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April 1, 2020
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Posted by Egil"Vumsy" Johansen on 03/30/20 10:38:00 am in Design, Production, Art, Serious, Indie
A model for designers and writers in developing stories for games. And how to differentiate traditional storytelling compared to games.

Posted by Stephen Trinh on 03/30/20 10:37:00 am in Design, Console/PC, Indie
Dark Souls, FFIX, and Self-Determination Theory walk into a bar.

Some ideas for A/B testing in games, about deteriorating tests, A/A and A/A/B tests in games.

Posted by Giada Zavarise on 03/27/20 04:08:00 pm in Design
How to get into narrative design when English is not your native language.

Posted by Jori Hamilton on 03/27/20 04:08:00 pm in Design, Art, Console/PC, Social/Online
Though it may seem strange, the video game tourism industry is one that is really starting to take off. This doesn’t necessarily mean traveling somewhere to play video games. It can also mean traveling through the various worlds of the video game itself

Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! The latest from the free weekly #Unity3d/#gamedev newsletter.

Posted by Jose Moreira on 03/27/20 04:07:00 pm in Programming, Production
A holistic view on the application of general computing cost-effective platforms like Kubernetes for Any-A and any kind of studio workloads.

We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.

Posted by Nadya Primak on 03/26/20 10:21:00 am in Programming, Indie
Building games is one of the most fun ways to learn to code. It's especially true if you learn to code with Pico-8 games because its easy to get started.