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May 23, 2019
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May 23, 2019
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Posted by Brendan LoBuglio on 05/23/19 10:14:00 am in Programming
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.

Posted by Carl Ji on 05/23/19 10:11:00 am in Design
This we, I want to think about the definition of a game.

Posted by Dylan Woodbury on 05/22/19 11:38:00 am in Design
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.

Posted by Vic Franco on 05/22/19 10:33:00 am in Programming, Art, Console/PC, Indie
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment

The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.

Posted by Antonio Torres on 05/22/19 10:31:00 am in Design, Production
As far as software expressions are concerned, modern games are some of the most complex. The complexity of these games and the amount of money involved in making them, calls for different testing scenarios.