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February 25, 2021
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Posted by Aidan Herron on 02/25/21 01:17:00 pm in Design, Production, Console/PC, Serious
Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?

Posted by Elijah Freeman on 02/25/21 01:10:00 pm in Business/Marketing, Console/PC
As Nintendo announces that the Switch has now become its 5th best selling console of all time, there’s rightly focus on why the platform has managed to find so much success. How did Nintendo get it all so right?

Posted by Kyle Worrall on 02/25/21 01:10:00 pm in Audio
An comedic anecdote of a composer who is suffering from writer's block and uses AI music tools to help stimulate their creativity. Brought to you from a PhD student working on procedural music tools that can work in symbiosis with composers for their PhD.

Posted by Pietro Polsinelli on 02/23/21 11:35:00 am in Design, Programming
How to define "slapstick" dynamic scenes in a way that they are configurable, expandable and integrated with their narrative contents? A practical solution using dialogue flows.

Posted by Pascal Debroek on 02/23/21 11:35:00 am in Business/Marketing, Production
CRM software allows you to scale your Player Support operations with ease and efficiency. But how do you choose the right one? The following blog post aims to shed some light on how to improve the Player Experience by choosing the right tool for the job.

Welcome to the forth edition of my annual blog post where I go through my life as a full time game developer and try to draw lessons from my successes and failures, both for myself and hopefully for you guys as well.