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December 9, 2021
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December 9, 2021
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Posted by Yongcheng Liu on 11/18/21 11:29:00 am in Design, Social/Online, Smartphone/Tablet
Travel frog is a subgenre of simulation game is another kind of simulation, with cultivation to be its core element. Players need to cultivate specific characters in-game and make them successfully, and the game bringing a sense of achievement is the key.

Posted by Yongcheng Liu on 11/18/21 11:28:00 am in Business/Marketing, Console/PC, Social/Online
Middle-aged gamers are important in game industry (no offences, but just player research for a specific group). But what are their characteristics? What are their needs for gaming? And how do they choose games?

Disruptive players in multiplayer games can damage your online community and studio reputation. I worked with Unity and The Harris Poll to find the latest insights into toxicity in games and uncover how to build healthy communities.

Posted by Elliot Callighan on 11/18/21 11:19:00 am in Audio, Business/Marketing, Production
Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity

Posted by Starloop Studios on 11/18/21 11:10:00 am in Design
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.

Posted by Eva Gaspar on 11/18/21 11:08:00 am in Design, Production, Art, Console/PC, Indie
Today we are going to dive into the creative process of bringing a character to life based on a briefing. The briefing describes the basic characteristics of this character, its look and its class within the game. It may even give us information about the