In this article, the main idea I want to share is what needs to be done before questionnaire design: how to clarify the questionnaire research problems, and what needs to be done from research problems to questionnaire design.
A virtual world with two way convertible currencies should issue business licenses to those users who want to make money through their platform. This will allow casual players to enjoy the game without worrying about taxes.
Last week, I posted an article on completionism, which came with a little companion game. This is a short account of how that game was made, using Arcweave.
In 2020, we were approached by a developer with a game prototype. One publisher had already run their tests on it and immediately abandoned the project.
For me, characters are the most important element in games. Through them, the player projects his experience from the game. But where to find good inspiration for character creation? Everywhere!
Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.