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August 21, 2019
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August 21, 2019
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An article about launch models, distribution, and a number of approaches to monetization for Game as a Service. Also some recommendations for successful project management.

Posted by Aditya Rajani on 08/20/19 10:20:00 am in Art
In this article, 3D Environment Artist Aditya Rajani did a very detailed breakdown of a Sci-Fi corridor environment he created using modularity. Adi walks us through his pipeline & shared some very cool tips & tricks in creating mood & atmosphere in UE4.

Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?

Posted by Alejandro Maldonado on 08/19/19 10:41:00 am in Business/Marketing, Indie
Yume Nikki is a very good game, but the mystery surrounding the developer, Kikiyama, was definitely of great importance for all the commercial movements around it.

Posted by Nic Rutherford on 08/19/19 10:36:00 am in Business/Marketing, Social/Online
More information about the Fringe Planet Kickstarter - along with two huge mistakes I made with campaign. Blogging about this to help others avoid these mistakes

The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.