In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.
Is there anything I can do of the game besides development after EA in STEAM?
A few tips on how to achieve a respected position as a game designer in a startup company, and making other people understand this job.
One clever or creative thought can change everything. Don’t believe it? Check out this real life example from our colleagues at Social Quantum. They share how a mobile game can quickly achieve extraordinary results.
I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI?
Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
How do you make hit games in Dreams? Will Dreams someday compete with professionally developed games? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.
When it comes to costing out game localization, prices vary widely - but so too does the quality of what you get for your money. Here is everything you need to know about what’s available.
Journey of a small team behind Svoboda 1945 into the depths of Flash development, about building their own git, creating their own cloud editor and eventually ending up loving Unity.
With the recent mass shootings there has been a lot of talk about violent video games and their potential role in causing violent crime. In this video I break down the data and find out whether this link is real, or just rhetoric.