’ve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, I’ll walk you through a general workflow of the entire localization process.

Posted by Alastair Aitchison on 09/06/19 05:50:00 pm in Design, Production, Serious
Escape Room (ER) games deliver greater immersion than a videogame, and more agency than a theatrical play, yet the narrative told in many ERs is little more than a cliched action movie plot. Can ERs use classical dramatic structure to tell better stories?

Posted by Hector Xiang on 09/06/19 10:22:00 am in Programming
I've been working on a new project, which will use mouse to move and rotate your camera. Here is the code!

Posted by Francois Guibert on 09/06/19 10:18:00 am in Business/Marketing, Indie, Smartphone/Tablet
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do. I’m sharing here my results, my process and some numbers obtained along the way.

A deep dive into the circumstances and motivations behind Google's $170M COPPA settlement and why they signal a new era in privacy concerns for game publishers

Posted by Marcus Toftedahl on 09/05/19 11:01:00 am in Production
To create a game you need a game engine - right? In everyday game development lingo, game engines are the software used to create a game - but in reality there are so much more involved than just a single piece of software. We try to clear things up!

Posted by Hector Xiang on 09/05/19 10:31:00 am in Business/Marketing, Production, Indie
Introduce my indie game studio, HexGameStudio.