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January 23, 2020
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January 23, 2020
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Posted by Joshua Hallaran on 01/23/20 04:11:00 pm in Design, Console/PC, Indie
Part 6: Dreaming of the Future, Neglecting the Present - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. Written from a dev's perspective, with the insights of a fan.

Enjoy a postmortem look at development of Gamex Studio's first military game War Clicks!

Posted by Xavier Rosee on 01/23/20 10:51:00 am in Business/Marketing, Smartphone/Tablet
Every week, a rundown of the best articles around video games and how to market them. Comments & opinions are mine.

Posted by M. Joshua Cauller on 01/23/20 10:51:00 am in Business/Marketing, Design, Console/PC, Indie
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre unlike anything else. Video with transcript included.

Posted by Katarina Gyllenback on 01/23/20 10:37:00 am in Business/Marketing, Design, Production
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system. What to keep an eye on when initiating the design process to avoid constraints and pitfalls.

Posted by Joshua Hallaran on 01/23/20 10:25:00 am in Design, Console/PC, Indie
Part 5: Missing Ingredients - What made Final Fantasy & Disney a Perfect Match - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it.