Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Indie


Expert RSS


Posted by Urbain Bruno on 05/31/18 09:12:00 am in Indie
Why we decided to work with two different music composers on Shift Quantum holding strong to one of our core pillar: binary conflict at the core of both our mechanic but also our black and white art style.

Posted by Lars Doucet on 05/30/18 04:00:00 am in Indie
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!

Posted by Tatiana Vilela dos Santos on 05/29/18 12:23:00 pm in Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Simon Carless on 05/28/18 10:46:00 am in Indie
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.

Posted by Tatiana Vilela dos Santos on 05/22/18 10:12:00 am in Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique physical interfaces and new technologies, all part of her interactive multimedia project MechBird. She gave in March 2018 a 60 minutes long talk at the GDC

Posted by Shane Neville on 05/22/18 10:10:00 am in Indie
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.

Posted by Simon Carless on 05/20/18 10:39:00 pm in Indie
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.

Posted by Richard Wood on 05/18/18 08:59:00 am in Indie
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.

Posted by Tatiana Vilela dos Santos on 05/17/18 06:03:00 pm in Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Simon Carless on 05/13/18 10:23:00 pm in Indie
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.