Puzzle indie game is coming to steam July 19, Here is Dev Blog #2
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there
Fashion in games is one of the most downplayed parts of the medium, yet it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds. Let's talk about it.
Demand of your projects that they benefit their audience. Seek more than novelty in your ideas; seek to value your audience and give them something of value.
We often have to confront issues of unethical behaviour in game coverage. The way we do that is important. Sweeeping things under the rug makes things worse, but proportionality matters. Here are my thoughts on the topic.