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June 19, 2021
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June 19, 2021
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Posted by Paul Salov on 06/17/21 09:35:00 am in Programming, Production, Indie
I am making a survival simulator and trying to find a balance between simulating real processes in the human body and their convenient game mechanics.

Posted by Timea Pusok on 06/17/21 09:33:00 am in Programming
Running automated tests for multiplayer games could help you replicate hours of gameplay in minutes, but it can be a real challenge for most of us due to a more complex setup. Read more about how you can start to run automated tests in the article!

Posted by Vesko Tenekedzhiev on 06/17/21 09:29:00 am in Business/Marketing
These are the learnings and considerations about ads and in-app purchases, which I made while working on my very first live project - Trash Invasion. Mainly answering the question why my project does not need to use any IAA or IAP monetization.

Posted by Zachary Strebeck on 06/15/21 10:56:00 am in Business/Marketing, Art
A photographer recently filed a copyright lawsuit against Capcom, alleging instances where her photographs were used without permission. In this post, I’ll break down the facts of the case as alleged and discuss ways to avoid this happening to your game

Posted by Pavol Buday on 06/15/21 10:56:00 am in Business/Marketing, Indie
Huge shows like gamescom or E3 will feel the same as a local student conference on your notebook where you are watching it. How busy the showcase is, the hum of the environment, nor the scale is not replicable in virtual space.

Posted by David Molnar on 06/15/21 10:55:00 am in Business/Marketing, Design, Production
In this blog post you can find out what Live Ops Managers do during Softlaunch of a game at Square Enix Montreal.

Posted by Jori Hamilton on 06/15/21 10:52:00 am
When it comes to landing jobs in creative fields, it can be difficult to determine which path is the right path. This article discusses the different educational/training paths one can take to break into the gaming industry.

Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA

Posted by Yali Papacubec on 06/14/21 11:37:00 am in Design, Programming, Production, Console/PC, Indie
Rushout is an enthralling and hilarious 3D ragdoll platformer with simple gameplay set in fantastic flying landscapes. And the prize for the best result will spark real excitement in you! [P.S. Beware of crazy chickens!]

Posted by Polina Haryacha on 06/14/21 11:31:00 am in Business/Marketing
Chinese gaming brands are taking ground in the West. Here is an overview of strategies that help them break into the new markets and expand internationally.