This story will consist of 3 parts, because I have released three games:
● Beasts Battle
● Necromancer Returns
● Magicians Legacy
The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020.
Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.
Koji Igarashi, Daisuke Amaya and Takumi Naramura agreed to be judges for the recently held Game Development Challenge for Pixel Game Maker MV. They left some extremely informative nuggets of information for budding developers.
In this blog I want to talk about what inspired me to get into art and ultimately create my own game, 7 Bones & 7 Stones - The Ritual.
Will Microsoft's acquisition of Bethesda encourage a change in Todd Howard and his company's recent behavior?
Greetings to all! This week we had some fun with our AI system.