Check out how to build better experience in gaming by adding a user perspective.
About a year ago, I released my game Nightcrawler VR Bowling on Steam. I learned a lot and hope to share what I learned here. Your first VR experience won’t be perfect, but with these tips you can have a smoother start and learn a little bit faster.
Do players always have to succeed in the first attempt?
For The King is a fantastic roguelike experience that has chosen to make a very specific design choice that I believe is a core reason for my inability to stop playing. Let's explore this reason.
In "My Favorite Features" I examine features I encountered in different games and explain why I like them.
This post is focused on the Hacking Feature in Blacklight Retribution.
A brief summary of what myself and other did to create a budding community of gamedevs, and what sort of tools you are provided with.
Original article was posted by Myself over the reddit /r/gamedev
The other day I read a fantastic write-up by Australian game dev professor Brendan Keogh titled “Are games art school? How to teach game development when there are no jobs”. It boils down to a discussion about whether a game development degree is wor
A set of guidelines for Community Managers wanting to ensure the spaces they handle are friendly for LGBTQ+ people.
We all had to struggle to make something out of life. It was not a comfortable journey, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
This a series of articles that want to present to developers 6 easy ways of creating interactive music so they can add a fresher experience for their future projects.
Let's start with the first 2 ways!
Over the years I have participated in several game jams. I don’t regret getting involved in any of them, but there were definitely some disappointments along the way that I think could have been avoided if I had done a bit more research.