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May 26, 2020
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May 26, 2020
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Posted by Neil Jones on 05/26/20 10:10:00 am in Indie
I'v noticed more black people in the industry... kinda

Posted by Kevin McVay on 05/22/20 01:19:00 pm in Design, Indie
In this series we ask developers, who have worked or are currently working on action games, what their creative process is. In this fifth part of the series our guest is Grayfax Software, developer of Orangeblood which released on Steam this January.

Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Ian Hamilton on 05/22/20 01:15:00 pm in
Some of the ways the industry embraced this year's GAAD event

We break down our $2923.90 development cost and explain why we spent money in various categories.

Posted by Kim Kupiainen on 05/22/20 01:14:00 pm in Production, Serious, Indie
An in-depth look into the project management and production during a Covid-19 pandemic as a school student trying to make a game that gives people tools to cope with depression.

Posted by Devlin McClure on 05/21/20 11:06:00 am in Programming, Console/PC
A look at what is possible in current game engines with respect to soft body physics objects that can be manipulated by a programmer at runtime.

Posted by Damien Yoccoz on 05/21/20 10:35:00 am in
Market insights and pointers to help you create a localization strategy for a mobile game.

Posted by Iain McManus on 05/21/20 10:34:00 am in Design, Programming, Console/PC, Social/Online
During April I made an MMO Screensaver for the Alone Together Jam. In this article I talk about how I designed the game; techniques I used to synchronise the world; and, how I built the multiplayer side.

How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.