Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 21, 2019
View All     Post     RSS
November 21, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Shy Lee on 11/15/19 08:00:00 am in Design, Programming, Smartphone/Tablet
Check out how to build better experience in gaming by adding a user perspective.

Posted by Nadya Primak on 11/14/19 10:23:00 am in Production, VR
About a year ago, I released my game Nightcrawler VR Bowling on Steam. I learned a lot and hope to share what I learned here. Your first VR experience won’t be perfect, but with these tips you can have a smoother start and learn a little bit faster.

Posted by Draven Jolicoeur on 11/14/19 10:09:00 am in Design, Indie
Do players always have to succeed in the first attempt? For The King is a fantastic roguelike experience that has chosen to make a very specific design choice that I believe is a core reason for my inability to stop playing. Let's explore this reason.

Posted by Niklas Walenski on 11/14/19 10:07:00 am in Design
In "My Favorite Features" I examine features I encountered in different games and explain why I like them. This post is focused on the Hacking Feature in Blacklight Retribution.

Posted by Ignacio Baldini on 11/14/19 10:05:00 am in Business/Marketing
A brief summary of what myself and other did to create a budding community of gamedevs, and what sort of tools you are provided with. Original article was posted by Myself over the reddit /r/gamedev

Posted by Nadya Primak on 11/13/19 10:34:00 am in Programming, Indie
The other day I read a fantastic write-up by Australian game dev professor Brendan Keogh titled “Are games art school? How to teach game development when there are no jobs”. It boils down to a discussion about whether a game development degree is wor

Posted by Melissa Chaplin on 11/13/19 10:26:00 am in Business/Marketing, Serious
A set of guidelines for Community Managers wanting to ensure the spaces they handle are friendly for LGBTQ+ people.

Posted by Ramez Al-Tabbaa on 11/13/19 10:19:00 am in Indie
We all had to struggle to make something out of life. It was not a comfortable journey, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.

Posted by Albert Fernandez on 11/12/19 10:49:00 am in Audio, Indie
This a series of articles that want to present to developers 6 easy ways of creating interactive music so they can add a fresher experience for their future projects. Let's start with the first 2 ways!

Posted by Nadya Primak on 11/12/19 10:39:00 am in Design, Programming, Production, Indie
Over the years I have participated in several game jams. I don’t regret getting involved in any of them, but there were definitely some disappointments along the way that I think could have been avoided if I had done a bit more research.