Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 30, 2020
View All     Post     RSS
November 30, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Kent Carter on 11/25/20 10:30:00 am in Audio
For the game developer getting ready to release that next breakout hit, background music is an often overlooked but crucial part of the experience. The key is knowing how to find professional-quality music at the right budget.

Posted by Pascal Debroek on 11/25/20 10:29:00 am in Business/Marketing, Production, Social/Online
Toxicity is eroding video game communities. Churn probability of first-time players can rise to 320% when exposed to harassment on their first session. In the following blog, I explain how you can protect your players and reap the benefits doing so.

Posted by Jori Hamilton on 11/24/20 11:03:00 am in Design, Serious
Whether you’re set on developing the next indie darling or you’re tucking back into Ghost of Tsushima for your second playthrough on Kurosawa Mode, there is no reason you should be doing so on a tiny cramped desk or in a frumpy bean bag chair.

Posted by Mike Salyh on 11/24/20 11:02:00 am in Design, Programming, Art, Indie
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.

Posted by Piotr Zygadlo on 11/24/20 10:52:00 am in Business/Marketing, Console/PC, Indie
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.

Posted by Drew McIntosh on 11/24/20 10:35:00 am in Business/Marketing, Indie
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.