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January 20, 2020
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January 20, 2020
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Posted by Emil Glans on 01/15/20 09:46:00 am in Design, Console/PC, Serious, Indie, VR
How to make use of traversal spaces and make them fun and interactive for the player.

Posted by Andrej Kovacevic on 01/15/20 09:45:00 am in Console/PC
While it's still in development, the new device portends some tough competition ahead for Nintendo in its fight to maintain market share. Here's what they might be up against.

Posted by Chiara Balbo on 01/14/20 12:19:00 pm in Business/Marketing, Smartphone/Tablet
Battle Royale has been one of the most popular in the world of esports in the last two years. Since the release of Minecraft the competition in this genre has been brutal, although the absolute leadership has always been in the hands of Fortnite and PUBG.

Posted by Randen Banuelos on 01/14/20 11:11:00 am in Design, Console/PC, Indie, Social/Online
This post looks into five unique games to explore how they tell their stories, from the player playing through a heavily cinematic plot through pure environmental storytelling, while also looking at how each method excels in certain aspects of narrative.

Posted by IVAN CASCALES on 01/14/20 11:10:00 am in Design, Programming, Production, Console/PC, Indie, VR
This article we briefly goes through the history of the studio, and explains the key facts and circumstances that took them to create Touring Karts, to end up focusing on the unique aspects of the game development, their challenges and lessons learned.

Posted by Caleb Compton on 01/14/20 11:07:00 am in Design, Art, Console/PC
Pokemon designs have changed a lot over the last 23 years. In this series I look at how they have evolved based on design trends, developer interviews, and technical limitations. This first entry looks at the games that started it all - generation 1.

Posted by Randen Banuelos on 01/14/20 11:07:00 am in Design, Console/PC, Indie
Realism in games, here, means to forego the elements of science fiction and other fantasy elements and instead embrace a captivating atmosphere of human drama and emotion to mirror real life. This article uses the game Firewatch to explore this theme.

Posted by Tom Gantzer on 01/13/20 10:46:00 am in Design, Programming, Console/PC, Serious
A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers.

Posted by Ben Ho on 01/13/20 10:43:00 am in Programming, Smartphone/Tablet
Cutting Trees and Mining Flint to Start a Campfire. Updates of the second week of my game dev journey.

Posted by Randell Trulson on 01/13/20 10:34:00 am in Art
3D modeling by its vary nature can inhibit your creativity.