Or the Unexpected Virtue in Monetizing Video Games Through Microtransactions
Hello everyone! This week we improved our GUI for the Beast Master.
The world of games today is unlike anything we’ve ever seen. Fast-moving. Boundary-pushing. Exploding with new features, new abilities, and new methods for keeping players engaged. Are you keeping up? The difference between a yes and no answer is simple
Recently I became the team lead in the company I am working for and here I want to share a few lessons that I already managed to learn.
This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.
In this article I'll share some insight on how the puzzles in Supraland are different from those in other puzzle games and how I approach the design process.
Dev-log about game Almost There. It is a turn-based survival simulator. Our game will feature some elements of the roguelike and RPG genres.
A long-form dev diary entry talking about 'Enemy Remains', its upcoming early access launch and game development overall.
we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd.
This update worked on the enemies by finalizing the boss and more
Easy difficulty is for a much wider demographic than new players, or people playing only for the narrative, but many of 2020’s top titles still define this setting as “for those new or unfamiliar with the genre”, or “if you only care about the st