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May 27, 2020
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May 27, 2020
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I can't tell you how many times I cried, yelled, and even curled up in a ball for hours during the creation of launch of my previous game Pinstripe. For my next game Neversong, this launch has been freeing. Here's why, and how you can do it too.

Posted by Alessandro Pintus on 05/20/20 10:59:00 am in Design, Serious
You are a storyteller, a toy-maker, or both. When making a game you have to make clear goals: it could be telling an impactful story, making an engaging game, teaching a subject in a fun and interesting way.

Posted by Vivek Sonchhatra on 05/20/20 10:45:00 am in Design, Programming
Artificial intelligence and machine learning help improve the game designing approach with evaluation and response support.

Posted by Justin Reeve on 05/19/20 11:43:00 am in Design, Serious
What is play and why do people do it? This might sound like a simple question, but it's quite a bit more complicated than it seems. This article turns to philosophy and psychology for answers.

It all started thanks to the first generation of VR headsets. The first time I used the VR-focused controllers I knew I wanted to create a horror game for virtual reality.

According to Chinese über corp Tencent, nope. The company disclaimed its Q12020 revenues last week, and they were great news, an overall growth of 30%. All hell breaks loose, and major publishers are celebrating, especially on mobile, multiplayer games.

In this post I discuss various aspects of hypercasual game development - from ideation to publishing contracts. These things I have learnt by dedicating many years and prototypes to the hypercasual ecosystem. I hope that it will help a lot of fellow devs.

Posted by Nadya Primak on 05/18/20 10:19:00 am in Programming, Indie, Social/Online
The 2nd post in the learn to code with games blog series. Replicate the pattern matching game in Hellblade: Senua's Sacrifice with canvas and Javascript.

Posted by King Link on 05/18/20 10:13:00 am in Design, Serious, Indie
A look at three morality systems in video games and how each one works on the player, or more likely fails to get the desired reaction.

Posted by Marc Beaujean on 05/18/20 10:11:00 am in Programming
Learn some of the common operations that are used for implementing automated turrets, AI field of vision, projectiles, and many more.