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September 20, 2018
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Category: Indie


Expert RSS


Posted by Richard Atlas on 09/04/18 10:14:00 am in Indie
In this blog post, I talk about why we always fail to meet our deadlines and why our plans never work out, an some ways to mitigate that using psychology from Daniel Kahneman's book-- Thinking: Fast and Slow.

Posted by Simon Carless on 09/02/18 11:13:00 pm in Indie
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.

Posted by Trevor Diem on 08/29/18 10:10:00 am in Indie
This is an overview of the full motion video pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll investigate how we were able to achieve our remastered FMVs.

Posted by Emily Morganti on 08/27/18 03:10:00 pm in Indie
With every game launch, key scammers come out of the woodwork. These 10 tips will help you spot them, so you can be confident you’re sending keys to legitimate reviewers.

Posted by Simon Carless on 08/26/18 06:46:00 pm in Indie
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.

Posted by Krzysztof Solarski on 08/20/18 03:35:00 pm in Indie
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/19/18 09:07:00 pm in Indie
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.

Posted by Simon Carless on 08/13/18 12:25:00 am in Indie
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Indie
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/06/18 12:34:00 am in Indie
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.