A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!
With news that Take Two will price NBA 2K21 at $70 for the PS5 and Xbox Series X, it might be an indicator of standard prices for games going forward. The risk is to make the console market even more niche than it already is, specially compared to mobile.
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
On 2 July 2020, the House of Lords Gambling Committee has issued a report covering the entire gambling industry, but also specifically addresses the topic of loot boxes in video games.
It is quite interesting how the pandemic changed completely the way we do business in the game industry. Despite that, one thing that hasn’t changed much are matchmaking events. Here are some preparation tips I’ve gathered over the years:
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background. Here are four tips about game-changing audio that we learned during our rapid game design project.