Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2020
View All     Post     RSS
September 23, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:





This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04

Posted by Simon Jackson on 09/18/20 10:43:00 am in Programming
Riemers awesome tutorial series get imported to the XNAGameStudio archive and upgraded to MonoGame!

Posted by Daniel Camilo on 09/18/20 10:42:00 am in Business/Marketing, Console/PC, Serious
While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Dylan White on 09/18/20 10:39:00 am in Design, Programming, Indie
Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.

Posted by Hugo Bille on 09/17/20 10:47:00 am in Design, Serious
As people flood the streets demanding rapid climate action and equal rights for all, what does a 23-year-old Japanese role playing game have to say about activism, climate change and building a better world in 2020?

Posted by Adam Moore on 09/17/20 10:29:00 am in Business/Marketing
The Unity IPO is happening tomorrow. We’re going to talk about a few of the risks they identified in their prospectus and what those risks may mean for you as a game developer.

Posted by Vincent TRINEL on 09/16/20 10:18:00 am in Design, Indie, VR
A deeper look at the design of the game Quash

Posted by Phaedra Boinodiris on 09/16/20 10:18:00 am in Design, Production, Social/Online
AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting.

In the part 2 of my “Agile in Gamedev” series I want to discuss the first line of Agile Manifesto and how it applies to game development.