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September 23, 2020
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September 23, 2020
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This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04

Posted by Simon Jackson on 09/18/20 10:43:00 am in Programming
Riemers awesome tutorial series get imported to the XNAGameStudio archive and upgraded to MonoGame!

Posted by Daniel Camilo on 09/18/20 10:42:00 am in Business/Marketing, Console/PC, Serious
While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Dylan White on 09/18/20 10:39:00 am in Design, Programming, Indie
Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.

Posted by Hugo Bille on 09/17/20 10:47:00 am in Design, Serious
As people flood the streets demanding rapid climate action and equal rights for all, what does a 23-year-old Japanese role playing game have to say about activism, climate change and building a better world in 2020?

Posted by Adam Moore on 09/17/20 10:29:00 am in Business/Marketing
The Unity IPO is happening tomorrow. We’re going to talk about a few of the risks they identified in their prospectus and what those risks may mean for you as a game developer.

Posted by Vincent TRINEL on 09/16/20 10:18:00 am in Design, Indie, VR
A deeper look at the design of the game Quash

Posted by Phaedra Boinodiris on 09/16/20 10:18:00 am in Design, Production, Social/Online
AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting.

In the part 2 of my “Agile in Gamedev” series I want to discuss the first line of Agile Manifesto and how it applies to game development.