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December 14, 2019
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December 14, 2019
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Posted by Frank Zhang on 12/11/19 10:35:00 am in Programming, Art, Indie, VR
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.

Posted by Dora Breckinridge on 12/10/19 11:00:00 am in Business/Marketing, Indie
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.

Posted by Jori Hamilton on 12/10/19 10:48:00 am in Business/Marketing, Social/Online
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.

Posted by Mariusz Kowalczyk on 12/10/19 10:44:00 am in Business/Marketing, Indie, Social/Online
We are all trying to find players for our games. Twitter may be a good place to start building your community from scratch. But it will work only if you know how to. I have figured a way to make it work.

Posted by Badger Dox on 12/10/19 10:43:00 am in Programming, Console/PC, Smartphone/Tablet
Have you been confused, lost, utterly hopeless in trying to understand how or why to use Addressable Assets? No need to worry any longer, I'm here to break down all the why's and how's for you!

Posted by Catherine Fox on 12/10/19 10:42:00 am in Design, Production, Indie
November 2019 Dev Diary - Back to Development! Hello everyone, and welcome to another Developer diary for Beyond a Steel Sky ! Last month we had a look at some of our development team. This month we thought we’d get back to development.

Posted by Sukhraj Johal on 12/09/19 11:22:00 am in Design, Art
How can designers leverage the environment in their games to share accessible narratives to players? This article examines how The Last of Us, God of War (2018), and Inside create compelling narratives through environmental design.

A historical look at video games, how they went from simple interactive games to incorporating traditional forms of media and where the current technological developments might lead us.

Posted by Henri Brouard on 12/09/19 11:17:00 am in
Five books to read to better understand player psychology and behavior.

Posted by David Craddock on 12/09/19 11:16:00 am in Audio, Design, Console/PC
Diablo 2's audio team reflects on what the game's soundscape brought to Blizzard North's legendary sequel.