For the game developer getting ready to release that next breakout hit, background music is an often overlooked but crucial part of the experience. The key is knowing how to find professional-quality music at the right budget.
Toxicity is eroding video game communities. Churn probability of first-time players can rise to 320% when exposed to harassment on their first session. In the following blog, I explain how you can protect your players and reap the benefits doing so.
Whether you’re set on developing the next indie darling or you’re tucking back into Ghost of Tsushima for your second playthrough on Kurosawa Mode, there is no reason you should be doing so on a tiny cramped desk or in a frumpy bean bag chair.
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.