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January 27, 2020
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Posted by Darrell Reconose on 01/27/20 10:58:00 am in Audio, Production, Indie
If you're developing a visual novel - or any game that is primarily focused on character-driven story - then these five tips will help you target your soundtrack planning to make the most engaging soundtrack for your game at any budget.

Posted by Vasiliy Sabirov on 01/27/20 10:57:00 am in Programming, Console/PC, Indie
How your support team can help developers in solving problems with your product (an app or a game)? Here I discuss ways of improving your support on data collection and data submitting.

Posted by Aaron Maus on 01/27/20 10:41:00 am in Design, Production, Serious, Indie
A down in the weeds devlog on how to get started.

Posted by Patric Fallon on 01/27/20 10:39:00 am in Design, Production, Art, Indie
Probably my favorite part of developing my hand-drawn survival adventure Aquamarine is designing a new creature for its underwater alien ecosystem. Here's an in-depth look at the process of creating one of our game's most recent additions.

On 21 January 2020, the UK’s data protection watchdog, the Information Commissioner's Office, published a set of design standards for Internet services, which are intended to help protect the privacy and safety of children online.

Posted by Mike Marrone on 01/24/20 10:39:00 am in Programming, Art, Indie
Game Dev Digest. The free weekly Unity game dev newsletter. Issue #38. Geo & Vertex Shaders And Animations, Juice, Optimizing Addressables And Builds, Rendering Effects, Giveaways And Sales