How would Bioshock Infinite work in an Open World context? What would the world rules be? How could designer drive the player? Let's find out
Can advice remain useful after almost a century?
So what does a successful failure look like? Well, first, let's talk about success...
This blog post is a look back at our experience during the first year of going indie at Gerdoo Games. This transition happened at the height of the pandemic and this past year has been a roller coaster ride for us.
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Hello everyone! My name is Andrey, I am a game designer and the head of the Lapovich Team. Today I'd like to share our first official blog post about our upcoming game - Kapital: Sparks of Revolution - sandbox economy simulation game about class struggle.
What are the essential tools to operate live games in 2021? I share some valuable insights in this blogposts.
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
As the industry evolves in 2021, innovative social features will be paramount to differentiation. Gamers are now staying for the relationships and connection found online.