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November 21, 2019
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November 21, 2019
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Posted by Shy Lee on 11/15/19 08:00:00 am in Design, Programming, Smartphone/Tablet
Check out how to build better experience in gaming by adding a user perspective.

Posted by Nadya Primak on 11/14/19 10:23:00 am in Production, VR
About a year ago, I released my game Nightcrawler VR Bowling on Steam. I learned a lot and hope to share what I learned here. Your first VR experience won’t be perfect, but with these tips you can have a smoother start and learn a little bit faster.

Posted by Draven Jolicoeur on 11/14/19 10:09:00 am in Design, Indie
Do players always have to succeed in the first attempt? For The King is a fantastic roguelike experience that has chosen to make a very specific design choice that I believe is a core reason for my inability to stop playing. Let's explore this reason.

Posted by Niklas Walenski on 11/14/19 10:07:00 am in Design
In "My Favorite Features" I examine features I encountered in different games and explain why I like them. This post is focused on the Hacking Feature in Blacklight Retribution.

Posted by Ignacio Baldini on 11/14/19 10:05:00 am in Business/Marketing
A brief summary of what myself and other did to create a budding community of gamedevs, and what sort of tools you are provided with. Original article was posted by Myself over the reddit /r/gamedev

Posted by Nadya Primak on 11/13/19 10:34:00 am in Programming, Indie
The other day I read a fantastic write-up by Australian game dev professor Brendan Keogh titled “Are games art school? How to teach game development when there are no jobs”. It boils down to a discussion about whether a game development degree is wor

Posted by Melissa Chaplin on 11/13/19 10:26:00 am in Business/Marketing, Serious
A set of guidelines for Community Managers wanting to ensure the spaces they handle are friendly for LGBTQ+ people.

Posted by Ramez Al-Tabbaa on 11/13/19 10:19:00 am in Indie
We all had to struggle to make something out of life. It was not a comfortable journey, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.

Posted by Albert Fernandez on 11/12/19 10:49:00 am in Audio, Indie
This a series of articles that want to present to developers 6 easy ways of creating interactive music so they can add a fresher experience for their future projects. Let's start with the first 2 ways!

Posted by Nadya Primak on 11/12/19 10:39:00 am in Design, Programming, Production, Indie
Over the years I have participated in several game jams. I don’t regret getting involved in any of them, but there were definitely some disappointments along the way that I think could have been avoided if I had done a bit more research.