Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.
We are all trying to find players for our games. Twitter may be a good place to start building your community from scratch. But it will work only if you know how to. I have figured a way to make it work.
Have you been confused, lost, utterly hopeless in trying to understand how or why to use Addressable Assets? No need to worry any longer, I'm here to break down all the why's and how's for you!
November 2019 Dev Diary - Back to Development!
Hello everyone, and welcome to another Developer diary for Beyond a Steel Sky !
Last month we had a look at some of our development team. This month we thought we’d get back to development.
How can designers leverage the environment in their games to share accessible narratives to players? This article examines how The Last of Us, God of War (2018), and Inside create compelling narratives through environmental design.
A historical look at video games, how they went from simple interactive games to incorporating traditional forms of media and where the current technological developments might lead us.
Five books to read to better understand player psychology and behavior.
Diablo 2's audio team reflects on what the game's soundscape brought to Blizzard North's legendary sequel.