Part 1 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business.
User Acquisition faces a more challenging time post-IDFA. Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed Community and Retention Strategies.
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.
What are pixel-pulps? And what are we even making at LCB Games Studio?!
Fobula Games’ founder Berke Erem, after using and teaching 3D content creation tools for 15+ years evaluates Maya and Blender for indie studios. This article is meant for indie studio founders and 3D artists.
One man can never be equally good in everything – as a leader, at some point, you have to bring in new competencies and trust them to deliver the result. Will you?