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April 1, 2020
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April 1, 2020
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Posted by Oleg Nesterenko on 04/01/20 11:04:00 am in Business/Marketing, Console/PC, Serious, Indie
Gamera Interactive CEO Alberto Belli discusses the splendors and miseries of the Italian gamedev scene.

As Technical Designer positions are appearing on more job boards these days, it's important to understand what is this role and how it can help a production by improving the workflow of designers to let them focus on creative tasks, not technical issues.

Posted by Mason Remaley on 04/01/20 10:54:00 am in Programming, Indie
With Santa Cruz officially in lockdown due to COVID-19, I've been at home a lot working on [Way of Rhea](/way-of-rhea). Since I'm left without any excuse for not posting, here's a neat proof I happened across while working on some new puzzles. :)

Posted by Chui Chui Tan on 03/31/20 12:44:00 pm in
This article introduces the Three Levels of Culturalisation model to demonstrate why knowing your global players and their context is critical to the success of games studios.

Posted by Iuliana U on 03/31/20 12:20:00 pm in Indie, Social/Online
You probably met a few of these yourself. Celebrating April's Fools with this list of 15 types of game developers/coworkers we all know.

Posted by Caleb Compton on 03/30/20 10:54:00 am in Design, Art, Console/PC
The third part in the ongoing "Evolution of Pokemon Design" series, this one looking at Generation 3. It examines design themes, trends and motifs among these Pokemon to see how they have changed from previous generations.