Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
April 19, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Mattia Beffa on 04/14/21 10:52:00 am in Design, Production, Console/PC, Serious
How would Bioshock Infinite work in an Open World context? What would the world rules be? How could designer drive the player? Let's find out

Posted by Peter M.J. Gross on 04/13/21 10:52:00 am in Design, Indie, Social/Online
Can advice remain useful after almost a century?

Posted by Drew McIntosh on 04/13/21 10:51:00 am in Business/Marketing, Serious, Indie
So what does a successful failure look like? Well, first, let's talk about success...

Posted by Kasra Rahimi on 04/12/21 02:49:00 pm in Business/Marketing, Production, Indie
This blog post is a look back at our experience during the first year of going indie at Gerdoo Games. This transition happened at the height of the pandemic and this past year has been a roller coaster ride for us.

Posted by Helena Polman on 04/12/21 01:12:00 pm in Audio, Design, Programming, Production, Art, VR
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.

You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.

Posted by Andrey Popovich on 04/12/21 01:08:00 pm in Design, Indie
Hello everyone! My name is Andrey, I am a game designer and the head of the Lapovich Team. Today I'd like to share our first official blog post about our upcoming game - Kapital: Sparks of Revolution - sandbox economy simulation game about class struggle.

Posted by David Molnar on 04/12/21 01:00:00 pm in Production, Smartphone/Tablet
What are the essential tools to operate live games in 2021? I share some valuable insights in this blogposts.

Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Derrick Morton on 04/08/21 05:12:00 pm in Business/Marketing, Production, Social/Online
As the industry evolves in 2021, innovative social features will be paramount to differentiation. Gamers are now staying for the relationships and connection found online.